Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

4/28/2012

Axis & Allies: Iron Blitz Edition Review

Axis and Allies: Iron Blitz Edition
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Despite the problems of this game (dim AI, some bugs), it is still the best strategy game I've ever played, next to chess. I've spent countless hours over-the-board, but now I can play with friends in about half the time with out all the mess. We used to constantly run out of chips, or scatter the pieces with the dice, or we'd argue about the rules.
The game has many new choices, including marines, destroyers, paratroopers, kamakazis, etc, and also the option to edit the pieces' or territories' statistics. Don't bother playing the computer, unless you're new to the game, because the only challenge is to see how quickly you can win. You can play multi-player from one computer, with a network card, or over the internet (MSN Zone). There are a few bugs, but save often and you won't have too many worries about it.
The game is out-of-print and Hasbro Interactive sold the rights to Infogrames, so your best bet is put in an "auction alert" on amazon and wait until you receive an email telling you that someone is selling it.

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Stand at the threshold of history and take command of the greatest military conflict ever--World War 2. From the opening shots of Germany's blitzkrieg to the events leading up to the dramatic beach assaults by Allied troops, the fate of the world is in your hands. Find your enemy's weakness, order your naval forces into position, deploy your ground troops, achieve air dominance, and wage a campaign never attempted in World War 2. Dare to create new alliances, play out fascinating what-if scenarios, and get ready to experience military history on a new level.

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4/17/2012

Thief II: The Metal Age Review

Thief II: The Metal Age
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After trying the first mission in Thief 2:The Metal age I was dazzled. The developers at Ion Storm have truly lived up to the promise of a better sequel for we slobbering Thief fans. The original Thief was thought not to do well because of its twist on the first-person shooter. But when it hit the shelves it sold like hot cakes. To those of you run-and-gun fans this might not be the game for you. Thief 2 consists heavily on keeping out of sight and sticking to the shadows. You are not a war hero that can take some few thousand bullet wounds, you are no more than a common thief trying to hold your own. The game has changed a significantly since the original game. The characters in Thief 2 are much smoother and less blocky looking. The physics have also had a dramatic change with new fog effects and etc. The AI's intelligence has been increased as well. This game is fun to play and if you buy it, it will take some time to complete. It can be dificult at times so I suggest buying a strategy guide. I can't tell you how much fun it is when a nobleman offends you, and then you loot him for all he's worth. This is definetly one to get.

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Thief II: The Metal Age offers all the exciting elements of the original game and expand upon gameplay that emphasizes stealth and problem solving over brainless killing. Follow an involving storyline complete with intriguing subplots while evading and engaging with some of the most sophisticated enemy AI's ever seen in a first-person game. On the streets and rooftops of a darkened city where magic and technology uneasily coexist and the forces of a corrupt sheriff loom it takes someone with a soft touch and even softer step to stay ahead of the law. For a master thief like Garrett the choices are clear - profit....or perish;. Slip through the shadows steal to survive and put an end to the corruption that plagues the city. ~ Enhanced game engine creates a more sophisticated stealth experience. ~ Amazing new tools to improve your skills as a master thief. ~ Improved AI simulates believable enemies to steal and hide from. ~ Amazing realistic environmental effects like rain snow and moving clouds. ~ All new content to support chapter 2 of the Thief back story. System Reqirments:Windows 95/98 266MHz Pentium II 48MB RAM 4X CD-ROM; 250MB free hard drive space DirectX 7.0 compliant 3D accelerated video card DirectX 7.0 compliant sound card Keyboard Mouse

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4/12/2012

PC-GUILD WARS PLATINUM Review

PC-GUILD WARS PLATINUM
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Alright, I've played quite a few MMORPGs in my day, some with monthly subscriptions and others being free and I have to say, Guild Wars is better than anything I've played so far.
I started playing on recommendation from my boyfriend and at first I was really skeptic but after creating my first character and diving into the Prophecies campaign, I was not disappointed. I loved the feeling of the different towns and how you could choose to just go into the field with just yourself and a few NPCs or feeling froggy enough you could team up with other people. I also loved how you could kneel (literally) at the statues of the game's Gods and the avatars of the gods would come down and bestow upon you blessings and enchantments for a few gold coins.
Although the level cap is only 20, that's only the beginning of the game. After level 20, you still obtain experience points to get more skill points for your character. Not to mention at that point, you can then start training to get your Elite Skills and Elite armor sets.
And I have to say I'm not really into PvP, but I got more into it the more I played Guild Wars. You have the option in Guild Wars to PvP with NPCs or to go up against other players and vice versa. You also get PvP specific NPC characters and Heroes to add to your party.
I would definately recommend Guild Wars to other RPGs lovers out there.

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4/11/2012

Half-Life 2 Review

Half-Life 2
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I stopped keeping time after 2am so I can't be sure what hour it is, nor can I tell you when I ran out of the cannister of Malt Balls and Peanut M&M's I brought as supplementation. What I can tell you however (in the humble opinion of a dedicated PC gamer for 15 years), is that Half Life 2 is the the most mind blowing game I've ever played.
I was at E3 with my pyscho gaming buddy cleaning the Pizza flavored drool off his chin when we got a preview of HL2. Like most, I counted the days, cursed Valve and Sierra for delay after delay, put all my faith and hope into Doom 3, was underwhelmed, went back to playing Desert Combat...basically went insane with anticipation.
In the brief moments before firing up HL2 for the first time, I was hopeful, but expecting to be dissapointed.
And I was.
Really, no multi-player! I'm one of those that have an absolute allergy to single-player games. Small beads of angry sweat began to form on my back...
But I soldiered on, and in:
10 minutes I was impressed,
at 30 minutes I was completely immersed,
at 1 hour chills were running up and down my spine, and occasional girlish yelps of horror began emanating from my pitch dark office...
...by the third hour I came to the conclusion that HL2 was/is the most impressive game software I've ever had the privilege of living in. Some highlights:
1. The engine is truly revolutionary. Doom 3 has a darn good engine, HL2 in my opinion is vastly better. Indoor AND outdoor environments are near photo-realistic (I have a 3.2GHZ w/ 1GB RAM), the physics are jaw-dropping AND deeply integrated into the play of the game, texture and lighting, faces, water, you name it, this engine is now The Standard.
2. Vehicles. Well, not only do they have them, they're really fun to operate (or be chased by as the case may be).
3. The Gravity Gun. This weapon comes later in the game, and in my humble opinion, is easily the most fun weapon I've ever used. Picking up and throwing items, using it to activate latent elements of the environment (often as weapons) is unbelievably fun. Which brings me to:
4. Humor. This game has some really funny moments. I almost busted a gut when I ran out of heavy/sharp things to fire at zombified creatures that were teaming up on me in close quarters. I desperately pulled over a large can of paint, fired, and splattered huge gobs of white paint all over their (now more upset) faces. I died, but I died laughing. And finally:
5. Immersion. The screams were obvious signs of immersion, but beyond that, I noticed myself making facial expressions of anger, empathy, anticipation...all throughout the game I found myself genuinely caring. That's a first for me.
I really could go on and on, but I can't, literally, I fear that dawn isn't far from my window and I'd like to pretend that I myself won't be a zombie tomorrow.
Enjoy,
Christian Hunter
Santa Barbara, California

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Half-Life 2 delivers a new level of realistic action and excitement. Players return to the world of Gordon Freeman, as he returns to the Black Mesa research facility. The aliens are pouring into our world, and Freeman becomes part of a resistance group to stop them. New weapons, new enemies and new characters are waiting -- along with major enhancements in animation, artificial intelligence and graphics.

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4/10/2012

Unreal Tournament 2004 Review

Unreal Tournament 2004
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UT 2003 was a pretty good game, I played the demo for hours and hours, did the same with the full game and the same with Unreal Championship for Xbox. So when I got the UT 2004 demo for PC, I was pretty excited. But nothing could have prepared me for what I was about to experience. I immediately felt at home with the game, considering many of the weapons were the same, and much of the gameplay. But there was sooooo much more. So I played the demo everyday from the time it was released up to the time I received the full game. Believe it or not, playing that one stage in Onslaught for an entire month never got boring, that is just how great the game is. The full game however, is simply AMAZING!! The graphics are absolutely jaw-dropping, especially with the highest settings enabled (you need a powerful system to run this though). I don't think I've even seen graphics this great on any of the nexgen consoles. Also the stages are massive (mainly the Assault and Onsalught stages), its amazing to think of how much detail and creation when into the design of the stages. The sound in my opinion is also great. You can hear every little minute detail, and much of the music is good and suits the stage. The control is perfect, with the default settings being totally comfortable, allowing for maximum gameplay. Ahh yess, the gameplay. You thought Quake was good, you thought Halo was good, well they're pretty crappy compared to this game. The vehicles, the weapons, the bots, the entire style of the game, is simply outstanding. There is not enough to say about the vehicles. They put Halo's vehicles to shame. There is a perfect gun for every moment, each completely different from the other. The single player is exceptional for a multiplayer type game, and obviously the multiplayer aspect is fantastic, with up to 32 player online deathmatch, and no lag (with a proper connection). There are 10 modes of play, and about 100 levels. Then there's still the Unreal Editor which will allow you to create your own. There is also way too much that I cannot list here that you would just have to play and find out for yourself. I would actually go as far as to say this game is PERFECT. There is actually NOTHING wrong with it and EVERYTHING good. If you can overlook the extremely minor 'problem' of the 5.5 gig install, you'd be absolutely happy with your purchase. And at $40 retail, you cannot find a better videogame experience, period.

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Unreal Tournament 2004 - Reload, rev up and ride out. The new Tournament is faster, higher and meaner. Land and air based vehicles take combat to a new level; while an arsenal of new weaponry, daunting arenas and battlefields and the challenge of the Assault and Onslaught modes make the gladiator blood sport of the future a brand new experience. Buckle up; it's gonna be a wild ride!New UnrealTV broadcast system allows hundreds to watch you duke it out!Demo recording allows you to save a recording of your gameplay to share with other 2004 users!

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4/07/2012

Train Simulator Review

Train Simulator
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By Robert and Patrick Scoble
Founders of The MSN Microsoft Train Simulator Fan Site ...
We first got a chance to get up close and personal with Microsoft's Train Simulator at the NMRA (the National Model Railroad Association's National Convention and Train Show in San Jose on August 4-6, 2000) and recently we received a press beta of Microsoft's Train Simulator since we run the MSN Train Simulator Fan Site at ... This was the first time that Microsoft had publicly shown Train Simulator (they say it'll ship in "Spring 2001"). "I want a copy," six-year-old train buff Patrick Scoble says, "they need to finish it."
That about sums up both of our responses. We couldn't wait. We're not usually into games or simulators, but we +are+ train nuts. The Train Simulator has us hooked and we suspect it'll have you hooked too. We're finding as we spend time with the simulator that even folks who don't appreciate trains as much as Patrick and I really are having a great time playing with Train Simulator as well.
First off, driving trains around with a simulator might sound boring, but I guarantee you it is not. This is from the same team that brought us Microsoft Flight Simulator.
Train Simulator will include six trains and tracks based on REAL LIVE RAILROADS. The simulation includes entire tracks over the Marias pass in Montana, for instance -- the other tracks are explained on Microsoft's "Features Page."
One of the activities in the simulator lets you drive a BNSF train going through Marias Pass in Montana. (There are nine engines and six different tracks -- all modeled on real world engines and tracks). The Microsoft Train Simulator will let you drive a simulation of the same train on the same tracks. Microsoft has tried to keep everything as accurate as possible. (Obviously simulation technology isn't as good as the "real" thing, but with Train Simulator it is darn close). This means that you could play with Train Simulator for six hours (on just one of the six tracks) and not see the same scenery. Switch to a different track and you get more hours of not-seen-before fun. Not to mention that it makes a great screen saver (you can leave it running on your desktop and the computer will take you on a tour of any one of the six rail lines that the programmers have built). The Simulator also doesn't force you to drive. You can stand at the side of the track. You can fly overhead in a "helicopter" mode. You can sit inside a passenger train and enjoy the view. Or you can sit in the cab and drive with realistic controls. This is a blast! If you were working on the Whitefish line, you'd start your six-hour trip over Marias pass in a Dash-9 in the Whitefish, Montana train yard. In Whitefish's train yard, the simulator would let you move your engine around on any of the 10 tracks, pick up other engines and cars, and hopefully refuel (many of these features were not demonstrated yet). Everything is realistic. Hey, think the simulator would let my wife visit her favorite antique store which is right near the track? I don't think so, but maybe that's something that we can build on later since Microsoft will give us the ability to add on new buildings and things to Train Simulator. The tools to build new things are quite nice, and already you can trade things with other Train Simulator users. This thing feels and sounds real. Particularly if you have a good 3D video card and a speaker system with a subwoofer. Here's a rundown of some of the features.
VIEWING: You can view the train from outside at any angle. You can "fly" around the train -- at any time (you have complete control of the camera angle and can zoom closer or back off for a wider angle view).
You can sit inside the cab and "drive." All the controls are authentic and you'll have full displays -- the same ones the real trains have.
You can stick your head outside the window and see the view (and you have complete control of the view. Forward, back, tilt, all just like if you were on a real train). This alone is unbelievable technology.
If you are carrying passenger coaches you can sit in back like a passenger. There will be other passengers to watch, supposedly (the "pre-Alpha" was empty). You can just sit there and watch the scenery go by, just like a real passenger.
You can switch to a mode that represents someone standing on the track and watching the train go by. I wonder, can you take a picture of your train?
Oh, did we mention the sound? The sound is VERY good and accurate. The product manager tells us that they actually went on location and did extensive recordings of the sound of each train. The sound changes depending on your perspective, too. If you are inside the cab, it sounds like that. If you are standing by on the side of the track, it sounds just like that too (although we didn't get hit by any flying stones like we did one time when we were trackside). The track noise is realistic and will change based on sections that have concrete ties with welded rails -- trains running on older track will have the familiar clickety clack.
You can switch trains and run them on any of the six tracks (I don't know that I'd want to take the 100+MPH Acela over Marias Pass, but I'm sure I'll try it just for fun).
In helicopter mode you can view each car one-by-one. You can tilt, pan, and elevate the camera position. You can fly over the train. Around the train. Through the train (almost).
The sound is awesome -- it better be, they digitally recorded real trains on location. Blow that whistle. (it's the space bar).
This simulator has one of the best uses of 3D technology I've seen so far. It's well worth the money and if you're into trains it'll blow your mind.

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Take the controls from the engineer's cab with thousands of tons of freight behind you and exciting challenges ahead. From steam engines to diesel to electric, immerse yourself in the sights, sounds and adventures of trains.

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4/05/2012

Half Life 2 Review

Half Life 2
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Honestly, this updated Platinum edition offers everything you could ever dream of in a first person "shooter" game.
In the edition, you'll get Half-Life, Opposing Force, Team Fortress, Counter-Strike, and Blue Shift. All games are more than worthy of being called classics in their own time. And more specifically, Half-Life, OpFor, and Blue Shift allow you to play individually.
Now, what truly pushes this over the top is the ability to get ONLINE and fight with other human opponents! The online community is thriving. Counter-Strike, Half-Life, Team Fortress, and Opposing Force all allow online play or no sign-up/monthly fees. It's all FREE. There are nearly 1000 Half-Life servers and nearly 30,000 Counter-Strike servers world-wide!!!
As a lover of DOOM, Descent, and Duke Nukem 3D, I thought I had played all the best first-person shooter games (as of 1998). Then I played Half-Life! Since Half-Life 2 has not yet been released this still remains the BEST online Multiplayer First Person Shooter on the market today.
With an NVidia GForce2 and a 1GHz PIII, I am getting between 60-99 FPS (frames per second). The graphics are excellent and the play is smooth.
One warning though with this game: ONCE YOU PLAY IT ONLINE, YOU WILL NEVER EVER HAVE ENOUGH TIME IN YOUR LIFE TO PLAY THIS GAME. It is truly awesome and the Half-Life community is a welcoming one...as well as challenging. The Mod community is thriving as well...there are truly a multitude of Mods.
Simply put: BUY THIS GAME!!! GET CONNECTED!!! THEN PLAY UNTIL YOUR EYEBALLS ROLL BACK IN YOUR HEAD OR YOUR FINGERS FALL OFF.
You will never be sorry for buying this product. I have been playing this game online, every month for nearly 3 years...I have tried other games, but none compared to this one.

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4/02/2012

Atari: The 80 Classic Games in One (Jewel Case) Review

Atari: The 80 Classic Games in One (Jewel Case)
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If you grew up in the '70s, like I did, and spent too much time, and too much money in the arcades, then you can't go wrong with this! For less than a Starbuck's cappucino, you get 18 of Atari's CLASSIC arcade games. And when I say ARCADE, I mean the EXACT SAME GAMES you pumped SO MANY quarters into!
Asteroids
Asteroids Deluxe
Battlezone
Black Widow
Centipede
Millipede
Crystal Castle
Gravitar
Lunar Lander
Missile Command
Major Havoc
Liberator
Red Baron
Space Duel
Super Breakout
Tempest
Warlords
Pong
Those games alone are worth the price of admission, to me anyway. And infinitely more fun to waste time with than Solitaire, (talk about LAME!) The other 62+ games look to be mostly ports of old Atari 2600 games, which ARE sort of lame, even by 1980's standards. But I've spent a few hours (re-living my childhood) playing those as well.
If you're looking for cutting edge, 3D graphics, state-of-the-art video games, move on. But if you're looking for a cheap fun trip down memory lane, then you can't go wrong here.
Don't get me wrong, I love my 3D graphics card, but these games re-kindle that old visceral excitement, and instant gratification that has somehow been lost in today's world of "everything's-gotta-be-3D-or-else-it-sucks" gaming paradigm.
Regards,
Classic Fanatic


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Take a step back in time to the early days of video arcades with Atari's 80 Classic Games, a compilation of unforgettable and authentic Atari titles. Each one is faithfully reproduced with all the great sights, sounds and fast action that made them so popular. Whether you played these games in their original arcade cabinets or on an Atari 2600 console, you're sure to find a favorite.

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3/30/2012

Fallout 2 Review

Fallout 2
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this game dos not run properly on os x 10.5.3 or later. video drivers are messed up so unless u like playing in half a screen and can deal with what could best be described as really low resolution predator heat vision i would pass on this one. besides fallout 3 will be out in a few months

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3/26/2012

Rail Simulator Review

Rail Simulator
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The other review on here was written by someone who isn't a big fan of simulators, so here's one from someone who is. I bought this game after seeing that Train Simulator 2 will be coming out next year, and in all honesty, I'm tired of waiting. I had been following this game months before it came out, and was surprised to see that they had already released it a few days ago. I have played it for a few days now, and here are its aspects:
Graphics: Now, the graphics of this game are much better than they are in MSTS. In all honesty, they should be; MSTS was released seven years ago when video cards weren't that powerful. Of course today, we have nice Nvidia 8800's and ATI 2900's (and so on). However, the graphics aren't as good as they could be. In fact, I hate to say it, but some of the photograps of renders in the game look better than they actually do in-game. Also, the resolution cannot be changed in the in-game menu itself; this must be done before you begin playing. But, surprisingly, this game supports HD resolutions, so maybe that's why the photos look good. I am using a monitor that only goes up to 1280x1024, so I couldn't tell you how that looks. I also do not like the fact that there are no anti-aliasing controls. I'm using an Nvidia 8800GT to power this game, and I want these games to take advantage of the hardware I own. But, in the end, the graphics are good; I have seen much worse. I do like the fact that people can be seen and that there is an engineer in the cab.
Sound: The sound in this game is again an improvement over MSTS. The natural sound effects are much more realistic (IE; the birds chirping, cars going by, etc.), but I don't understand why you can still hear these sounds clearly even when your train is going at a high speed. When was the last time you heard a bird whistling while your car was going 65? Exactly. Lol, but the locomotive sounds are nice, but I didn't like the fact that the two North American locomotive's horns were both the same; I like variety when it comes to the horns and whistles. The British horns on the diesels make me laugh; they sound like the horns those really old cars used to have (In my opinion, North American diesels have the nicest, prettiest sounding horns around)
Gameplay: The controls for this game are very similar to those of MSTS, so making a transition to this game should you buy it won't be hard. The only thing I had to get used to was the fact that the A key increased the throttle and the D key decreases it (vice-versa to the layout of MSTS; It was funny when I first played this game as I kept trying to slow down my train, only to realize I was speeding it up!) The display Menu's and HUD's are much more helpful, although it doesn't show you the speed limit of the tracks ahead (at least I don't think it does). The scenarios are nice, but I didn't think there were enough of them.
Game Options: This is the part that aggravates me: In MSTS, you could choose the locomotive you wanted for a route, and play from there. There was also a seperate place to make your own consists. In this game, you have to do all of this in a scenario editor, something I don't yet understand. I may be good with computers, but I'm not this good. I have downloaded content for it, but I haven't been able to use most of it. I'll have to learn more about this process.
Overall: I am glad I bought this game. I am enjoying it, but all the while I feel as though there could have been more potential to it. Perhaps the company will release patches for it that fiz up minor areas and add more options. They already give away official content for it for free (you just have to make an account with the site, which is also free) I will continue to play this game until MSTS 2 comes out, which will probably be one of the best Train-Sims out there. It will be using DirectX10, so it will definitely be using my hardware to is potential. Lol, by the time this game is out, Nvidia will most likely have there 9000 series out, so this card won't be one of the greatest anymore. Oh well. Overall, I give this game three stars. I hope this review has helped some of you.

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3/20/2012

Grim Fandango (Jewel Case) Review

Grim Fandango (Jewel Case)
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I was very dubious when I started playing Grim Fandango. An adventure game with polygons? And the SCUMM menu interface system that was in every single past Lucasarts adventure game was gone? But I gave it a try. Thank goodness I did.
Grim Fandango is a story about Manny Calavera, a travel agent for the souls of the dead. He sells packages to the departed for their four year journey to their just rewards, and if he sells enough he can earn enough to make his own trip someday.
Imagine the theme of Casablanca with some mexican folklore and Mayan art thrown in for fun. Add big orange demons, hot rods, killer beavers, cat races, and the grim reaper and you have Grim Fandango.
The story is supurb and the voice acting was top notch. It's very difficult to do a dramatic yet humorous story, but somehow this game pulls it off. Grim Fandango could yank me to the brink of tears one moment and cause me to almost bust a gut another.
The things that make a good adventure game are all there. Logical puzzles that don't cause your gameplay to come to a standstill until you solve them, good acting, good animation, and good code! If I were ever forced to reccomend only on adventure game to someone, this would be it! Especially at the new low price!

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Meet Manny Calavera, travel agent at the Department of Death.He sells luxury packages to souls on their four year journey to eternal rest.But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.

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3/10/2012

Football Manager 2011 Review

Football Manager 2011
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This download experience is an absolute joke. There is some verification software packaged with the game that is aimed at stopping piracy. This software is riddled with bugs and glitches that they're still trying to fix. Just buy the boxed version of Football Manager. I will never download another game from Amazon.

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3/06/2012

Transport Giant Review

Transport Giant
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Transport Giant really has a good idea behind it. It is certainly more realistic than that of Chris Sawyer's Locomotion. but it isn't necessarily more fun. The game seriously lacks in terrain. The towns are excellent and grow realistically, but the terrain is lacking. As in: there is none. The only "variations" in terrain are images of cliffs that make track and road building impossible, but you can go around them. Anyone who has played a game like this knows that path and route finding is often severely limited by terrain, which makes the absence thereof in this game very noticeable.
Also, routing is very difficult. The trackbuilding elements all but require you to master routing of trains, and then they won't pick different platforms, which makes mainline services almost impossible, and the simplest of routes are complicated by the incompatibility of tracks to be manipulated like they can in Locomotion.
A huge plus is that passengers actually have destinations! What a novel idea! Just hope your new bus doesn't get stuck behind one of your old horse teams, because vehicles *will not* pass each other on a road.
It is a good game, but you'll probably get so aggravated trying to play it that it will probably sit on your shelf for some time before you attempt it again. At least, that's what happened to me. Solid game, poorly implemented.

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2/28/2012

Myst 3: Exile Review

Myst 3: Exile
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I realize Ubisoft, not Cyan, made the third Myst game, but they really pulled off an excellent experience for us Myst fans. I got the collector's edition two days after it came out, and HIGHLY recommend it to anyone who enjoyed the first two, Myst and Riven.
Graphically, the freedom and playability are top-quality. You can actually move around while videos play, and turn 360 degrees plus full up and down at every location. The puzzles easily integrate into the story. Sound and music are superb, and in my opinion, the music tends to make the Myst games a top seller. They put a lot of work into that part of these games.
As for story, without any spoilers, they are utterly faithful to the D'ni history. You face a new (old?) adversary of Atrus, and he brings a new depth to the story. If this has been a concern, rest easy. Exile continues and expands the familiar issues of Atrus and his ages.
I have two small criticisms of the game, but I will only give one so the game won't be spoiled for you. It was way too easy, too fast. This could be because I finally understand how these people think, and nearly walked through most of the game. I don't know for sure. Myst and Riven took me over 9 months with the hint book. Exile took me three weeks without the hint book. Don't be discouraged, that could just be "ME" finally "getting it!"
Overall, Exile is a fine addition to the D'ni universe, and I hope to see future episodes of this amazing world. The puzzles, music, characters, and ease of game play will keep you spellbound right to the end.
I should add that people who were let down by the ending to Myst (including me), and grateful for a much improved ending to Riven, will be in for a great surprise at the end of Exile! The finale makes you feel like a real winner, and certainly leaves the door open for future Myst games. Highly Recommended!

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Building on the surreal style of Myst and Riven Myst III: Exile features newfantastic environments that made its' predecessors immersive mysterious andbeautiful. Exile features five entirely new ages for players to explore andhours of new mysteries to uncover. Myst 3 Exile has new panoramic navigationtechnology to bring the world alive without losing any of the artistic beauty orinteractivity of previous Myst games.Developed by Presto Studios Myst III: Exile features five entirely new agesfor players to explore and hours of new mysteries to uncover. Myst III: Exileuses new navigation technology to bring the world alive without losing any ofthe artistic beauty or interactivity of the previous Myst games. Fans will findmore of what they love about Myst and Riven and a few surprises. By drawing onthe history of the series and new technology Myst III: Exile is a trueevolution of the seriesnot just a continuation.Myst III: Exile introduces a new villain a bitter man whose home world wasruined by Sirrus and Achenar and returns to take revenge against Atrus and hisfamily at their most vulnerable time. Trapped in a mysterious age you mustexplore the environment and navigate the puzzles of the age to gradually uncoverthe mystery of this new adversary.Product FeaturesFree-look movement system allows players to pan a full 360 degrees at anylocation fully immersing them in the world.Five entirely new ages to explore each with their own distinctive visualstyle.Dramatic storyline extends the Myst mythology by focusing on a pivotal newcharacter.Puzzles gradually reveal mystery and intrigue as they are solved.Original soundtrack.Supports optional 3D hardwareSystem RequirementsMyst 3 Exile is a Hybrid Mac/PC CD-ROMWindows 95/98/Me or MAC OS 8.0; Pentium 300 MHz or PowerPC 200 MHz; SVGAGraphics Card; 150 MB; 4X or Faster; 32 MB

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2/27/2012

Half-Life 1 Anthology Review

Half-Life 1 Anthology
Average Reviews:

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Half Life was an amazing game wtih great AI, a story that had you glued to your PC and good graphics. That was 1998. Today it's still a classic that any true gamer should play. But this package "Half Life 1 Anthology" is not the way to get it. This package contains:
Half-Life
Half Life: Blue Shift
Half Life: Opposing Force
Team Fortress Classic
It does not contain Counter-Strike. For a better value, I would get "Half Life Platinum Collection Second Edition". it contains:
Half Life
Half Life: Blue Shift
Half Life: Opposing Force
Half Life: Counter-Strike
Team Fortress Classic
Although only Counter-Strike seems like the only difference, having a real Half Life CD-Key is a big plus. Mods work, you get more extras and generally a better experience/ deal than a crippled package.
To Parents: This is a violent game. It fully deserves a M rating with lots of blood, dismemberment, realistic combat and gore. But there is absolutely nothing past that.


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This is the must-have collection for those who haven't yet experienced the thrill of Half-Life. Discover the danger and thrills of the entire Half-Life universe with this full suite of games, expansions, mods and more. A variety of real-world, experimental, and alien-world weapons32 player Internet/LAN supportWorldcraft 2.0 beta level editor included

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2/17/2012

Arcanum: of Steamworks & Magick Obscura Review

Arcanum: of Steamworks and Magick Obscura
Average Reviews:

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Arcanum is a game that appeals to a certain audience. If you like figuring out alternate solutions to problems, you may enjoy this game. Fans of the Fallout games will find a similarly well-thought-out setting and sense of humor. Fans of complex RPGs will be delighted by the depth and length of the game.
If you thought Diablo was a great RPG, well, don't bother with Arcanum. The only thing they have in common is that you have a character that grows over time. Diablo was a linear hack-and-slash adventure with clearly defined characters and simple mechanics. Arcanum has a non-linear path and complex character options. Furthermore, if you try to bash through every situation, you will have your head handed to you, especially at the beginning of the game.
Specific likes: The setting, that of a fantasy realm going through an industrial revolution (with some Steampunk-like technology thrown in), is fantastic. The character creation options are varied and give you a great deal of control. The plot is long and involved. Some of the voice acting is quite good, and the background music is very appropriate, if a little monotonous at times. The system for using technology is a lot of fun. Characters can literally take bits and pieces of things and assemble them into everything from hand grenades to healing salves.
Specific dislikes: The combat system has a few odd points. Grenades and such somehow never harm you or your party, so you can throw them with impunity at folks standing right next to you. Critical hits and misses are ludicrously common, with sometimes drastic results, such as self-inflicted damage, dropped or damaged weapons, scarring or even crippled limbs. It reminds me of the old D&D Wandering Damage table some pundit proposed, with entries like, "Cut yourself shaving, consult limb loss table."
Graphics are pretty bland. You can't really tell your party members from people on the street -- although the clothes they wear do make a difference in appearance, at least. The graphics seem to be at about the same level as X-COM: UFO Defense in terms of utility, although they are far more detailed in Arcanum than in that game.
The interface for interacting with party members can be pretty frustrating. You can tell them what to do and what to use, but they have minds of their own, and sometimes they aren't so bright. They will quite willingly run between a gun and a target, and they pick up anything that might be lying around, including stones, old shoes, and bits of fluff. Sometimes, this is useful, but you'll find yourself scanning their inventories on a regular basis.
Overall, if you are in the target audience mentioned above, you can expect a four or even five star rating for this game. If you are not, then three would probably be more acurate for the average gamer, and those addicted to different genres that require a fast mouse and a short attention span will probably rate it as a two or less.

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Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.Classless, point-based attribute system allows for limitless creativity in guiding your character's development.Complex stat system underlies every event taking place within Arcanum

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