Showing posts with label drm. Show all posts
Showing posts with label drm. Show all posts

4/26/2012

4/03/2012

Singularity Review

Singularity
Average Reviews:

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I had a lot of fun with this game. Many people compared it with Bioshock. While the color pallet and some of the graphics look similar in style, for me the game felt completely different in atmosphere. It's very difficult nowadays to find a first person shooter that's totally original because they are so well established. So Singularity does seem to borrow elements from past shooters, but it does have it's own feel and style as well.
The ambient sounds were creepy and had me constantly looking over my shoulder. Monsters were interesting and the phasing back and forth between the present and the past added some tense moments. There's nothing like walking into a room full of soldiers frozen in the 50's then finding them phasing into the present and opening fire on you to test your skill.
I also like the fact that there was minimal cussing in this game. I'm not a big fan of games that over use foul language. For me a lot of cursing adds nothing to a game.
I do not like the current trend of the auto save versus being able to save when you want in PC games, so that was a big negative for me. It seems that everyone is going that route now though. Another negative for me was that the game was too short, another recent trend. Just when I was really getting into it, I was done. I guess it does say something positive for a game when you are disappointed that it's over. It does have some interesting multiplayer to extend your play time though. Those two cons kept this from being a 5 star game for me.
Overall I had a great time with this game and was glad I bought it.

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Story In the dark, Cold War winter of 1949-50 Stalin, the brutal leader of theSoviet Union, had two super weapons: long range missiles and the atomicbomb. But even if his teams of forced labor managed to build a missile powerfulenough to carry an atomic payload, Stalin still faced encirclement by theUnited States and the Strategic Air Command. He knew that he needed anotheradvantage over the United States, one that would ensure Soviet securityand superiority. Then came the chance discovery on the remote island ofKatorga-12 off the wild Kamchatka peninsula, of a previously unknown material,Element 99 (E99). E99 became the new source of Stalin's hope: a new energysource of unparalleled power. Unfortunately, the new element also yieldeda new kind of contamination risk. But these were acceptable risks to Stalin- anything for the advancement of the Soviet people. Even so, on September21, 1950, driven to complete the project, and in violation of the safetyprotocols, a Russian scientist, Viktor Barisov, personally triggered a devicepowered by E99 that caused a catastrophic event that affected the entireisland. What happened next is unclear. However, there are reports that Stalin'sfinal dying order was a handwritten scrawl to quarantine Katorga-12. Andso the knowledge of the island remained buried...until 2010, when intelligencereports in the west confirm activity on a remote atoll in the Russian Federation'sshadow. The world has no memory of Katorga-12. No concept of what may beon the island off the southeast coast of Russia. It is deemed that the worldcan't afford another Chernobyl - or worse. America's answer is to scramblea stealth flyby of the area. They need recon - and they need it now. Gameplay and Weapons Action in Singularity is a mix of combat mission gameplay and puzzle-solving.Combat is against both modern and 50s era Russian forces, as well enemiesmutated through exposure to E99. In this players have their choice ofconventional weapons including: pistols, shotguns, machine guns, sniperrifles, rocket launchers, etc., as well as as few Sci-fi weapons veryspecific to the game. These include the TMD (Time Manipulation Device)and the E99 pistol. The TMD is a gauntlet, which players acquire earlyin the game that can be integrated with conventional weapons. Its mainfunction though relates it its ability to alter time within a small specificarea. The major examples of this are: Reversion - The ability to alter encounters by rewinding the history of an item or entity to the time of your choosing. This can be used to repair broken items, render enemies harmlessly embryonic, etc. Aging - The ability to alter encounters by fast-forwarding thehistory of objects or entities, rendering the former rusted and worn andthe latter decrepit with age or simply dust. Stasis - The ability to freeze time and thus dangerous situations in order to gain an advantage. Impulse - The ability to propel objects frozen in time in a targeteddirection. Chronolite - Functionality that allows the player to look back to a time associated with a place, person or object.
Players can also utilize the TMD in conjunction with the E99 pistol, a gun thatshoots bullets infused with Element 99, to hit targets unreachable due todistance and otherwise indestructible cover. In addition, to the TMD's combatuses, it is also indispensable as a tool for solving the spatial-orientedand other types of puzzles that players will face on the island of Katorga-12. Multiplayer Singularity contains multiplayer gameplay options, that just as in its single player campaign, integrate conventional combat tactics and weapons with the time manipulation elements. Key Features
An engrossing storyline blending Cold War history and science fiction elements.
An arsenal of first-person weapons, including conventional firearms and upgradeable, time altering gadgets.
Mission progressing puzzle-solving gameplay.
Advanced graphics built on the Unreal 3 game engine.
Multiplayer gameplay options.


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3/29/2012

Empire Total War: Special Forces Edition Review

Empire Total War: Special Forces Edition
Average Reviews:

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Gameplay Positives:
============
- Good graphics
- Interesting scenarios
- Improved Campaign and Battle AI (over MTW2)
- Field battles are fun and on occasion the AI does some clever things.
- detailed sea battles
- Suicidal general problem seems to have been improved (over MTW2)
Gameplay Negatives:
===================
- Siege battles are horrible and almost impossible to lose. This in itself makes the game a cinch to win.
- The AI artillery frequently fires into the backs of its own troops.
- AI artillery inside settlements demolish their own walls.
- More issues but somewhat minor in overall nature.
*BUGS*
======
- Major memory leak being reported that causes your game to eventually crash reported. You will need an occassional reboot of your system if your performance starts to decline on your system.
- performance issues even with high end PC's due to some choppiness with the animation textures. Turns are very slow.
- ATI Graphic card owners need to be aware of some graphics issues.
- MAJOR activation and install problems!! It took me over 4 hours to get the game installed/running without crashing. This only after I read lengthy posts at the company web sites. The sheer number of bugs being reported at their site is staggering.

Conclusion:
============
For this game to be released in this condition is disgraceful. It is evident that the game was rushed out with little or no testing. This game is in need of an immediate patch before it is playable.
Is it worth buying? Yes and no. All Total War games are worth buying. In its current state I can't in good faith recommend buying it right now so waiting for the patches to be released is your best bet.

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Empire: Total War (Special Forces Edition) by Sega features grandturn-based campaign map and rich historical flavor while introducingfor the first time 3D naval combat. Set in the 18th century,an era filled with global conflict, revolutionary fever andtechnological advances. Empire: Total War features the debut of 3Dnaval combat; you will be able to command vast fleets or single shipsupon seascapes with extraordinary water and weather effects that play ahuge role in your success or defeat. Use your cannons on enemies, andclose in to grapple their ship and prepare to board and fighthand-to-hand on the decks.

Synopsis Prepare to wage war on your enemies, relying on the firepower of six powerful Special Forces units. In Empire: Total War Special Forces Edition,you'll travel back to the 18th century, an era of relentlessterritorial expansion and near-perpetual war. The Age of Imperialismreigns, and around the world the seas are filled with ships belongingto the superpowers of the day. This ambition, however, inevitably leadsto conflict. Take to the high seas for extraordinary 3D naval combat asyou prove you have the daring and determination it takes to conquer theglobe. Key Game Features:
Draw on the fierce power of six additional Special Forces units: theHMS Victory, Rogers' Rangers, the Ottoman organ gun, Ghoorkas, theCorso Terrestre Guerrillas and Bulkeley's Regiment
Explore empire-building in greater depth with bonus materials, suchas a fold-out single-player campaign map, the History Channel's The Revolution on DVD and The Art of Empire: Total War art book
Dominate the sea, command an army and strive to conquer the globe as you go to battle in the 18th-century Age of Imperialism
Take command of a single ship or a vast fleet, all with fully destructible sails, and engage in real-time 3D naval warfare
Savor the stunning power and majesty of real-time seascapes, dynamicweather and an advanced landscape and flora system, courtesy of theDX10 graphics engine
Engage in cannon and musket warfare as well as brutal hand-to-hand combat
Fight in locations around the globe, including India, Europe and America
Gain access to advanced features gradually in a tense, episodic campaign
See how you match up against other players in the rankings, and join leagues and ladders for additional challenges
For 1 to 8 players

The Next Installment of the Total War Franchise Takecommand of single ships or vast fleets for exhilarating real-time navalwarfare. Pound your enemies with the power of your mighty cannons, thenboard enemy ships and engage in exciting hand-to-hand combat. Battleboth enemies and the elements as the new DX10 graphics engine rendersseascapes and dynamic weather to stunning effect. Experience war on aglobal scale with any of more than 30 in-game factions encompassing anarray of major world powers, including the United States, then take thefight online to battle with far-off friends in a variety of newmultiplayer modes. This expanded Special Forces Edition provides you with access to the elite skills of six exclusive SpecialForces units, including Lord Nelson's 104-gun flagship, the HMS Victory;the highly trained elite light infantry unit Rogers' Rangers; theOttoman organ gun, a powerful field gun capable of inflictingincredible damage; Nepalese Ghoorkas, each armed with a deadly 18"curved knife known as a kukri; the Corso Terrestre Guerrillas, anindependent light infantry guerrilla regiment known for its skirmishand stealth tactics; and the fearsomely hardy Bulkeley's Regiment, aFrench unit of Irish mercenaries. With the Special Forces Edition, you'll also receive a fold-out campaign map, a DVD of the History Channel's The Revolution series and a book of concept art.

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3/24/2012

Trainz Simulator 2010: Engineers Edition Review

Trainz Simulator 2010: Engineers Edition
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I purchased Trainz 2010 in August. I have enjoyed the game very much, but I'll leave it to someone else to review the actual game. My purpose for this review is to warn purchasers that this is not the N3V/Auran version of the game as suggested by Amazon above. It is actually third-party software distributed by "Steam/Valve". This is significant, because I have learned that it is not possible to update this version of the game with the latest patches put out by the original game developer (Auran).
The version I downloaded from Amazon was Build #43361. Auran has recently issued patches to update the game to Build 43434 and now Build 44088, to address various problems and bugs that have been identified within the game. Build 43361 was left out of these update patches, and I have learned from the Trainz community that Auran and Steam don't seem to cooperate together when it comes to authorizing updates, so this version of the game may never be able to be updated beyond it's current build.
Although I enjoy the game, I'm disappointed that I will miss out on future improvements and fixes made to the game. Therefore, I recommend purchasing the game directly from Auran instead.

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3/18/2012

Ghostbusters: The Video Game Review

Ghostbusters: The Video Game
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I was super excited about this game when I got it. After running through a couple hours of problems on PC I went to buy the Xbox 360 version. The game is awesome but not on the PC.
Here's some of the issues I experienced with the PC version.
1. The installer only works on the default mode. You can install to a different directory but you don't get 6 files needed to run the game. Installing to the default location then copying the missing files to the custom location fixes the issue. (it's also a REALLY slow install)
2. The game does not fully use multiple processors. If you're running a dual/triple/quad core processor the game will only really use 1. There's even a warning on the back of the box stating this. I'm running a triple core processor and the game seemed to run ok despite the load not being balanced.
3. Load time of levels/maps is EXTREMELY slow. Expect to see load times between 30 to 60 seconds. This may be related to the processor issue but I'm not sure.
4. Controls are made for a controller, not a mouse. You use WADS for moving and your mouse for looking around. When you're busting ghosts you need to zap them a while then wrangle them. Wrangling requires you to move your mouse in the opposite direction of the ghosts movement. Unfortunately it also means you move the mouse quickly to the edge of your mat, pick it up, recenter the mouse, and do it again. A trackball would probably be fine or a controller. Using a mouse is a bit of a pain.
The reason this game is 1/2 the price of the Xbox360 and PS3 versions is because it doesn't have multiplayer. (And was put on the PC as an afterthought IMO.) It's a fun game but you will play through it once or twice on the PC and be done with it. I give Atari props for reducing the price.
If you buy this game used make sure the instruction manual is with the game. There is a game key you will need inside the manual.

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Ghostbusters: The Video Game, based on the smash hit motion picturefranchise and featuring a completely new story, is coming to six gamesystems in 2009. Coinciding with the 25th anniversary celebration ofthe film's original theatrical release, the game reunites original castmembers to recapture the unique blend of humour and fright thatestablished Ghostbusters as a pop culture sensation. Remember, don't cross the streams. It could end all life as we know it!

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3/15/2012

Fallout New Vegas Review

Fallout New Vegas
Average Reviews:

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War...War never changes. But Fallout has over the course of its long-winded history.
It started as a spiritual sequel to 'Wasteland', CRPG that started 'Post-Apocalyptic' gameplay back in 1988 by Interplay, whose division Black Isle is behind seminal CRPG classic such as 'Baldur's Gate' and yes, you guessed it, 'Fallout' and 'Fallout 2'.
After Interplay was disintegrated, some of the people went to Bioware, some of them went on to found Troika, talented but unfortunate developer who met its demise after three original and interesting but very buggy CRPG with dissimal sales. Some of them went on to found Obsidian, yet another talented but somewhat disappointing developer whose track record includes 'Knights of the Old Republic 2', 'Neverwinter Nights 2', 'Alpha Protocol' and upcoming 'Dungeon Siege 3'.
Why am I reciting a history lesson here? When Bethesda acquired the right for 'Fallout' IP from Interplay and released its biggest financial success yet with 'Fallout 3', fans were divided into two distinctive factions and has been feuding over which is better.
Faction Red: Bethesda ruined the memory of the greatest CRPG of all time by dumbing down everything we loved about our precious franchise. It's 'Oblivion with guns'.
Faction Blue: Bethesda successfully resuscitated the dead franchise by streamlining many archaic elements and implementing new refreshing elements. It retains all the core elements from 'Fallout'. We love it.
I personally love all of them and none of them are perfect to feud over petty differences in semantics.
After court-feuding over who's got the right to the entire 'Fallout' series, Bethesda settled with the right to all future single-player Fallout game and right to license the right to Interplay to the development of 'Fallout MMORPG'. So both 'Fallout 4' and 'Fallout Online' are coming; both will be published by Bethesda and 'Fallout 4' will be also developed by Bethesda.
So with the help of creative minds behind the original 2D isometric Fallout games using the same engine and costruction set Bethesda did for FO3, can Obsidian right the wrong by Bethesda? (Bethesda still owns the IP and publishes it.) That has been the question by Faction Red.
If you are a fan of 'Fallout 3', rest assured FONV is exactly like FO3 with nothing taken away with some newly improved elements added. You will feel right at home with the game. Control, menu, movement, combat, Pipboy and VATS are all identical. What's added are new perks system, new aiming system and new NPC companion command system.
Unlike FO3, there are tons more factions now in play and you can choose to side with certain faction with consequences. Faction dynamics play much more intimate and important role, and are tied directly to the choices you have to make (think Morrowind). You cannot possibly satisfiy everyone in FONV. You'll have to actually play multiple playthrough to experience everything. Choices you make will definitely make the differrence in character interaction and will give out whopping 27 unique important quests all littered with different endings with each ending giving you various permutations (think Gothic and The Witcher), unlike the cookie-cutter, same-difference 5 endings FO3 offered. Every time you make someone beneficiary, you will make someone else unhappy. All of your choices will resullt in some type of consequences. There is no more good and evil morality play here. This time, it is a wild wild west. Everyone is a cutthroat. In fact, style of the game is reminiscent of old western movie and FO3 rolled into one.
Dialogues are much more sarcastic and darkly humorous. Voice-works are well-done by many celebrities. Characters are wackier. General tone of the game is morally even murkier and overall darker, albeit humorous on par with the first two games (especially Fallout 2).
Soundtrack once again retains the signature feel of the series by utilizing slew of retro 40s and 50s classic pop music. Orchestral score is once again done by Inon Zur.
While level-cap has been increased to 30, leveling up needs more attention because you cannot be a jack of all trade in FONV; especially in light of new 'Hard-core' mode that is included in the game. You need to hunt and cook / harvest / steal and eat, you need to drink and you need to sleep to survive or pay the consequence. You cannot carry infinite amount of ammo either. You can freely choose whether you want to play as 'Hard-core'.
You can now mod your own weapons on the work bench with more variety and freedom than you were able to in FO3.
Graphics are still competent but are aging fast now. The general tone of the color scheme is changed from green to orange. While Obsidian claims graphic is slightly improved, I think graphically everything looks little bit uglier overall, probably stemming from mismatched color schemes throughout the environment. Sometimes, the world feels like messy crayon artwork from kindergarten wall. But the world is much livelier and you now see some level of active civilization represented by glowing neons of Vegas Strip.
So it sounds like I am trashing FO3 and praising FONV to no end. Not so fast. FO 3 is still a great game but I like FONV slightly better in terms of the improved gameplay. However, FO3 is much better in depth of contents, presentation and storytelling. Morrowind and Oblivion is still my king of CRPG with much stronger community support. So what is wrong with the game?
Welcome to the bugfest 2010. It's a grand feast of technical mess; frame rate stuttering issue, game crashing and freezing, characters stuck in the environment, disappearing act of characters and items (even save-game files make the cameos in the act) are some of the widely reported bugs across the all platforms. Yes, CRPG and nonlinear, free-formed, open-ended game in gigantic scope as big as FONV will always be buggier than linear, focused games like Halo and Modern Warfare due to virtually impossible task of QA stemming from endless in-game possibilities, and yes, nothing gamebreaking, But there are tons of minor glitches that are annoying and tiresome when you play the game that gives you anywhere from 40-200 hours and upward. This is the buggiest Fallout entry.
Here's a helpful site to alleviate your potential problems.
[...]
Another thing is everything in FONV is awfully familiar with FO3, not necessarily a bad thing in itself. Just don't expect the same kind of awe-inducing wow moment like when you came out of Vault 101 for the first time in FO3 or cinematic end-battle.
If you are not a fan of CRPG or you hated FO3, there's nothing new for you to see here. Just like FO3, this is not a FPS, even with enhanced aiming mechanics. Hit points and damage are governed by your stats. This game will be just as boring as FO3 to you.
If you are a fan of open-world game such as GTA, be warned; FONV is not a open-world action game. It is open-ended, nonlinear, free-formed CRPG that focuses on traversing and finding new places, engaging with different characters, performing quests, dungeon-crawling and "role-playing". There are tons of small, interesting and quite often excellent depiction of personal conflicts and backstories, but there's no 'save the humanity' type of grand plot and cinematic cutscenes between each level.
And if you think 'Borderlands', which is by the way solid and entertaining action game, is better than FO3, stay away from FONV. Customization of stats, leveling up, armors and weapons by themselves do not make action game like 'Borderlands' a RPG. You'll be wondering why your excellent marksmanship repeatedly proven via endless hours of online multiplayer session is not effective in Nevada / Mojave wasteland.
Last, but not least, PC version of FONV utilizes Steam, which is the most popular DRM and the least intrusive DRM currently available in the market. It offers many incentive, convenience and great pricing for older games compared to other DRM, but Steam is still DRM. Convenience of not having to worry about the actual gamedisc by using Steam is nothing compared to not having any DRM so we can install the game and put away our game for display and collection. We won't be worrying about gamedisc if DRM doesn't check the disc every five second during the gameplay if the disc is authentic in the first place. Dual release with non-Steam version after initial release or guaranteed future DRM deactivation patch will surely pacify every morally just legitimate paying customers who genuinely want to support developers but are turned off by hands-on DRM.
So why did I still choose PC version over console version?; GECK, easier patching and community support, because I expected that game like FONV would always be buggy. To Bethesda's credit, the game looks and plays exactly the same on either PC or console, barring framerate, graphics and resolution, so the experience will be identical unlike other CRPGs like 'Dragon Age: Origins', 'Two Worlds', 'Sacred 2', 'Divinity II', and 'Risen' on consoles to name a few.
But to Steam's credit, it's 'one-time only' activation through Steam and it doesn't require for you to keep the disc running in your optical drive once the game is installed. There's no constant Internet connection requirement while you play your game and there's no installation limit. And if you are into social-networking aspects of Steam, you won't have much problems. But if you are turned off by anything other than disc-based DRM, you are warned. I found myself grudgingly and reluctantly giving up to the spell of Fallout series this time but this is only...Read more›

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Welcome to Vegas. New Vegas. It's the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that's before things really get ugly. It's a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It's a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you'll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.Enjoy your stay.

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2/29/2012

DCS: Black Shark Review

DCS: Black Shark
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There are Survey Sims and there are Study Sims. For example, Microsoft FSX albeit very detailed and allows you to learn aviation in a profound way, it is a "Survey" simulator. DCS Black Shark is a "Study" simulator. This means unless you already know the Black Shark, it is highly doubtful you will be able to jump in and start flying in real simulation mode like you can in FSX. However, Eagle Dynamics provides an accommodating game mode, which will allow anyone to take off with the Black Shark and enjoy a military chopper. Nevertheless, you can easily keep adding real features to the game mode step by step to make it more real as you strengthen your skills. That's the big picture. Now for the review...I have played this Sim for hundreds of hours and every single time I get into the Ka-50 Black Shark I just absolutley love it. I broke up my learning process into fully understanding the startup procedures, then basic flight procedures, then targeting and using the weapons, then shutdown...and on to advanced. I recommend a similar method. The graphics and modeling of the Ka-50 are stellar. The cockpit is stellar just for the fact that EVERYTHING works unlike FSX aircraft. The terrain and other outside eye candy are not really the focus but they are very nice as well. This Sim is foucsed on a real Ka-50 experience and is extremely credible for that point. It is an awesome means to learn to fly a military helicopter. It is absolutely worth every dime in regards to a well crafted simulator. And if you get frustrated, Eagle Dynamics has an excellent forum to help you along the way. This is an absolutely incredible simulator, and I recommend it.

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It also includes a new mission editor including a powerful electronic mapping system that allows user to easily create missions and campaigns, and a campaign system that allows the front line of the battlefield to move back and forth according to your mission success or failure. the Black Shark World DCS: Black Shark operations are based in the western Caucus region and include portions of Russia, Georgia and a small part of Turkey. With Russia, special attention is paid to the Krasnodarskiy, Karachayrvo-Cherkesiya, Kabardino-Balkariya and Stavropol'skey regions. Some of this area will be recognizable from Flaming Cliffs, but DCS: Black Shark has added a considerable new amount of terrain, particularly much of Georgia. the DCS: Black Shark map is approximately 330,000 sq. km of ground and sea area. Comprehensive Access to Kamov-50 Avionics Systems DCS: Black Shark comes packed with a wide range of piloting, navigation,targeting and defensive systems avionics for the Ka-50. Game copies includea detailed flight manual covering these, which include, but are not limitedto: traditional electromechanical cockpit instruments, multifunction advancedmoving map system AMMS (ABRIS), the "Rubicon" targeting-navigation system,the I-251 "Shkval" antitank targeting system, countermeasure dispensers,a head-up display (HUD) and helmet-mounted sighting (HMS). Artificial Intelligence (AI) Aircraft the primary innovation regarding AI aircraft in Black Shark isthe inclusion of a new and improved flight model (FM) system. In previousEagle Dynamics products such as Lock On, the AI-aircraft FM didnot reach a high-level of realism, relying sometimes instead on animationsto supplement flight dynamics equations. This absence of detailed angleof attack modeling and the influence of cross wind led to problems during advancedmaneuvers. To remedy this Black Shark features the same standardflight model (SFM) that was used for player-controlled aircraft in LockOn. With this advancement in AI aircraft flight dynamics it is nowpossible for the AI to conduct more advanced flight maneuvers and combattactics. Ground Vehicles, Ships and Weapons Ground vehicles, ships and weapons such as bombs, rockets, missiles andcannons have been significantly improved in Black Shark. Improvementsinclude: an expanded roster of available active ground vehicles, the abilityof each ground vehicle to use multiple types of weapons simultaneously,an overall increase in the level of detail and the inclusion of infantryunits. Key Game Features:
Advanced helicopter and ground force AI that creates a realistic combat environment.
Twice the ground detail of previous TFC simulations, featuring detailedmodeling of 330,000 sq. km of the western Caucasus region.
Head-to-head and cooperative multiplayer.
Powerful mission editor with advanced scripting capability.
Campaign system with a moving front line that depends on mission results.
Highly-detailed six degrees of freedom cockpit featuring Mouse-clickable instruments.
Unrivaled flight physics system featuring realistic damage model,system cascade effect and more.
Detailed modeling and control of engine, fuel, hydraulics, electrical,navigation, radio, fire suppression, sensor, and weapon systems.
Two gameplay modes: "Simulation" or "Game Console."
Advanced weapon physics for missiles, rockets and cannon rounds including ricochets.
Supports TrackIR, Matrox TripleHead2Go for multiple screens, D-Box motion platform.

System Requirements:

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2/27/2012

Half-Life 1 Anthology Review

Half-Life 1 Anthology
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Half Life was an amazing game wtih great AI, a story that had you glued to your PC and good graphics. That was 1998. Today it's still a classic that any true gamer should play. But this package "Half Life 1 Anthology" is not the way to get it. This package contains:
Half-Life
Half Life: Blue Shift
Half Life: Opposing Force
Team Fortress Classic
It does not contain Counter-Strike. For a better value, I would get "Half Life Platinum Collection Second Edition". it contains:
Half Life
Half Life: Blue Shift
Half Life: Opposing Force
Half Life: Counter-Strike
Team Fortress Classic
Although only Counter-Strike seems like the only difference, having a real Half Life CD-Key is a big plus. Mods work, you get more extras and generally a better experience/ deal than a crippled package.
To Parents: This is a violent game. It fully deserves a M rating with lots of blood, dismemberment, realistic combat and gore. But there is absolutely nothing past that.


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This is the must-have collection for those who haven't yet experienced the thrill of Half-Life. Discover the danger and thrills of the entire Half-Life universe with this full suite of games, expansions, mods and more. A variety of real-world, experimental, and alien-world weapons32 player Internet/LAN supportWorldcraft 2.0 beta level editor included

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2/22/2012

Warhammer 40,000 Dawn of War II Review

Warhammer 40,000 Dawn of War II
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The game is fun, but it had the potential to be amazing, and fell short. Originally I said to wait before buying, but the bugs have been ironed out, and now it's a good time, specially at the discounted prices.
Things to know:
- Requires Games For Windows Live (GFWL) account
- Steam installation and account required
- No base building (departs from traditional RTS)
=== SUMMARY ===
I just realized the review has gotten pretty long as I've added other information, so I wanted to write something for those people who want a quick overview:
If you don't mind few units, Steam, Games For Windows Live and lack of base building, you will enjoy the game a lot. The loot/items, unique characters, combat right from the start, persistent troops throughout the single player campaign, and an engaging and different 4 races make this game a great departure from traditional RTS. All wrapped up with great graphics, sound and animation to boot. The single player campaign does become very very repetitive after mission 30 or so. (there are probably 80 plus missions - I'm on 75 and counting)=== THE BAD STUFF ===
- Steam (more details below)
- You need to be connected to the internet to play the single player campaign.
- You need to be logged in to Windows Live to play the game... ugh...
- [[EDIT February 27: While the game crashed quite a bit when I first got it, it has been very stable with the last 2 patches, improving things dramatically. I only have 1 BSOD right after a February 23 major patch. So it looks like the crashing issues have been ironed out. But it was a serious issue at first]]
- Single player campaign ONLY for marines... This is just plainly a bad decision. There are 4 fun and distinct races, with multiple heroes each, and they just do 1 (albeit quite long) campaign with only 1 faction, involving just 1 hero. Very disappointed. I hope they add more campaigns for cheap, like 9.99 for a long campaign for the Eldar or Tyranids.
- Can't restart a mission. Got distracted and lost your units? Too bad, you can't restart it to get that reward you wanted. The game goes on even if you fail, which means you have to always be careful of what you're doing.
- [[Edit: My wireless internet connection dropped while I was playing, and the game didn't stopped, just a little pop-up came up for a second letting me know the connection to GFWL was dropped - this is just a sigh of relief, as I didn't really know what would happen]]
== Steam (why I don't like it) ==
1. No resale value. Period. The software is attached to your steam account upon installation, and you cannot transfer the software or your steam account per the agreement you need to accept. (Kills the second game market - also a word of warning: Do not buy this game used - if someone is selling you one, it either won't work, or it's somehow a cracked version.)
2. You have to log in to Steam to play the game. (offline mode is there but pointless for the game, since you need to log in to windows live anyhow, still needs to run steam though, even in offline mode).
3. SLOW. Opening a game takes forever, since it first has to load up steam, then it needs to connect to steam online, then it starts launching the game. (At least 5 times as long as non-steam games.)
4. You can't play your games if the server is busy (unless you do the walk around every boot up to set it to offline mode). This was a most unpleasant surprise, I did not know Steam would actually go that far, and honestly I cannot think of a worse thing, not even DRM is that annoying. I click on my game, then after about 30 seconds trying to connect to steam, it just tells you something like: "Our servers are busy, try again later"... I could go on and on about how dumb this decision is, but I digress. How hard can it be for them to do implement the logic: "If server is busy, launch the game in offline mode". Note, this wasn't for a minute, I couldn't play it for about half an hour of trying to connect to their servers. Also, if there is a patch, you cannot run your game. My internet connection is not blazing fast so a 150MB patch also leaves you without playing until that's done.... This is unacceptable, period. It is a single player game installed in my local computer, I don't want your server to tell me when I can play it or not.
Note: Steam is not securom or a rootkit or malware like some reviewers are suggesting. It's just an extra software layer, some people love it (you can buy games online, it keeps track of your friends, so you can see who is online and play with them, etc. So there is stuff to like about Steam.
=== THE GOOD STUFF ===
- Co-op single player campaign. You can progress through the campaign online with a friend.
- Graphics are really good, animation is great.
- Loot. (there are white, green and purple 'drops' to powerup the crews from the campaign. So you can customize your characters with new weapons.
- Leveling. You level up both in the single player and the multiplayer games. In the campaign you even get to enhance your stats by spreading those points around. In multiplayer it just increases your attributes, making a veteran squad much more powerful than a new one.
- Tactics are all about combat. (Even though I like base building, it was nice to depart from it - more info below).
- Smaller number of units - (you cannot just outnumber your opponent to victory, you need to plan and use your units accordingly)
- 3 levels of cover (standing behind rocks makes you harder to hit/damage at a maximum level, while standing behind say, a fence gives you only a medium level of cover protection.
- Destructible environment
- The 4 races play very differently, making the game more unique.
- Even though I am disappointed the campaign is only for the Marines, I have to commend the developers, because it's actually a long campaign. I haven't finished it yet, and played through at least 35 missions, if not more. Granted you have the option of finishing it sooner, but I am doing all the optional missions too.
=== NO BASE BUILDING ===
Since these 3 items are new for RTS games, I wanted to expand on Relic's implementation as far as the single player campaign goes:
- I have come to really, really enjoy not having a base. It works superbly along with the small number of units. In typical RTS I found myself building a well defended base, while "teching" so I could unload lots of powerful units and overwhelm the enemy. So basically, it took a while to complete a mission, and most of the time was spent building defenses and teching up, while the actual battle took very little, since the enemy was outmatched. In this game, you start fighting right away.
=== SMALL NUMBER OF UNITS ===
Most of the time you control 4 squads (in single player, multiplayer is 100 units per race, which depending on the unit type can be 12-15 squads)
What I like about it:
- You learn to care more about your units. (you cannot afford to lose squads in an important battle) You get to experience each squad's personality through their leader, and they are always with you - they are with you through the entire campaign.
- War tactics become most important. Using cover wisely, using the special items wisely (like a grenade to quickly clear units inside a structure)
- And what I like the most: I know my squads 1 - 4 hot keyed, so I can call upon each squad when I need them. I am not managing 100 units where I just select all and click attack - in order to be successful, you need to plan out your attack, heal your quads when needed, and basically be able to quickly call upon any squad when the need arises. (My sniper squad is being attacked by stronger melee units, I need to quickly hit the hot key of my jump squad to jump there and save them)
=== LEVELING ===
Commenting only on the single player campaign.
Do I want my hero to be melee based, or do I want him to be a range damage type? (through the levels and experience points you can choose a path). Do I want my all purpose squad to be stronger in melee? Or do I want to make it into a range squad? Do I want my sniper team for this mission, or should I go with my melee team?
=== BOSS FIGHTS ===
They are fun, and a lot of them really hard. They can quickly wipe out your squad if you are not careful. They drop powerful items some times, which you can then use to bolster your squad. I think they did this very well, since bosses have special abilities, all the boss fights (so far) have been different from each other.
=== LOOT ===
I like having to make decisions as to how to equip the squad, which squad should get which powerups, which armor is better suited for x, y or z. However, it also suffers the same problems of most loot systems:
- An item will drop that I can't use for 2 more levels (which could take about 4 missions to do at the latter stages).
- Right now I have 6 extra pretty good armor drops level 6-9 green drops (sit unused, or switched in for some missions). While my commander has a level 0 gun, and a level 4 sword (there just haven't been good weapon drops for me). My supression squad meanwhile has like 4-5 great guns to choose from. Basically, it is what it is with random drops. I just wish my hero had better weapons at this point, my sniper team is also pretty weak in the weapons department, as is my all-purpose squad.
- The reward items for completing missions stink at first (white items, and the random drops from the mission are better). In the latter stages the reward items become very powerful. On a side note, a lot of blue drops seem worse than green drops...
- One annoyance is changing the...Read more›

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Warhammer 40,000: Dawn of War II transports players into Games Workshop's vast Warhammer 40,000 universe, where an intergalactic war between ancient races has raged on for countless millennia. Featuring vicious front-line combat, destructible environments, a fully cooperative multiplayer mode, four unique playable races and an epic single-player campaign, Warhammer 40,000: Dawn of War II delivers the ultimate sci-fi fantasy Real-Time Strategy (RTS) experience.
The Story Continues It is the distant future and the Imperium of Man has spread across the entire galaxy. But our days of expansion are long past. Once, when the Emperor of Man led us in battle, we were unstoppable, but no longer. The Emperor has withdrawn to Earth to rule from his Golden Throne, leaving us to fight a thousand wars of attrition in his name where our defenders die by the billions. We have little hope for support from Earth and we are losing the battle for human survival. Our only chance lies with the Space Marines, genetically modified warriors of superhuman ability and the pinnacle of human potential. But the Space Marines are few, the galaxy is large and our enemies are countless. The situation is most dire in Sub-Sector Aurelia. It is from this cluster of worlds on the very edge of the Imperium that came the Blood Ravens, a chapter of the Emperor's own Space Marines. Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. Yet, another Space Marine prepares to join this desperate battle, a newly promoted Commander, ready to lead in our darkest hour. You are this Space Marine.

Playable Factions

Key Game Features:

Simplified Entry Point - Whether you're new to the genre or a seasoned veteran, Dawn of War II gets you into the action quickly and easily. Learn the game at your own pace and get ready to save the galaxy.
Brutal Frontline Action & Tactics - Get straight into the action and experience intense melee & devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents - using dynamic and destructible environments to suppress, flank and destroy your foes.
Epic Single Player Campaign - Command an elite strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Persistent Long-Term Goals - Customize your Space Marines with persistent leveling and unlockable special abilities. Equip them with the hundreds of unique weapons and items you earn through mission rewards and battlefield drops.
Co-Op Multiplayer - Play through the entire single player campaign co-operatively with a friend, at any point in the game, anytime.
Next Generation RTS Engine - Utilizing Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics & special effects.
Gameplay Dawn of War II is split between campaign-based gameplay playable as a Space Marine, supporting singleplayer and co-op action, and skirmish gameplay in which players can play as any of the four playable factions in singleplayer or multiplayer battles. In the case of these multiplayer conflicts, gameplay and matchmaking is supported via the Games for Windows LIVE gaming service. In addition, unlike previous Dawn of War games or expansions, Dawn of War II features an increased and more realistic acknowledgment of the importance of cover. To that end players will notice that some environments in-game are now fully or partly destructible by certain units in their arsenal, adding to the battlefield carnage and the need for players to plan their strategy and choose their playable units and battlefields wisely.


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2/20/2012

2/18/2012

Crysis Warhead Review

Crysis Warhead
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Crysis is simply amazing, and I expect Warhead to be excellent also. I've waited for this release, but sadly, I will not be buying it. The DRM in this game is a deal-breaker for the following reasons:
1. Securom 7, the DRM scheme, installs itself on your computer and is as hard as a computer virus to uninstall. It requires making registry edits, and is far outside the realm of what most people are comfortable with Securom 7 causes possible security issues, system failures, and some legitimate software to stop working. It can prevent legitimate programs that burn cds to stop functioning correctly. It does not install when you uninstall the game. EA doesn't disclose these facts on the game's packaging, or in the game's EULA.
A very similar program was deemed illegal by the Supreme Court. The FTC's previous ruling against Sony can by found here: [..]
"Installations of secret software that create security risks are intrusive and unlawful," said FTC Chairman Deborah Platt Majoras. "Consumers' computers belong to them, and companies must adequately disclose unexpected limitations on the customary use of their products so consumers can make informed decisions regarding whether to purchase and install that content."
2. The game has limited activations (5) meaning that you can only install the game a total of 5 times. I think I rebuilt my computer 4 times just in life span of the original Crysis (always chasing more frames, new graphics card, then two of them in crossfire, new processor {quad core} etc... With this new DRM I would have run out of installs in only 6 months or so! I will not pay $30.00 for a game rental, which is what 5 installs effectively makes this game. Even the version available for download through Steam comes packaged with the install limit and Securom, really calling into question the purpose of both: Steam by its very nature prevents piracy, so why would the Steam version need additional DRM OR an installation limit???
3. DRM doesn't stop piracy, it only hurts honest consumers like myself (I own, and have paid for, literally hundreds of games). Spore is a perfect example of how DRM doesn't stop piracy. It is now the most pirated game in history, despite this same invasive DRM. Pirates don't care about DRM; they crack it and then happily play their DRM free version. It is those like myself who buy the game retail that get stuck with all the crumminess of DRM.
4. DRM means you can never re-sell your copy. This potentially violates the doctrine of first sale, which has been upheld by the Supreme Court on more than one occasion. Basically, if you buy this game and don't like it or finish playing it and don't want it any more, you will never be able to sell it to someone else, because there is no way to demonstrate to them that there are installs left on your version. You can read about first sale law here:[..]
In conclusion, the game itself is not the issue here. The issue is that a really excellent game comes packaged with an invasive, draconian DRM scheme that cannot be uninstalled, has ring 0 access to your computer, limits your installations to three, and can potentially crash software you have installed, or even your computer itself.
This would not be acceptable in the case of a DVD or CD, so why would we as consumers accept it in a game? I honestly feel bad that Crytek got hooked up with EA and their malware DRM, as I love their games. I hope that by not buying this one (unless they change the DRM scheme) I and others will influence EA games, or at least Crytek, to steer clear of DRM that only hurts me and you, their honest, paying customers. If you want to learn more about DRM, here is a useful guide: [..]
***UPDATE***
YES I HAVE READ THE FAQ PUT OUT BY CYRTEK. Their FAQ fails to answer or even address many of the concerns with DRM:
1. How is this DRM expected to prevent piracy since all DRM (even Securom 7x) gets cracked almost immediately? (Take a look at Spore which was cracked in HOURS, not days)
2. Why do we, the paying customers then get stuck with DRM, while pirates, who pay nothing, get a superior copy without DRM?
3. I have problems with any DRM that installs in the background, is virus hard to uninstall, and has ring 0 access to my system. I am the administrator of my computer NOT Securom 7x, and any program that takes that control away from me is unacceptable. It is also well known to cause conflicts with legitimate software, and even cause some user's computers to crash. The FTC shot down Sony's similar DRM a couple years ago; this seems like the same thing all over again. Securom 7 utterly fails in its stated purpose, to prevent illegal copies of the game. So why is it still being used considering all of it's negatives?
4. Why is this DRM necessary on the Steam version? Steam, by its very nature, prevents illegal copies from being made.
5. Is the number to get new activations toll free? Also, EA has deplorable customer service (check out the fiasco for those of us with Vista 64-bit who purchased Crysis online and were forced to play at 32-bit, all while EA insisted it was our computers that were the problem, when it was their garbage software installer) and I frankly don't trust them. What assurances are in place that if making a call, someone will be able and willing to help us in a reasonable amount of time?
If they get back to me with answers, I will happily modify this review as necessary.


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Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms.

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2/13/2012

Crysis Review

Crysis
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I played the first crysis and absolutely loved it. Amazing graphics, interesting/fresh gameplay, open levels etc. I was then disappointed to learn that crysis warhead had a limit on how many times you could install on a different machine. Since I am constantly upgrading my computer this would mean that after changing out 5 components I would need to buy a new game. I then decided not to purchase the game.
When I found out crysis maximum edition was releasing I checked the forums and discovered that EA had added a workaround to the authorization allowing me unlimited installs as long as I used the tool correctly. I hurried out and purchased the game as it gave me a backup version of crysis and in addition crysis wars. I began playing through warhead and was just as happy as I was with the original crysis title. Probably the best game I have played this year. However, I discovered that some programs of mine were not working (for example, daemon tools) and other games were crashing frequently. I went on the interwebz and found that this was probably caused by the securom 7 that installs with crysis warhead. This securom installed without my knowledge, is not able to be uninstalled without advanced knowledge of your operating system or with a 3rd party uninstaller that was rather difficult to locate (the one provided by the securom company does not work well) Needless to say I did not want malware on my PC so I ran the uninstaller and rid myself of it. This rendered warhead, which I was only halfway through, unplayable but imo it was worth it. I do not need securom deciding what my computer can and can't do.
I learned my lesson, from now on I will check and see what kind of drm a game has before purchasing. If it uses anything as intrusive as securom 7 I will not even give it consideration, its not worth the hassle and I refuse to give money to a company for a game which knowingly puts malware on my computer when hackers who did not pay for the game get to play malware free. Save yourself a headache and skip this game. Tell EA with your dollar vote that excessive and intrusive drm is not the answer for piracy.

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Finally, gamers can get their hands on the entire Crysis world in Crysis Maximum Edition. The 2007 PC Game of the Year is packaged along with the critically acclaimed parallel story, Crysis Warhead, and the explosive multiplayer combat of Crysis Wars. For newcomers to the Crysis world, Crysis Maximum Edition gives players chance to don the Nanosuit in three different games for one low price. Whether they're saving mankind from an alien apocalypse or fighting alongside friends in online team instant action matches, there is something for everyone in Crysis Maximum Edition.The Games Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. The ship generates an immense force sphere that freezes a vast portion of the island and drastically alters the global weather system. Now the US and North Korea must join forces to battle the alien menace. With hope rapidly fading, you must fight epic battles through tropical jungle, frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G showdown. Key Features
A unique three-act structure forces the player to use real-time armor and weapons customization to adapt constantly to an ever-changing world.
Encounter a frightening and totally original alien species—they use their senses intelligently and work together to present the most challenging enemy yet in an FPS.
Control of a variety of land, sea, and air vehicles including trucks, tanks, boats, and helicopters.
Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados pose an ever-present threat.
32-player multiplayer with real-time armor and weapons customization, plus an all-new multiplayer mode that combines player modification and tactical objectives.
Emergent gameplay means that in-game actions affect future outcomes and give each player a unique experience.
Highly robust and easy-to-use mod toolset allows players to create their own expansive levels for both multiplayer and single-player modes.
The CryENGINE 2 engine delivers the most realistic environments, spectacular special effects, physics game engine, lighting system, and enemy Al.
Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms. Key Features
Fight as the volatile Sergeant Sykes on a secret mission to stop the enemy from obtaining a weapon that threatens humanity.
Discover what happened on the other side of the island in a campaign that takes place at the same time as the events of Crysis.
Never play the same way twice- experiment with going stealth or with guns blazing in over-the-top action.

System Requirements:

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2/10/2012

Half Life 2 Review

Half Life 2
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This game is a blast- no way around it. But Steam, Valve's annoying memory hog run in the tray adware copyright protection content delivery application is a constant source of screaming fits. Every time I sit down and I just want to play for 30 minutes or something before work or school, Steam throws an error and refuses to let me into the game, even going so far as to tell me that I do not own the game, or its "unavailable."
Valve is going to have to realize that treating customers like criminals is just bad business, and that Steam has GOT to go.
I can no longer reccomend this game despite it's being so much fun, because at least %50 of the time I try to get in to play it, I am unable for some error.

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Half-Life 2: Game of the Year Edition compiles all the best elements of this incredible game, with all-new player options and even better graphics. Start out with Half-Life 2, where you return to the alien research facility called Black Mesa. The aliens are now pouring into our world and you'll join the resistance movement to stop them. Battle it out with friends in crazy, realistic mulitplayer action with Half-Life 2 Deathmatch. Then test your tactical abilities with Half-Life: Source -- where the gaming kicks up anotch through the amazing Source game engine. With the Source engine, you get high-resolution textures, detailed character models, realistic physics and lighting, support for up to 64 players, shiny water effects & better objects - creating a more realistic gaming experience. The action continues in bigger, better form with Counter-Strike: Source

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2/05/2012

Alien vs Predator Review

Alien vs Predator
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I am a long time fan of the Aliens and Predator franchises. When the 1999 AvP game was released, I thought I had found gold.
The 2010 version is, I'm quite sad to say, an utter disappointment to this long-time fan of the franchise.
I will point out the good things about this game first.
The environment is beautiful and perfect. Everything looks like it is supposed to look.
The story line is pretty good.
The sound is great. Everything sounds like it was sampled from the movies.
Cut scenes are great.
I LIKE that Marines can only carry 2 weapons plus a pistol. I also like that you have to hold a special key to run and the Marine can only run a certain distance before tiring and having wait before running again.
And.... well.... that's the only good things I can say about this game.
To be honest, I have only played about halfway through the Marine campaign. But so far, the gameplay is terrible. There is no crouch. Seriously. Hitting the "Jump" key seems like it causes the Marine to lift the equivalent of about 6 in off the floor. I realize his is armored and carrying a weapon but come on.
It seems the developers tried to get away from the "pickup health and armor" that is the norm for 1st person shooters. I give them credit for TRYING to think outside the box. The Marine has 1 bar for health. It is replenished by using stim-packs. There is no bar for Armor. I understand the devs wanting to do something different. Fine. But the Marines wear armor. There needs to be some way to repair it. As it is, the armor plays no role in your character. That is supposed to be one of the things that differentiates you from the Alien and the Predator.
The environment is entirely too dark. I realize that when you are a marine the environment is supposed to be dark and scary, but there is a difference between "dark and scary" and "I cant see a $^&@ thing!".
The environment is beautiful, but largely non-interactive. It actually reminds me of Doom 3.
In the first AvP game, and the AvP universe in general, Aliens are super fast, super strong, can climb anything, see in the dark and if they grab you, you are dead. Their weakness is that if the Marines see them before they can close the distance, they are turned into a pile of goo by a short burst from the Marines "Superior Firepower". Not in this game. The Aliens are slow and take about 4-5 bursts from a pulse rifle to kill.
So if the Aliens grab you, you are dead right? Wrong. Not in this crappy game. Marines can MELEE an Alien off if the Aliens grab them. "WTF" you say? You heard me. If an Alien grabs you and is about to put the jaws to your forehead, you can whack him with your gun and knock him off. When I discovered this, it made me wonder if the devs of this game had ever seen the movies or read any of the comic books. A MARINE CANNOT MELEE WITH AN ALIEN OR A PREDATOR! Come on, Arnold got his ass KICKED by a Predator, you think your average marine would fair better?
When I got the first AvP, Half-Life 2, FEAR, Left 4 Dead, or Deus Ex, I sacrificed sleep to play through them. I couldn't wait until I had everything done and had some time to indulge in some epic video game fantasy. I could care less if i play the 2010 version of AvP ever again. The gameplay just plain sucks. I may try skipping to the Predator campaign to see what kind of job they did with him but if the devs messed the Marines up this bad, I can only imagine how much they changed with the predator.
If the devs had half a brain, they would have taken the 1999 game and updated it with modern graphics, a modern engine (Source perhaps?), more missions, and more multi-player levels and released that. But noooooo! Im sure they had to "exercise their artistic license" and try to "create something unique. Our take on the series". In other words, the same mindset that caused Hollywood to release that steaming pile of poo "Aliens vs. Predator" in 2004. What they have ended up doing is messing up the formula that made the original game so great.
The thing that makes me the maddest is that I game on the PC. So i cant even take this piece of crap down to gamestop and trade it in for something else. Im simply out the [...]. I got screwed.

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1/31/2012

Napoleon: Total War Review

Napoleon: Total War
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I am a big Empire: Total War (hereinafter referred to as ETW) fan, and a few months ago, was wondering whether to get Napoleon: Total War (NTW). $39.99 for an "expansion pack" seemed rather exorbitant. However, since I am a huge fan of Napoleonic history (I read David Chandler's "Campaigns of Napoleon" front to back) I decided to take the plunge and pre-order off of Steam.
I would also like to address the oft discussed topic of Steam. This review will NOT solely discuss the criticisms of Steam; if you want to do that, start a topic in Amazon's discussion forums. This is a review of the game itself, not of the distribution system. That being said, I would like to add that I'm not sure why there is such furor over Steam. I've used it for the past four years, and never had a problem with it. Anyone who's played Counter-Strike, the Half-Life series, or Day of Defeat Source will agree that Steam is a very convenient content distribution system. I prefer not having to physically store my game CDs; Steam is a popular system, and I don't see Valve suddenly folding up shop over the foreseeable future.
Back to the review, installation from Steam took a few hours and 20 GB to download. The game requires Steam, so even if you purchase the physical DVDs from Amazon, Steam will be required for activation. Happily, the game is rock solid so far, no crashes of any kind. For comparison, here are my system specs:
Core i7 920
4 GB Ram
Single Nvidia GTX 260, Core 216
I'm running all settings on ultra, with the exception of a few token details. HDR is turned off, because frankly, I never liked the look and it unnecessarily burdens my system. Video optimization seems particularly smooth, and whereas the Campaign map would lag in ETW, I see no such problems here.
The differences between NTW and ETW are many, some slight, but even the smallest modifications make a big and improved difference in Napoleon: Total War. NTW is what ETW should've been. Here are the main differences, which I've summarized in 4 main categories.
VISUALS (Campaign map, battles, soldiers)
GAMEPLAY (Shorter turn time, Campaigns like Road to Independence)
ORGANIZATION (Historical Battles, Campaigns)
MULTI-PLAYER
First, the VISUALS. NTW is vastly upgraded over ETW in terms of visuals. There are now more soldier types per unit, some sporting brown or blonde hair, others with muttonchops or none. When you adjust the settings to the maximum, yes, there really are 64 face models as Creative Assembly boasts. Each engagement is a thing of beauty, with brightly besmocked soldiers, shakos and tri-corner hats, bayonets glistening in the air. Revolutionary Infantry soldiers march into battle barefoot! Napoleon's Old Guard Grenadiers look particularly resplendent in the new game engine. With white tunics, bear-skin caps with red plumes, and imposing figures, the Old Guard is brought to life and every bit as accurate as the history books. Heck, you can even make out the individual threads on the red epaulettes of the Guard.
Cannon shells leave explosions bursting in the air, and cannon-balls leave deep furrows in the ground. The camera view rocks from nearby blasts. A few new unit animations have been added, including a horse dragging a dead rider away, foot caught in the stirrup. Battles are amazing, to say the least. Now, muskets fire with greater flash and smoke. The Campaign map has also been upgraded, showing greater detail. There are also a plethora of short cinematic clips, which help to cement the 19th century feel as well as teach you a little Napoleonic history. Naval battles have also been improved, with clouds in the sky, and sun glinting off the ocean. The battle interface bar is sleeker, and the battle control menu from ETW has been replaced with a translucent menu. Soldier portraits are larger, and more intricate. Battle landscapes feature environmental effects which in turn have an effect on unit statistics. Battles feel faster and more magnificent. Units upgrade their veterancy in real-time as well, so you often survive a hard-fought battle with elite units.
Next, the GAMEPLAY. The biggest overhaul is to the Single-Player Campaign. It builds on ETW's "Road to Independence", featuring three linear campaigns which closely follow periods in the Napoleonic Era, from his early years with the Republican armies in Italy/Austria, to the forays into Egypt, and then the European theater. I think this type of linear storyline makes sense, given the focus on Napoleon's life. Additionally, the tutorials are more detailed, with three tutorials (land, naval, campaign) also illustrating early events in Napoleon's life on Corsica, and his travel to mainland France and subsequent rise to success. One huge change on the Campaign map which I really appreciate is the ability to speed up unit marching, which used to drag the single player turn time. Turn time is now two weeks rather than ETW's six months. Additionally, the campaign maps themselves are much more focused. Weather now impacts your strategic planning, so march your armies carefully! Troops must be supported by supply lines, and even the grandest of armies can be crippled by desertion and sickness. Rakes have been replaced by spies (good decision!) and greater flexibility is given to gentlemen. Spies have the ability to build up spy networks as well, if enough time is spent in an enemy city. When capturing a city, occupying forces finally have the option to either loot and kill the inhabitants or peacefully occupy. This option was sorely missed in ETW, even though it was present in the Rome and Medieval series.
In naval battles, ships now have the ability to make repairs at sea, and further health bars on added to show the hull strength on left and right sides of the ship. Naval battles with large numbers of ships were already hard enough for me to manage in ETW, so while the new health bars are a nice touch, I probably won't be able to monitor them unless engaged in one-on-one combat. For land combat, units' morale is shown in real-time with a morale meter by each unit, and generals may rally or inspire select units. Each general is based on a historical figure (another nice touch), and are irreplaceable, so conserve them carefully. Generals level up, but their veteran experience gives them a nice touch in NTW. Higher ranked generals can deploy their men after lower ranked generals have already deployed, thus increasing your tactical superiority. This presents a tremendous tactical edge; during one memorable battle against the computer AI, I was able to place my Grand Batterie of artillerie a pied and completely enfilade his entire left flank, crushing the infantry and routing them before contact. Depleted units also automatically replenish when in friendly territory.
Lastly, on the battlefield, there are additional inset video screens that bring your attention to critical news flashes, like when your general is in danger of being killed, or when a particular unit is in danger of routing. I could've done without the inset screen; it sounds helpful in principle, but in reality, the inset screen is too small and too low-resolution to discern anything useful.
Next, we have ORGANIZATION. As previously mentioned, NTW builds on the Road to Independence Campaign featured in ETW. NTW also has a greater number of historical battles, which I thought ETW was severely deficient in. To add some excitement (or consternation), the historical battles must be unlocked one by one, and some major battles are featured, such as Borodino, Austerlitz, and of course, Waterloo. I would've liked to see some additional major battles, such as the Peninsular confrontations, the giant bloody square at Wagram or Napoleon's return to brilliance with the Six Days Campaign in 1814, which featured tactically brilliant demonstrations with his Old Guard. Or event Murat's enormous 10,000 strong cavalry charge against the Russian center at Eylau, or General Senarmont's brilliant use of case-shot against the Russians at Friedland? Alas, we will have to wait for a fan-made mod to relive those battles, I'm afraid. The Grand Campaign aka Campaigns of the Coalition allows play as one of France's enemies; Great Britain, Austria, Prussia, and Russia. However, the campaigns end around 1813; why not 1815 with the surrender and capture of Paris following Napoleon's abdication and permanent exile to St. Helena?
Lastly, the MULTIPLAYER has been heavily hyped. Since I was never interested in multiplayer for ETW, the same is true for NTW, and I'll just briefly mention some of the new additions, some of which are quite significant. Besides the usual Steam achievements and hyped uniform editor, friends can drop into campaign battles in the single player campaign! Some online review sites have said that the new multiplayer feature is the icing on the cake, but I'll let you find out for yourself.
In summary, here are the pros and cons:
PROS:
-Vastly upgraded graphics
-Gorgeous battles
-Improved interface and playability
-Napoleonic theme
-Multi-player (if you're into that)
-Stable build, no crashes
-Shorter load times
CONS:
-Need to shell out more cash
-No fife/marching music?
-No additional unit formations, e.g. mixed order formation?
-Sieges are best auto-resolved
-Minor AI Quirks
-Cannons shooting into the backs of own troops, !$#@%
Just a brief note about the cons; I noticed they added a fife playing soldier to each infantry unit, however, he doesn't seem to play any particularly famous historical tune. I used to play a...Read more›

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1/26/2012

Warhammer 40,000: Dawn of War II - Chaos Rising Review

Warhammer 40,000: Dawn of War II - Chaos Rising
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One caveat first. This is a Windows Live/Steam game, so if you have objections to either of those things then stear clear. That said, I'm going to provide a brief review of the game with scoring not weighted by those factors.
I have a fairly uncommon perspective on this game, I imagine, which is that I played it before I played the original (which I just completed last night), so I can rate it both as a stand alone experience untainted by preconceptions, and as a continuation of the original.
As a stand alone experience I found the game to be quite addictive and fun. The first level is designed as something of a tutorial to the game's basic mechanics. You're introduced to various ideas like explosives, the cover system, bunkers, the strengths and weaknesses of the different squad types, etc. Not having read the manual I found myself scratching my head at a few things but if you click the little quick tip icons on the left side of the screen and pay attention you can figure out most of the game's major mechanics fairly quickly. I was able to beat the first level of the game at the medium difficulty setting on my first try. Don't forget to use the "x" button frequently to retreat your squads that have lost members. This way you can replenish them to full strength and bring them back into the fray without any of your squad leaders requiring revival. This works especially well during boss battles. Since the bosses don't heal you can chip away at them and win by sheer persistence. Once you learn the mechanics you are fairly quickly thrust into the thick of things and the game ceases to coddle you.
Your squads carry through from one mission to the next, gaining levels and experience much like an RPG. You can and will upgrade their equipment multiple times. Though individual members of each squad can die (and easily be replaced at any control point), the squad leaders persist and stay with you for the whole game. You'll have to play through a few missions before you find Captain Thule, or unlock your Terminator armor, though.
You lose stars on your mission rating for each squad leader that becomes incapacitated during the mission (whether you revive them during that mission or not). I find this mechanic works well. You can plow through most missions by attrition, even if you have to revive your squad leaders multiple times, but to earn the highest rating (and the most experience), you'll need to be smarter and more methodical. It can be quite a challenge to get a 5 star rating in all three categories (number of enemies killed, squads that didn't become incapacitated, and speed with which you complete the mission).
There are a few changes to the game as compared to its predecessor, but nothing major (with the exception of the corruption system). Mostly, you just don't have to worry about defending your foundries and such any more. You'll probably also appreciate the new abilities you can unlock. Some of them are truly amazing such as converting signum use to energy. Talk about blasting the enemy to smithereens! Good stuff. I particularly enjoyed the section of the game where you get to explore an ancient space hulk. I had flashbacks to the board game. Also, at a certain point you unlock a new unit type, the Terminator Librarian. This guy is extremely versatile and effective if specced out right. Controllable mini "black holes"? Yes, please. The game includes an additional enemy type, chaos marines, which are pretty evil and fun to blow up. I'm sure there's some change to the tactics required to defeat them, but I found that they died pretty "hand"ily to Davian Thule's massive Dreadnought claws. Long live Captain Thule! Additionally, there's a corruption system whereby you can let your team become more and more evil, thus unlocking the ability to use special "corrupted" weapons and armor, which are fairly univerally better than the uncorrupted stuff. I didn't try it this way yet, so I don't know exactly how it would change the story, but intend to do this on my 2nd play through.In summary, if you liked the original, you'll like this. I can't imagine why you wouldn't. If you haven't played any DoW II but you like tactical style RTS games with no base building (much like World in Conflict) then you should definitely give this one a try.

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Story Your Blood Raven Space Marines have saved the sector, but can they save themselves? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. New Missions, Units, Multiplayer Race and Corruption Mechanic Dawn of War II struck a new chord in the RTS genre with its focuson specific unit based strategy with limited reinforcement options andlimited RPG elements, as opposed to the generally repetitive RTS tacticof resource gathering-base building-and swarming maneuvers. The ChaosRising expansion to the franchise follows suit with 15 new singleplayer missions centered on the players' strategic choice of units; uppingthe ante further by including new units for each of the returning in-gameraces and even introducing a new race, the traitorous Chaos Space Marines,who are a playable faction in online multiplayer action. In addition,players must navigate a new corruption mechanic built into in single playercampaign, which consists of access to new and dangerous destructive powers.Designed to allow for variation in completing mission objectives, thesepowers also carry the possibility of drawing units closer to the influenceof Chaos, which affects both the mission possibilities as the game progressesand the overall outcome of the game. Key Game Features
New Single Player Missions – Continue your fight against the enemies of the Emperor and use your squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
New Multiplayer Faction – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners.
New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

System Requirements

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1/22/2012

Command & Conquer 4 Review

Command and Conquer 4
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It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly sad to watch it do so in this condition.
KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!
MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.
SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game? Because, once again, EA proves to have no respect for this beautiful art-form. If it means exploiting a classic title in its swan song to sell a few more units, so be it.
Moreover, game publishers seem to have an ever declining expectation of their targeted customer IQ. Hence the ever simplified games released. So, yes, this feels like C&C-for-Dummies.
BATTLEFIELD CONTROLS OFFLINE? YOU'RE SCREWED COMMANDER!
Yes, this must be the most inconvenient DRM scheme ever.
If you hate STEAM for requiring endless updates, this is worse.
If you hate games that require online activation because they never actually become yours, yes, this is worse.
And if you hate games that come with Limited Activations and become worthless the moment you pop the box, well yes, this is worse.
This inconceivable scheme demands for the owner of this game to always be online to verify that the copy he payed for is legitimate. That's right, not just activation, ALWAYS ONLINE. Yes, even for a single player game.
Will it deter piracy? No, pirates will be playing the game without all those DRM hassles. Legitimate gamers are left complaining - and, once more, EA will turn a deaf ear.All in all, C&C4 will not appeal neither to old friends of the series nor younger gamers. And (for as long as it will keep working), it will have you jumping through hoops for the privilege of having ...bought it. And I thought it was the other way around.
This Tiberium field has been depleted long ago.
Move along Commanders.

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Story In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defense Initiative and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind. Now, after 15 years, the network is nearly complete. Tiberium is under strict control and the revitalized Earth is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. Kane. GDI. Nod. Tiberium. How will it end? These questions and more lead to the dramatic final act of the 15-year Tiberium saga in Command & Conquer 4: Tiberian Twilight. Gameplay Command & Conquer is a real-time strategy gaming franchise,and Command & Conquer 4: Tiberian Twilight is no exception.Players assume color-coated versions of the GDI or Nod factions and uncoversegments of the map, where they must manage Tiberium and other resourcesin their possession or that they they mine or commandeer in the field.Other factions occur in the game, but are not playable, and differentsingle player campaigns are available to players depending on which ofthe two factions are chosen. The energy that Tiberium crystals possessis used in the manufacture and upgrading of mining and combat units, weaponsand support infrastructure in preparation for impending conflicts withother players on the same map that are doing the same. Each faction hasits own distinct unit types, both land and air based, which although unique,are overall more or less balanced against those of opposing faction. Inaddition, certain units can be captured on the battlefield and used tosupplement your arsenal. The overarching task though is to combine theright number and type of units with the right battlefield strategy forthe conflict and terrain at hand. Historically, C&C matches have been won by completely eliminating all enemy units that stand against you. Although there is certainly plenty of this within Tiberian Twilight, the game also is different in that players need not eliminate all enemy units, instead capturing control nodes throughout the game and holding them for a minimum amount of time. Doing so leads to earning enough points to win the match. Tiberian Twilight also differs from earlier games in the series with the addition of certain RPG game elements. Players overall orientation within their chosen faction is class based, with units falling generally in offensive, defensive or support classes depending on your play style. These units can be upgraded with experience points, which are gained through success against enemy units, with more advanced enemy units earning the conquering player more points, and thus potential unit upgrade opportunity. 5-on-5 Online Multiplayer Command & Conquer 4: Tiberian Twilight allows PC gamers to team up and battle like never before. Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs. 5 objective-based battles. Choose your favorite class and take online strategy action to the next level as you conquer objectives while pummeling your enemies. In addition, an all-new party system lets you move with your party of friends from one online battle to the next. Key Game Features
The Epic Conclusion to the Tiberium Saga - Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
Persistent Player Progression - The more enemy units you destroy, the more experience points you earn to progress your player profile. Level up to unlock new units, powers, and upgrades to make your army more powerful.
Always on the Move - For the first time ever in the C&C series, a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose.
Choose Your Class - Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice. Offensive, Defensive, or Support classes-which will you pick?
Online Multiplayer Support – Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.


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