Showing posts with label steam. Show all posts
Showing posts with label steam. Show all posts

4/26/2012

4/14/2012

Ageod's American Civil War 1861-1865 Review

Ageod's American Civil War 1861-1865
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I've seen varying reivews about this game from various sources, and I can see both sides of the argument. Personally, as a long standing fan of strategy games this is right down my street. A word of warning to start with, however. The game is extremely high in memory use and once you load the game onto your PC you don't need the CD in to play, which explains the high useage. PCs with lowish memory and graphics cards not entirely suitable will crash out.
The 'board' map is huge, covering from the west the Indian / Kansas territories and going east to the Atlantic, and south from the Gulf of Mexico to virtually the Canadian border. It takes time to scroll across and lagging can be frustrating unless you got a high-spec machine that works out PI in 3 seconds.
Those concerns aside the game is great. If you're into shoot-em-up or battles, forget it. Battles are done by the PC and all you get are the results. Basically, you're the guy who moves the units, assign generals and armies, ships and boats. Its a grand strategy game with at its heart the Ledger. Its here you determine the economy, resources, diplomatic and army building course of your side. Its close to the scenario of real life so that the South can win even if they appear to be losing. The North has to keep on conquering to keep the 'War' party in power and not lose the election of 1864.
Generals appear only when they are supposed to, so that the North starts with McDowell and McClellan and the South with Beauregard and A.S. Johnson. Those of you who like the 'building' aspect of strategy games, such as planning long term industry and reinforcements, will take to this part of the game. The manual is helpful but what you also need to do to begin with is use one of the inbuilt 'tuition' scenarios. Attention must be given to building armies, corps and divisions in order to avoid severe battle penalties.
Its about time someone came up with a big strategy game for this war and if you can bear the problems inherent with high memory useage then I recommend this one.

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4/13/2012

The Last Remnant PC Review

The Last Remnant PC
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Had to ship from the UK but it was worth the extra 2 weeks. The only ones I could find in the US were 4 times as much $$$ for the same game. Updates on steam as soon as you install with US updates.

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4/11/2012

Half-Life 2 Review

Half-Life 2
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I stopped keeping time after 2am so I can't be sure what hour it is, nor can I tell you when I ran out of the cannister of Malt Balls and Peanut M&M's I brought as supplementation. What I can tell you however (in the humble opinion of a dedicated PC gamer for 15 years), is that Half Life 2 is the the most mind blowing game I've ever played.
I was at E3 with my pyscho gaming buddy cleaning the Pizza flavored drool off his chin when we got a preview of HL2. Like most, I counted the days, cursed Valve and Sierra for delay after delay, put all my faith and hope into Doom 3, was underwhelmed, went back to playing Desert Combat...basically went insane with anticipation.
In the brief moments before firing up HL2 for the first time, I was hopeful, but expecting to be dissapointed.
And I was.
Really, no multi-player! I'm one of those that have an absolute allergy to single-player games. Small beads of angry sweat began to form on my back...
But I soldiered on, and in:
10 minutes I was impressed,
at 30 minutes I was completely immersed,
at 1 hour chills were running up and down my spine, and occasional girlish yelps of horror began emanating from my pitch dark office...
...by the third hour I came to the conclusion that HL2 was/is the most impressive game software I've ever had the privilege of living in. Some highlights:
1. The engine is truly revolutionary. Doom 3 has a darn good engine, HL2 in my opinion is vastly better. Indoor AND outdoor environments are near photo-realistic (I have a 3.2GHZ w/ 1GB RAM), the physics are jaw-dropping AND deeply integrated into the play of the game, texture and lighting, faces, water, you name it, this engine is now The Standard.
2. Vehicles. Well, not only do they have them, they're really fun to operate (or be chased by as the case may be).
3. The Gravity Gun. This weapon comes later in the game, and in my humble opinion, is easily the most fun weapon I've ever used. Picking up and throwing items, using it to activate latent elements of the environment (often as weapons) is unbelievably fun. Which brings me to:
4. Humor. This game has some really funny moments. I almost busted a gut when I ran out of heavy/sharp things to fire at zombified creatures that were teaming up on me in close quarters. I desperately pulled over a large can of paint, fired, and splattered huge gobs of white paint all over their (now more upset) faces. I died, but I died laughing. And finally:
5. Immersion. The screams were obvious signs of immersion, but beyond that, I noticed myself making facial expressions of anger, empathy, anticipation...all throughout the game I found myself genuinely caring. That's a first for me.
I really could go on and on, but I can't, literally, I fear that dawn isn't far from my window and I'd like to pretend that I myself won't be a zombie tomorrow.
Enjoy,
Christian Hunter
Santa Barbara, California

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Half-Life 2 delivers a new level of realistic action and excitement. Players return to the world of Gordon Freeman, as he returns to the Black Mesa research facility. The aliens are pouring into our world, and Freeman becomes part of a resistance group to stop them. New weapons, new enemies and new characters are waiting -- along with major enhancements in animation, artificial intelligence and graphics.

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3/29/2012

Empire Total War: Special Forces Edition Review

Empire Total War: Special Forces Edition
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Gameplay Positives:
============
- Good graphics
- Interesting scenarios
- Improved Campaign and Battle AI (over MTW2)
- Field battles are fun and on occasion the AI does some clever things.
- detailed sea battles
- Suicidal general problem seems to have been improved (over MTW2)
Gameplay Negatives:
===================
- Siege battles are horrible and almost impossible to lose. This in itself makes the game a cinch to win.
- The AI artillery frequently fires into the backs of its own troops.
- AI artillery inside settlements demolish their own walls.
- More issues but somewhat minor in overall nature.
*BUGS*
======
- Major memory leak being reported that causes your game to eventually crash reported. You will need an occassional reboot of your system if your performance starts to decline on your system.
- performance issues even with high end PC's due to some choppiness with the animation textures. Turns are very slow.
- ATI Graphic card owners need to be aware of some graphics issues.
- MAJOR activation and install problems!! It took me over 4 hours to get the game installed/running without crashing. This only after I read lengthy posts at the company web sites. The sheer number of bugs being reported at their site is staggering.

Conclusion:
============
For this game to be released in this condition is disgraceful. It is evident that the game was rushed out with little or no testing. This game is in need of an immediate patch before it is playable.
Is it worth buying? Yes and no. All Total War games are worth buying. In its current state I can't in good faith recommend buying it right now so waiting for the patches to be released is your best bet.

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Empire: Total War (Special Forces Edition) by Sega features grandturn-based campaign map and rich historical flavor while introducingfor the first time 3D naval combat. Set in the 18th century,an era filled with global conflict, revolutionary fever andtechnological advances. Empire: Total War features the debut of 3Dnaval combat; you will be able to command vast fleets or single shipsupon seascapes with extraordinary water and weather effects that play ahuge role in your success or defeat. Use your cannons on enemies, andclose in to grapple their ship and prepare to board and fighthand-to-hand on the decks.

Synopsis Prepare to wage war on your enemies, relying on the firepower of six powerful Special Forces units. In Empire: Total War Special Forces Edition,you'll travel back to the 18th century, an era of relentlessterritorial expansion and near-perpetual war. The Age of Imperialismreigns, and around the world the seas are filled with ships belongingto the superpowers of the day. This ambition, however, inevitably leadsto conflict. Take to the high seas for extraordinary 3D naval combat asyou prove you have the daring and determination it takes to conquer theglobe. Key Game Features:
Draw on the fierce power of six additional Special Forces units: theHMS Victory, Rogers' Rangers, the Ottoman organ gun, Ghoorkas, theCorso Terrestre Guerrillas and Bulkeley's Regiment
Explore empire-building in greater depth with bonus materials, suchas a fold-out single-player campaign map, the History Channel's The Revolution on DVD and The Art of Empire: Total War art book
Dominate the sea, command an army and strive to conquer the globe as you go to battle in the 18th-century Age of Imperialism
Take command of a single ship or a vast fleet, all with fully destructible sails, and engage in real-time 3D naval warfare
Savor the stunning power and majesty of real-time seascapes, dynamicweather and an advanced landscape and flora system, courtesy of theDX10 graphics engine
Engage in cannon and musket warfare as well as brutal hand-to-hand combat
Fight in locations around the globe, including India, Europe and America
Gain access to advanced features gradually in a tense, episodic campaign
See how you match up against other players in the rankings, and join leagues and ladders for additional challenges
For 1 to 8 players

The Next Installment of the Total War Franchise Takecommand of single ships or vast fleets for exhilarating real-time navalwarfare. Pound your enemies with the power of your mighty cannons, thenboard enemy ships and engage in exciting hand-to-hand combat. Battleboth enemies and the elements as the new DX10 graphics engine rendersseascapes and dynamic weather to stunning effect. Experience war on aglobal scale with any of more than 30 in-game factions encompassing anarray of major world powers, including the United States, then take thefight online to battle with far-off friends in a variety of newmultiplayer modes. This expanded Special Forces Edition provides you with access to the elite skills of six exclusive SpecialForces units, including Lord Nelson's 104-gun flagship, the HMS Victory;the highly trained elite light infantry unit Rogers' Rangers; theOttoman organ gun, a powerful field gun capable of inflictingincredible damage; Nepalese Ghoorkas, each armed with a deadly 18"curved knife known as a kukri; the Corso Terrestre Guerrillas, anindependent light infantry guerrilla regiment known for its skirmishand stealth tactics; and the fearsomely hardy Bulkeley's Regiment, aFrench unit of Irish mercenaries. With the Special Forces Edition, you'll also receive a fold-out campaign map, a DVD of the History Channel's The Revolution series and a book of concept art.

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3/24/2012

Trainz Simulator 2010: Engineers Edition Review

Trainz Simulator 2010: Engineers Edition
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I purchased Trainz 2010 in August. I have enjoyed the game very much, but I'll leave it to someone else to review the actual game. My purpose for this review is to warn purchasers that this is not the N3V/Auran version of the game as suggested by Amazon above. It is actually third-party software distributed by "Steam/Valve". This is significant, because I have learned that it is not possible to update this version of the game with the latest patches put out by the original game developer (Auran).
The version I downloaded from Amazon was Build #43361. Auran has recently issued patches to update the game to Build 43434 and now Build 44088, to address various problems and bugs that have been identified within the game. Build 43361 was left out of these update patches, and I have learned from the Trainz community that Auran and Steam don't seem to cooperate together when it comes to authorizing updates, so this version of the game may never be able to be updated beyond it's current build.
Although I enjoy the game, I'm disappointed that I will miss out on future improvements and fixes made to the game. Therefore, I recommend purchasing the game directly from Auran instead.

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3/15/2012

Fallout New Vegas Review

Fallout New Vegas
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War...War never changes. But Fallout has over the course of its long-winded history.
It started as a spiritual sequel to 'Wasteland', CRPG that started 'Post-Apocalyptic' gameplay back in 1988 by Interplay, whose division Black Isle is behind seminal CRPG classic such as 'Baldur's Gate' and yes, you guessed it, 'Fallout' and 'Fallout 2'.
After Interplay was disintegrated, some of the people went to Bioware, some of them went on to found Troika, talented but unfortunate developer who met its demise after three original and interesting but very buggy CRPG with dissimal sales. Some of them went on to found Obsidian, yet another talented but somewhat disappointing developer whose track record includes 'Knights of the Old Republic 2', 'Neverwinter Nights 2', 'Alpha Protocol' and upcoming 'Dungeon Siege 3'.
Why am I reciting a history lesson here? When Bethesda acquired the right for 'Fallout' IP from Interplay and released its biggest financial success yet with 'Fallout 3', fans were divided into two distinctive factions and has been feuding over which is better.
Faction Red: Bethesda ruined the memory of the greatest CRPG of all time by dumbing down everything we loved about our precious franchise. It's 'Oblivion with guns'.
Faction Blue: Bethesda successfully resuscitated the dead franchise by streamlining many archaic elements and implementing new refreshing elements. It retains all the core elements from 'Fallout'. We love it.
I personally love all of them and none of them are perfect to feud over petty differences in semantics.
After court-feuding over who's got the right to the entire 'Fallout' series, Bethesda settled with the right to all future single-player Fallout game and right to license the right to Interplay to the development of 'Fallout MMORPG'. So both 'Fallout 4' and 'Fallout Online' are coming; both will be published by Bethesda and 'Fallout 4' will be also developed by Bethesda.
So with the help of creative minds behind the original 2D isometric Fallout games using the same engine and costruction set Bethesda did for FO3, can Obsidian right the wrong by Bethesda? (Bethesda still owns the IP and publishes it.) That has been the question by Faction Red.
If you are a fan of 'Fallout 3', rest assured FONV is exactly like FO3 with nothing taken away with some newly improved elements added. You will feel right at home with the game. Control, menu, movement, combat, Pipboy and VATS are all identical. What's added are new perks system, new aiming system and new NPC companion command system.
Unlike FO3, there are tons more factions now in play and you can choose to side with certain faction with consequences. Faction dynamics play much more intimate and important role, and are tied directly to the choices you have to make (think Morrowind). You cannot possibly satisfiy everyone in FONV. You'll have to actually play multiple playthrough to experience everything. Choices you make will definitely make the differrence in character interaction and will give out whopping 27 unique important quests all littered with different endings with each ending giving you various permutations (think Gothic and The Witcher), unlike the cookie-cutter, same-difference 5 endings FO3 offered. Every time you make someone beneficiary, you will make someone else unhappy. All of your choices will resullt in some type of consequences. There is no more good and evil morality play here. This time, it is a wild wild west. Everyone is a cutthroat. In fact, style of the game is reminiscent of old western movie and FO3 rolled into one.
Dialogues are much more sarcastic and darkly humorous. Voice-works are well-done by many celebrities. Characters are wackier. General tone of the game is morally even murkier and overall darker, albeit humorous on par with the first two games (especially Fallout 2).
Soundtrack once again retains the signature feel of the series by utilizing slew of retro 40s and 50s classic pop music. Orchestral score is once again done by Inon Zur.
While level-cap has been increased to 30, leveling up needs more attention because you cannot be a jack of all trade in FONV; especially in light of new 'Hard-core' mode that is included in the game. You need to hunt and cook / harvest / steal and eat, you need to drink and you need to sleep to survive or pay the consequence. You cannot carry infinite amount of ammo either. You can freely choose whether you want to play as 'Hard-core'.
You can now mod your own weapons on the work bench with more variety and freedom than you were able to in FO3.
Graphics are still competent but are aging fast now. The general tone of the color scheme is changed from green to orange. While Obsidian claims graphic is slightly improved, I think graphically everything looks little bit uglier overall, probably stemming from mismatched color schemes throughout the environment. Sometimes, the world feels like messy crayon artwork from kindergarten wall. But the world is much livelier and you now see some level of active civilization represented by glowing neons of Vegas Strip.
So it sounds like I am trashing FO3 and praising FONV to no end. Not so fast. FO 3 is still a great game but I like FONV slightly better in terms of the improved gameplay. However, FO3 is much better in depth of contents, presentation and storytelling. Morrowind and Oblivion is still my king of CRPG with much stronger community support. So what is wrong with the game?
Welcome to the bugfest 2010. It's a grand feast of technical mess; frame rate stuttering issue, game crashing and freezing, characters stuck in the environment, disappearing act of characters and items (even save-game files make the cameos in the act) are some of the widely reported bugs across the all platforms. Yes, CRPG and nonlinear, free-formed, open-ended game in gigantic scope as big as FONV will always be buggier than linear, focused games like Halo and Modern Warfare due to virtually impossible task of QA stemming from endless in-game possibilities, and yes, nothing gamebreaking, But there are tons of minor glitches that are annoying and tiresome when you play the game that gives you anywhere from 40-200 hours and upward. This is the buggiest Fallout entry.
Here's a helpful site to alleviate your potential problems.
[...]
Another thing is everything in FONV is awfully familiar with FO3, not necessarily a bad thing in itself. Just don't expect the same kind of awe-inducing wow moment like when you came out of Vault 101 for the first time in FO3 or cinematic end-battle.
If you are not a fan of CRPG or you hated FO3, there's nothing new for you to see here. Just like FO3, this is not a FPS, even with enhanced aiming mechanics. Hit points and damage are governed by your stats. This game will be just as boring as FO3 to you.
If you are a fan of open-world game such as GTA, be warned; FONV is not a open-world action game. It is open-ended, nonlinear, free-formed CRPG that focuses on traversing and finding new places, engaging with different characters, performing quests, dungeon-crawling and "role-playing". There are tons of small, interesting and quite often excellent depiction of personal conflicts and backstories, but there's no 'save the humanity' type of grand plot and cinematic cutscenes between each level.
And if you think 'Borderlands', which is by the way solid and entertaining action game, is better than FO3, stay away from FONV. Customization of stats, leveling up, armors and weapons by themselves do not make action game like 'Borderlands' a RPG. You'll be wondering why your excellent marksmanship repeatedly proven via endless hours of online multiplayer session is not effective in Nevada / Mojave wasteland.
Last, but not least, PC version of FONV utilizes Steam, which is the most popular DRM and the least intrusive DRM currently available in the market. It offers many incentive, convenience and great pricing for older games compared to other DRM, but Steam is still DRM. Convenience of not having to worry about the actual gamedisc by using Steam is nothing compared to not having any DRM so we can install the game and put away our game for display and collection. We won't be worrying about gamedisc if DRM doesn't check the disc every five second during the gameplay if the disc is authentic in the first place. Dual release with non-Steam version after initial release or guaranteed future DRM deactivation patch will surely pacify every morally just legitimate paying customers who genuinely want to support developers but are turned off by hands-on DRM.
So why did I still choose PC version over console version?; GECK, easier patching and community support, because I expected that game like FONV would always be buggy. To Bethesda's credit, the game looks and plays exactly the same on either PC or console, barring framerate, graphics and resolution, so the experience will be identical unlike other CRPGs like 'Dragon Age: Origins', 'Two Worlds', 'Sacred 2', 'Divinity II', and 'Risen' on consoles to name a few.
But to Steam's credit, it's 'one-time only' activation through Steam and it doesn't require for you to keep the disc running in your optical drive once the game is installed. There's no constant Internet connection requirement while you play your game and there's no installation limit. And if you are into social-networking aspects of Steam, you won't have much problems. But if you are turned off by anything other than disc-based DRM, you are warned. I found myself grudgingly and reluctantly giving up to the spell of Fallout series this time but this is only...Read more›

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Welcome to Vegas. New Vegas. It's the kind of town where you dig your own grave prior to being shot in the head and left for dead...and that's before things really get ugly. It's a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It's a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you'll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare "winner takes all" and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.Enjoy your stay.

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3/11/2012

Divinity II: The Dragon Knight Saga Review

Divinity II: The Dragon Knight Saga
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This is the best game I've played in a long time. I just happened to find it on Steam and can't believe i've never heard of it. Its like a cross of fable and the witcher, but more fun than either, and you can switch between dragon and human form at the touch of a button! The voice acting is very good, the quests are fun, its Long, Im 25 hours in and just got my dragon form wich makes it almost like a new game now that i can also fly. You can make potions, enchant and charm all your gear and weps, wich there are plenty of. Many different sets to aquire, but dont worry you can still get your stats up piecing random gear together. Its not open world, but more sandbox style with different zones that are pretty good sized. Like fable when you spend skill points theres a little video clip and explanation of what you gain from that skill. At the start you need to choose from mele, ranged, or mage, but you can mix and match skills how ever you want. That leads to one of my few gripes, only 8 hotkey slots. Not enough room to fit special attacks And all the pots u want, but you can pause and drink one from inventory so not a huge deal. One of my favorite thing is there is no fall damage. I guess they figured since you get to morph into a dragon there was no point to it. Thats fun too, jump off tall tower and freefall for a bit, then poof, your a dragon. Only problem is you cant attack ground units in dragon form, but if you could youd have way to big an edge and the game wouldnt be as fun. Theres 4 difficulty settings, from casual to nightmare, im playing at level 2 and am finding combat a little easy, but i still die once in a while. The mindread talent is a new and fun skill. For the price of some xp u can mindread someone and see if they are hiding something, or gain skill points from their knowledge. This though requires some patience because lets say you aquire a password to someones hidden treasure, that doesnt mean said treasure is anywhere near the person it belongs to. Ok i could ramble on more but lets just say there are way more things to like than dislike about this game. If you like fantasy rpgs then you do not want to miss this one. When i started playing i thought this was gonna be another Risen, wich i didnt really enjoy, but Divinity 2 is everything risen wasnt. Hope this helps if your on the fence about buying it.

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3/02/2012

Killing Floor Review

Killing Floor
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There are two reasons some people have rated this game low.
1)It is compared to Left4Dead, which is unfair to both games
2)People are forgetting it's a budget game ($20.).
Now budget does not mean bad, it only means limited.
Lets look at its limits first:
-It only has six maps
-The animations are a bit rough
-Minimal supported story or characters
-The monster graphics are very good, but still not what you might see on a non budget game.
-The voice acting is so bad as to be laughable, and the repetition of some phrases will make you scream if the zombies don't.
-Only one end boss and although challenging, its pretty silly.
But all that matters is the game play and the game play on this game is fantastic! The game play is slower than L4D, but also more aggressive. The mood is different as you are not only supposed to survive but to exterminate every monster on every single level. It turns your initial "the hunted" into dominance as you go from overwhelming numbers of monsters, to hunting down the very last one.
Positives:
-Gun modeling, presentation and physics is outstanding. You have 12 weapons to choose from and they look and act like you would expect.
-Iron Sights ! In this game you actually look down the sights to fire, and this makes it thrilling. There are no crosshairs (which takes some getting used to), but you will feel much more engaged without having crosshairs float around unnaturally on the screen.
-The maps are OPEN, very open, and you can go anywhere to setup and prepare for the battles in the way you want.
-Team play is critical, but dynamic. The open nature of the maps makes team play different each and every game as you form up based on the perks of your team members and the nature of the monster swarm. And this kind of evolving team play is a blast!
-The community is into the game, but relaxed enough to support pickup games. Drop into a server at anytime and play with a squad, and after the boss battle move onto the next server. Sure there are hardcore clans, but you will be welcome on any open server.
-Perks: This is a fancy way to say leveling. There are multiple classes to choose from and each has five levels to work up to, giving you a higher set of skills.
-Level design: Outstanding as the default levels look and feel graphically like burned out and abandoned locations.
-Death animations: Although the monster movement is stiff, they sure die in spectacular ways. I NEVER tire of ironsight headshots, and the violent ways the monsters buy it.
-Mod Support: There are already several dozen user designed award winning levels, so the initial six level limit is negated the moment you login to the internet.
-ZEDtime slow motion
So this game may lack the polish you are used to with your $40-$60 dollar games, but it certainly doesn't lack at all in game play and team oriented monster killing thrills !


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2/22/2012

Warhammer 40,000 Dawn of War II Review

Warhammer 40,000 Dawn of War II
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The game is fun, but it had the potential to be amazing, and fell short. Originally I said to wait before buying, but the bugs have been ironed out, and now it's a good time, specially at the discounted prices.
Things to know:
- Requires Games For Windows Live (GFWL) account
- Steam installation and account required
- No base building (departs from traditional RTS)
=== SUMMARY ===
I just realized the review has gotten pretty long as I've added other information, so I wanted to write something for those people who want a quick overview:
If you don't mind few units, Steam, Games For Windows Live and lack of base building, you will enjoy the game a lot. The loot/items, unique characters, combat right from the start, persistent troops throughout the single player campaign, and an engaging and different 4 races make this game a great departure from traditional RTS. All wrapped up with great graphics, sound and animation to boot. The single player campaign does become very very repetitive after mission 30 or so. (there are probably 80 plus missions - I'm on 75 and counting)=== THE BAD STUFF ===
- Steam (more details below)
- You need to be connected to the internet to play the single player campaign.
- You need to be logged in to Windows Live to play the game... ugh...
- [[EDIT February 27: While the game crashed quite a bit when I first got it, it has been very stable with the last 2 patches, improving things dramatically. I only have 1 BSOD right after a February 23 major patch. So it looks like the crashing issues have been ironed out. But it was a serious issue at first]]
- Single player campaign ONLY for marines... This is just plainly a bad decision. There are 4 fun and distinct races, with multiple heroes each, and they just do 1 (albeit quite long) campaign with only 1 faction, involving just 1 hero. Very disappointed. I hope they add more campaigns for cheap, like 9.99 for a long campaign for the Eldar or Tyranids.
- Can't restart a mission. Got distracted and lost your units? Too bad, you can't restart it to get that reward you wanted. The game goes on even if you fail, which means you have to always be careful of what you're doing.
- [[Edit: My wireless internet connection dropped while I was playing, and the game didn't stopped, just a little pop-up came up for a second letting me know the connection to GFWL was dropped - this is just a sigh of relief, as I didn't really know what would happen]]
== Steam (why I don't like it) ==
1. No resale value. Period. The software is attached to your steam account upon installation, and you cannot transfer the software or your steam account per the agreement you need to accept. (Kills the second game market - also a word of warning: Do not buy this game used - if someone is selling you one, it either won't work, or it's somehow a cracked version.)
2. You have to log in to Steam to play the game. (offline mode is there but pointless for the game, since you need to log in to windows live anyhow, still needs to run steam though, even in offline mode).
3. SLOW. Opening a game takes forever, since it first has to load up steam, then it needs to connect to steam online, then it starts launching the game. (At least 5 times as long as non-steam games.)
4. You can't play your games if the server is busy (unless you do the walk around every boot up to set it to offline mode). This was a most unpleasant surprise, I did not know Steam would actually go that far, and honestly I cannot think of a worse thing, not even DRM is that annoying. I click on my game, then after about 30 seconds trying to connect to steam, it just tells you something like: "Our servers are busy, try again later"... I could go on and on about how dumb this decision is, but I digress. How hard can it be for them to do implement the logic: "If server is busy, launch the game in offline mode". Note, this wasn't for a minute, I couldn't play it for about half an hour of trying to connect to their servers. Also, if there is a patch, you cannot run your game. My internet connection is not blazing fast so a 150MB patch also leaves you without playing until that's done.... This is unacceptable, period. It is a single player game installed in my local computer, I don't want your server to tell me when I can play it or not.
Note: Steam is not securom or a rootkit or malware like some reviewers are suggesting. It's just an extra software layer, some people love it (you can buy games online, it keeps track of your friends, so you can see who is online and play with them, etc. So there is stuff to like about Steam.
=== THE GOOD STUFF ===
- Co-op single player campaign. You can progress through the campaign online with a friend.
- Graphics are really good, animation is great.
- Loot. (there are white, green and purple 'drops' to powerup the crews from the campaign. So you can customize your characters with new weapons.
- Leveling. You level up both in the single player and the multiplayer games. In the campaign you even get to enhance your stats by spreading those points around. In multiplayer it just increases your attributes, making a veteran squad much more powerful than a new one.
- Tactics are all about combat. (Even though I like base building, it was nice to depart from it - more info below).
- Smaller number of units - (you cannot just outnumber your opponent to victory, you need to plan and use your units accordingly)
- 3 levels of cover (standing behind rocks makes you harder to hit/damage at a maximum level, while standing behind say, a fence gives you only a medium level of cover protection.
- Destructible environment
- The 4 races play very differently, making the game more unique.
- Even though I am disappointed the campaign is only for the Marines, I have to commend the developers, because it's actually a long campaign. I haven't finished it yet, and played through at least 35 missions, if not more. Granted you have the option of finishing it sooner, but I am doing all the optional missions too.
=== NO BASE BUILDING ===
Since these 3 items are new for RTS games, I wanted to expand on Relic's implementation as far as the single player campaign goes:
- I have come to really, really enjoy not having a base. It works superbly along with the small number of units. In typical RTS I found myself building a well defended base, while "teching" so I could unload lots of powerful units and overwhelm the enemy. So basically, it took a while to complete a mission, and most of the time was spent building defenses and teching up, while the actual battle took very little, since the enemy was outmatched. In this game, you start fighting right away.
=== SMALL NUMBER OF UNITS ===
Most of the time you control 4 squads (in single player, multiplayer is 100 units per race, which depending on the unit type can be 12-15 squads)
What I like about it:
- You learn to care more about your units. (you cannot afford to lose squads in an important battle) You get to experience each squad's personality through their leader, and they are always with you - they are with you through the entire campaign.
- War tactics become most important. Using cover wisely, using the special items wisely (like a grenade to quickly clear units inside a structure)
- And what I like the most: I know my squads 1 - 4 hot keyed, so I can call upon each squad when I need them. I am not managing 100 units where I just select all and click attack - in order to be successful, you need to plan out your attack, heal your quads when needed, and basically be able to quickly call upon any squad when the need arises. (My sniper squad is being attacked by stronger melee units, I need to quickly hit the hot key of my jump squad to jump there and save them)
=== LEVELING ===
Commenting only on the single player campaign.
Do I want my hero to be melee based, or do I want him to be a range damage type? (through the levels and experience points you can choose a path). Do I want my all purpose squad to be stronger in melee? Or do I want to make it into a range squad? Do I want my sniper team for this mission, or should I go with my melee team?
=== BOSS FIGHTS ===
They are fun, and a lot of them really hard. They can quickly wipe out your squad if you are not careful. They drop powerful items some times, which you can then use to bolster your squad. I think they did this very well, since bosses have special abilities, all the boss fights (so far) have been different from each other.
=== LOOT ===
I like having to make decisions as to how to equip the squad, which squad should get which powerups, which armor is better suited for x, y or z. However, it also suffers the same problems of most loot systems:
- An item will drop that I can't use for 2 more levels (which could take about 4 missions to do at the latter stages).
- Right now I have 6 extra pretty good armor drops level 6-9 green drops (sit unused, or switched in for some missions). While my commander has a level 0 gun, and a level 4 sword (there just haven't been good weapon drops for me). My supression squad meanwhile has like 4-5 great guns to choose from. Basically, it is what it is with random drops. I just wish my hero had better weapons at this point, my sniper team is also pretty weak in the weapons department, as is my all-purpose squad.
- The reward items for completing missions stink at first (white items, and the random drops from the mission are better). In the latter stages the reward items become very powerful. On a side note, a lot of blue drops seem worse than green drops...
- One annoyance is changing the...Read more›

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Warhammer 40,000: Dawn of War II transports players into Games Workshop's vast Warhammer 40,000 universe, where an intergalactic war between ancient races has raged on for countless millennia. Featuring vicious front-line combat, destructible environments, a fully cooperative multiplayer mode, four unique playable races and an epic single-player campaign, Warhammer 40,000: Dawn of War II delivers the ultimate sci-fi fantasy Real-Time Strategy (RTS) experience.
The Story Continues It is the distant future and the Imperium of Man has spread across the entire galaxy. But our days of expansion are long past. Once, when the Emperor of Man led us in battle, we were unstoppable, but no longer. The Emperor has withdrawn to Earth to rule from his Golden Throne, leaving us to fight a thousand wars of attrition in his name where our defenders die by the billions. We have little hope for support from Earth and we are losing the battle for human survival. Our only chance lies with the Space Marines, genetically modified warriors of superhuman ability and the pinnacle of human potential. But the Space Marines are few, the galaxy is large and our enemies are countless. The situation is most dire in Sub-Sector Aurelia. It is from this cluster of worlds on the very edge of the Imperium that came the Blood Ravens, a chapter of the Emperor's own Space Marines. Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. Yet, another Space Marine prepares to join this desperate battle, a newly promoted Commander, ready to lead in our darkest hour. You are this Space Marine.

Playable Factions

Key Game Features:

Simplified Entry Point - Whether you're new to the genre or a seasoned veteran, Dawn of War II gets you into the action quickly and easily. Learn the game at your own pace and get ready to save the galaxy.
Brutal Frontline Action & Tactics - Get straight into the action and experience intense melee & devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents - using dynamic and destructible environments to suppress, flank and destroy your foes.
Epic Single Player Campaign - Command an elite strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Persistent Long-Term Goals - Customize your Space Marines with persistent leveling and unlockable special abilities. Equip them with the hundreds of unique weapons and items you earn through mission rewards and battlefield drops.
Co-Op Multiplayer - Play through the entire single player campaign co-operatively with a friend, at any point in the game, anytime.
Next Generation RTS Engine - Utilizing Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics & special effects.
Gameplay Dawn of War II is split between campaign-based gameplay playable as a Space Marine, supporting singleplayer and co-op action, and skirmish gameplay in which players can play as any of the four playable factions in singleplayer or multiplayer battles. In the case of these multiplayer conflicts, gameplay and matchmaking is supported via the Games for Windows LIVE gaming service. In addition, unlike previous Dawn of War games or expansions, Dawn of War II features an increased and more realistic acknowledgment of the importance of cover. To that end players will notice that some environments in-game are now fully or partly destructible by certain units in their arsenal, adding to the battlefield carnage and the need for players to plan their strategy and choose their playable units and battlefields wisely.


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2/20/2012

2/12/2012

Cities XL 2011 Review

Cities XL 2011
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*This is from my review of the downloadable version*
* I haven't encountered any crashing bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
*** Just a Reminder*** If you have the original Cities XL ('09) you can get CXL '11 for half the price. All you need is your serial number. Go to Citiesxl.com. ***
**Update** There is a patch now available**So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. I wish we were able to change the physical features of the land we choose to put our city, otherwise, it's very expensive to terraform.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. But again, the bigger the city, the game lags. Not terrible, but it's noticeable as in Simcity 4. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the...Read more›

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2/09/2012

Darkspore Review

Darkspore
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Alot of people are comparing this to Diablo II, but I don't really think thats fair. While Diablo 2 has 7 different playable characters there were many, many possible builds you could create. This game boasts 100 different playable heros, but there are really just 25 different heroes with a measly base attack, 2 abilities, a third 'genesis' ability that alternates depending on which of the 4 different color variations of a hero you are using, and a passive ability.
I included Torchlight in the title of my post because thats what the levels feel like. There are about 5 or 6 different stages with slight variations that you fight in. It really feels like a multiplayer Torchlight. They try to add a story, but its horribly explained in game and you're not really playing through it. A computer pops up every once in a while and gives you a history of stuff that happened, but it doesn't personally engage you.
Speaking of the multiplayer, if you're not the ideal level for a stage, you can go back to previous stages and play them again in hopes of getting better gear. Unfortunately, you will need to plan on doing that alone. In an effort to make it more "fun" to play with your friends, your hero will be nerfed to a point where you are substantially weaker than your friend, despite having far superior gear. Basically, only play with friends or never play with friends, because once you shoot ahead of them you will be at a huge disadvantage. The matchmaking system is pretty bad too, you may or may not get the level you want to play, and once the matchmaking system finds one person the game pretty much always starts after that. You can't tell it to always find four people or try to search a little longer.
Often times in Darkspore you will run across mini-bosses that are impossible to beat. They may spawn with an ability that limits the damage they can take and they regenerate. They can have up to 4 of these random abilities, and just these two alone can be nasty. You can't always flee from these enemies, as far as I can tell they will chase you indefinitely, and the portals the transport you through the area won't allow you to enter them with enemies nearby.
Darkspore was very fun playing through the first 24 levels (1-1 to 6-4), sadly after that, it starts getting very hard and oftentimes impossible to advance. A little bit of play-testing on the developers' parts before they released this game would have discovered the major problems the game has now. In my opinion, re-releasing a Diablo 2 with slightly better graphics than what it has now would blow this game away, and I would not advise my friends to buy this game. For 50 bucks, buy a real MMO. This game is only worth 20 in my opinion.

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2/05/2012

Alien vs Predator Review

Alien vs Predator
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I am a long time fan of the Aliens and Predator franchises. When the 1999 AvP game was released, I thought I had found gold.
The 2010 version is, I'm quite sad to say, an utter disappointment to this long-time fan of the franchise.
I will point out the good things about this game first.
The environment is beautiful and perfect. Everything looks like it is supposed to look.
The story line is pretty good.
The sound is great. Everything sounds like it was sampled from the movies.
Cut scenes are great.
I LIKE that Marines can only carry 2 weapons plus a pistol. I also like that you have to hold a special key to run and the Marine can only run a certain distance before tiring and having wait before running again.
And.... well.... that's the only good things I can say about this game.
To be honest, I have only played about halfway through the Marine campaign. But so far, the gameplay is terrible. There is no crouch. Seriously. Hitting the "Jump" key seems like it causes the Marine to lift the equivalent of about 6 in off the floor. I realize his is armored and carrying a weapon but come on.
It seems the developers tried to get away from the "pickup health and armor" that is the norm for 1st person shooters. I give them credit for TRYING to think outside the box. The Marine has 1 bar for health. It is replenished by using stim-packs. There is no bar for Armor. I understand the devs wanting to do something different. Fine. But the Marines wear armor. There needs to be some way to repair it. As it is, the armor plays no role in your character. That is supposed to be one of the things that differentiates you from the Alien and the Predator.
The environment is entirely too dark. I realize that when you are a marine the environment is supposed to be dark and scary, but there is a difference between "dark and scary" and "I cant see a $^&@ thing!".
The environment is beautiful, but largely non-interactive. It actually reminds me of Doom 3.
In the first AvP game, and the AvP universe in general, Aliens are super fast, super strong, can climb anything, see in the dark and if they grab you, you are dead. Their weakness is that if the Marines see them before they can close the distance, they are turned into a pile of goo by a short burst from the Marines "Superior Firepower". Not in this game. The Aliens are slow and take about 4-5 bursts from a pulse rifle to kill.
So if the Aliens grab you, you are dead right? Wrong. Not in this crappy game. Marines can MELEE an Alien off if the Aliens grab them. "WTF" you say? You heard me. If an Alien grabs you and is about to put the jaws to your forehead, you can whack him with your gun and knock him off. When I discovered this, it made me wonder if the devs of this game had ever seen the movies or read any of the comic books. A MARINE CANNOT MELEE WITH AN ALIEN OR A PREDATOR! Come on, Arnold got his ass KICKED by a Predator, you think your average marine would fair better?
When I got the first AvP, Half-Life 2, FEAR, Left 4 Dead, or Deus Ex, I sacrificed sleep to play through them. I couldn't wait until I had everything done and had some time to indulge in some epic video game fantasy. I could care less if i play the 2010 version of AvP ever again. The gameplay just plain sucks. I may try skipping to the Predator campaign to see what kind of job they did with him but if the devs messed the Marines up this bad, I can only imagine how much they changed with the predator.
If the devs had half a brain, they would have taken the 1999 game and updated it with modern graphics, a modern engine (Source perhaps?), more missions, and more multi-player levels and released that. But noooooo! Im sure they had to "exercise their artistic license" and try to "create something unique. Our take on the series". In other words, the same mindset that caused Hollywood to release that steaming pile of poo "Aliens vs. Predator" in 2004. What they have ended up doing is messing up the formula that made the original game so great.
The thing that makes me the maddest is that I game on the PC. So i cant even take this piece of crap down to gamestop and trade it in for something else. Im simply out the [...]. I got screwed.

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2/01/2012

Warhammer 40,000 Dawn of War II Review

Warhammer 40,000 Dawn of War II
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Since it is the number one consideration I make in choosing if I'm going to buy a game, I have to talk about the copy protection. Yes it's not the game, but it is a part of the overall product. If you can't play the game, then it's of no use to you. Dawn of War 2 is more intrusive than the CD keys of the old days. Those keys were perfectly reasonable and fair, but nowadays I can't understand why companies punish their paying customers with annoying activations. I purchased Max Payne 2 and the protection couldn't recognize my CD drive so I couldn't use it; their response was tough luck. I have almost entirely stopped buying PC games because the protection adds risk.
That said, the protection scheme that Relic went with is at least not as bad as it could be. You have to install Steam by Valve software and there is a CD Key too, but as far as I can tell Steam isn't evil and it doesn't do anything to screw with your system. You do need to have an Internet connection the first time you install the game, but after that you can put everything in offline mode and not connect. While this isn't as bad as it could have been, if you're a US Army trooper stationed in a country without access to the Internet to validate your copy or if you just don't have a connection, you're out of luck. You also have to have a Games For Windows Live account, but you can create an offline one. When playing single player it's slightly annoying to be asked/reminded multiple times if you want to be in online mode.
So, on to the game. The first thing you'll notice is that this is NOT Dawn of War. The first game was kind of like StarCraft or most RTS games where you build a base, then units, then fight it out. At least in single player, Dawn of War 2 is more like those StarCraft levels where you had a small group of soldiers and your goal was to reach the other side of the map. Whether you like this change or not, well that's a matter of taste. I kind of like not worrying about the base development. At the same time, it does make the game a little less interesting because you lose that base defense and resource management aspect.
The characters are great. You get a little bit of RPG angle to things because you can customize the armor, weapon, and special bonus that each squad gets. This isn't all that deep, sort of like X-Men Legends 2 character tweaking. There is an interesting touch where you can gain certain bonus skills if you reach milestones adding points in certain areas. For example, if you add points to the scout's "will" (mana) attribute you can get a skill to not drain energy if concealed while standing still. You get the idea. I liked it since you get to choose whether to round out your squad or take a risk and get some benefits for focusing in on one or two areas.
Dreadnoughts are back and just as fun as ever. They'll still pick up the bad guy sometimes and toss them around the map. Plus, they don't need cover; they ARE cover. In single player, he's about useless until you get the "self repair" ability. Unlike your normal characters, he won't heal over time. Once you get that ability, he'll can fix himself and becomes a major player. You can revive fallen comrades if you have at least one guy left, but I couldn't ever get him to revive anybody so it's probably a limit to balance the abilities of this unit type.
Controls are tight and the characters will generally do what you want them to. I occasionally had problems selecting all units at once, though. Graphics look good. Sounds fit the game nicely and the voice acting is quite good. You've got a good story and entertaining Multiplayer. Overall though, to me it just didn't meet what I was expecting. I do enjoy it, but I'd have rather had more of an enhanced version of the previous game with some levels like this thrown in. As with the first game, you only get Space Marines campaigns. Too bad. I probably won't stick around too long after I finish the single player campaign, but I'll have fun until then.
This package is perfect because you can import your DOW2 campaign into CR and start off with your earned skills and some of your equipment. DOW2 and CR differ signifigantly in their mechanics. DOW2 is easier; you have a lot more chance to play random missions to level up or for goodies and supplies boost everybody's special equipment. Chaos has fewer random missions and throws in tasks that leave you more pure or more tainted by Chaos. It's an interesting idea, but does make things annoying at times when you have to use a specific character or replay a mission just to avoid corruption. Supplies are type specific so you get fewer uses. Both games are fun.
Check the system requirements well before you buy it. It requires significantly more power than Dawn of War did. You also need a decent video card. My system beats the suggested specs, I have an Athlon 5600+ CPU, 3 GB of RAM, and a GeForce 8400 GS video card and it's a little jerky at times. The game has a cool feature that rates your setup and can automatically configure for best performance. My card apparently isn't up to snuff even at the lowest settings, so I can still play but it thinks I'd lag out of online play. Just as well, I have no interest in that.
I did find one trick that can help a little in Vista. Right-click the Steam icon (since Steam has to run to play the game) and choose Properties. Now go to to the Compatibility tab and check to Disable desktop composition. This will shut down the Aero features and should give a little bit of a graphics boost. If you have a nVida card you can go into nVidia Control Panel, view Advanced Settings, manage 3D settings, and change the "Texture filtering - Quality" to "Performance". Do a search online if you need more detailed instructions how to change that setting. Those seem to have helped a bit for my setup. Really though, you need a decent card if you want to play online or if you care about it being super pretty.

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Defend the Imperium of Man It is the distant future and the Imperium of Man has spread across the entiregalaxy, but our days of expansion are long past. Once, when the Emperorlead in battle, and the Imperium was unstoppable. Those days are no more.The Emperor has withdrawn to Earth to rule from his Golden Throne, leavinga thousand wars of attrition in his name where defenders die by the billions.There is little hope for support from Earth and humanity is losing the battlefor survival. The only chance lies with the Space Marines, genetically modifiedwarriors of superhuman ability and the pinnacle of human potential. Butthe Space Marines are few, the galaxy is large and enemies are countless.The situation is most dire in sub-sector Aurelia. It is from this clusterof worlds on the very edge of the Imperium that came the Blood Ravens, achapter of the Emperor's own Space Marines. Now savage aliens seek to overrunthe sector, and break the Blood Ravens once and for all. Captain DavianThule and a handful of Space Marines lead the raw recruits defending theseworlds. Yet, another Space Marine prepares to join this desperate battle,a newly promoted commander, ready to lead in our darkest hour. You are thisSpace Marine. Key Game Features
Simplified Entry Point – Whether you're new to the RTS genre or a seasoned veteran, Dawn of War II gets you into the action quickly and easily. Learn the game at your own pace and get ready to save the galaxy.
Brutal Front-line Action and Tactics – Get straight into theaction and experience intense melee and devastating ranged combat. Usevicious melee sync-kills to obliterate your enemies. Outsmart your opponents- using dynamic and destructible environments to suppress, flank anddestroy your foes.
An Epic Single Player Campaign – Command an elite Space Marine strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Persistent Long-term Goals – Customize your Space Marines with persistent leveling and unlockable special abilities. Equip them with the hundreds of unique weapons and items you earn through mission rewards and battlefield drops.
Online Multiplayer – Play through the entire single playercampaign cooperatively with a friend, at any point in the game, anytime,or go it alone as any of the four factions against online competition.
Next Generation RTS Engine – Utilizing Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics and special effects.
Stand Against the Forces of Chaos Your Blood Raven Space Marines have saved the sector from the ravenous Tyranid hordes, but can they save themselves in the conflict to come? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. Key Game Features
New Single Player Missions – Continue your fight against the enemies of the Emperor and use your Space Marine squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
Five Multiplayer Factions – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines or any of the other four factions in multiplayer battles against both Chaos Rising and Dawn of War II owners.
New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

System Requirements

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1/31/2012

Napoleon: Total War Review

Napoleon: Total War
Average Reviews:

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I am a big Empire: Total War (hereinafter referred to as ETW) fan, and a few months ago, was wondering whether to get Napoleon: Total War (NTW). $39.99 for an "expansion pack" seemed rather exorbitant. However, since I am a huge fan of Napoleonic history (I read David Chandler's "Campaigns of Napoleon" front to back) I decided to take the plunge and pre-order off of Steam.
I would also like to address the oft discussed topic of Steam. This review will NOT solely discuss the criticisms of Steam; if you want to do that, start a topic in Amazon's discussion forums. This is a review of the game itself, not of the distribution system. That being said, I would like to add that I'm not sure why there is such furor over Steam. I've used it for the past four years, and never had a problem with it. Anyone who's played Counter-Strike, the Half-Life series, or Day of Defeat Source will agree that Steam is a very convenient content distribution system. I prefer not having to physically store my game CDs; Steam is a popular system, and I don't see Valve suddenly folding up shop over the foreseeable future.
Back to the review, installation from Steam took a few hours and 20 GB to download. The game requires Steam, so even if you purchase the physical DVDs from Amazon, Steam will be required for activation. Happily, the game is rock solid so far, no crashes of any kind. For comparison, here are my system specs:
Core i7 920
4 GB Ram
Single Nvidia GTX 260, Core 216
I'm running all settings on ultra, with the exception of a few token details. HDR is turned off, because frankly, I never liked the look and it unnecessarily burdens my system. Video optimization seems particularly smooth, and whereas the Campaign map would lag in ETW, I see no such problems here.
The differences between NTW and ETW are many, some slight, but even the smallest modifications make a big and improved difference in Napoleon: Total War. NTW is what ETW should've been. Here are the main differences, which I've summarized in 4 main categories.
VISUALS (Campaign map, battles, soldiers)
GAMEPLAY (Shorter turn time, Campaigns like Road to Independence)
ORGANIZATION (Historical Battles, Campaigns)
MULTI-PLAYER
First, the VISUALS. NTW is vastly upgraded over ETW in terms of visuals. There are now more soldier types per unit, some sporting brown or blonde hair, others with muttonchops or none. When you adjust the settings to the maximum, yes, there really are 64 face models as Creative Assembly boasts. Each engagement is a thing of beauty, with brightly besmocked soldiers, shakos and tri-corner hats, bayonets glistening in the air. Revolutionary Infantry soldiers march into battle barefoot! Napoleon's Old Guard Grenadiers look particularly resplendent in the new game engine. With white tunics, bear-skin caps with red plumes, and imposing figures, the Old Guard is brought to life and every bit as accurate as the history books. Heck, you can even make out the individual threads on the red epaulettes of the Guard.
Cannon shells leave explosions bursting in the air, and cannon-balls leave deep furrows in the ground. The camera view rocks from nearby blasts. A few new unit animations have been added, including a horse dragging a dead rider away, foot caught in the stirrup. Battles are amazing, to say the least. Now, muskets fire with greater flash and smoke. The Campaign map has also been upgraded, showing greater detail. There are also a plethora of short cinematic clips, which help to cement the 19th century feel as well as teach you a little Napoleonic history. Naval battles have also been improved, with clouds in the sky, and sun glinting off the ocean. The battle interface bar is sleeker, and the battle control menu from ETW has been replaced with a translucent menu. Soldier portraits are larger, and more intricate. Battle landscapes feature environmental effects which in turn have an effect on unit statistics. Battles feel faster and more magnificent. Units upgrade their veterancy in real-time as well, so you often survive a hard-fought battle with elite units.
Next, the GAMEPLAY. The biggest overhaul is to the Single-Player Campaign. It builds on ETW's "Road to Independence", featuring three linear campaigns which closely follow periods in the Napoleonic Era, from his early years with the Republican armies in Italy/Austria, to the forays into Egypt, and then the European theater. I think this type of linear storyline makes sense, given the focus on Napoleon's life. Additionally, the tutorials are more detailed, with three tutorials (land, naval, campaign) also illustrating early events in Napoleon's life on Corsica, and his travel to mainland France and subsequent rise to success. One huge change on the Campaign map which I really appreciate is the ability to speed up unit marching, which used to drag the single player turn time. Turn time is now two weeks rather than ETW's six months. Additionally, the campaign maps themselves are much more focused. Weather now impacts your strategic planning, so march your armies carefully! Troops must be supported by supply lines, and even the grandest of armies can be crippled by desertion and sickness. Rakes have been replaced by spies (good decision!) and greater flexibility is given to gentlemen. Spies have the ability to build up spy networks as well, if enough time is spent in an enemy city. When capturing a city, occupying forces finally have the option to either loot and kill the inhabitants or peacefully occupy. This option was sorely missed in ETW, even though it was present in the Rome and Medieval series.
In naval battles, ships now have the ability to make repairs at sea, and further health bars on added to show the hull strength on left and right sides of the ship. Naval battles with large numbers of ships were already hard enough for me to manage in ETW, so while the new health bars are a nice touch, I probably won't be able to monitor them unless engaged in one-on-one combat. For land combat, units' morale is shown in real-time with a morale meter by each unit, and generals may rally or inspire select units. Each general is based on a historical figure (another nice touch), and are irreplaceable, so conserve them carefully. Generals level up, but their veteran experience gives them a nice touch in NTW. Higher ranked generals can deploy their men after lower ranked generals have already deployed, thus increasing your tactical superiority. This presents a tremendous tactical edge; during one memorable battle against the computer AI, I was able to place my Grand Batterie of artillerie a pied and completely enfilade his entire left flank, crushing the infantry and routing them before contact. Depleted units also automatically replenish when in friendly territory.
Lastly, on the battlefield, there are additional inset video screens that bring your attention to critical news flashes, like when your general is in danger of being killed, or when a particular unit is in danger of routing. I could've done without the inset screen; it sounds helpful in principle, but in reality, the inset screen is too small and too low-resolution to discern anything useful.
Next, we have ORGANIZATION. As previously mentioned, NTW builds on the Road to Independence Campaign featured in ETW. NTW also has a greater number of historical battles, which I thought ETW was severely deficient in. To add some excitement (or consternation), the historical battles must be unlocked one by one, and some major battles are featured, such as Borodino, Austerlitz, and of course, Waterloo. I would've liked to see some additional major battles, such as the Peninsular confrontations, the giant bloody square at Wagram or Napoleon's return to brilliance with the Six Days Campaign in 1814, which featured tactically brilliant demonstrations with his Old Guard. Or event Murat's enormous 10,000 strong cavalry charge against the Russian center at Eylau, or General Senarmont's brilliant use of case-shot against the Russians at Friedland? Alas, we will have to wait for a fan-made mod to relive those battles, I'm afraid. The Grand Campaign aka Campaigns of the Coalition allows play as one of France's enemies; Great Britain, Austria, Prussia, and Russia. However, the campaigns end around 1813; why not 1815 with the surrender and capture of Paris following Napoleon's abdication and permanent exile to St. Helena?
Lastly, the MULTIPLAYER has been heavily hyped. Since I was never interested in multiplayer for ETW, the same is true for NTW, and I'll just briefly mention some of the new additions, some of which are quite significant. Besides the usual Steam achievements and hyped uniform editor, friends can drop into campaign battles in the single player campaign! Some online review sites have said that the new multiplayer feature is the icing on the cake, but I'll let you find out for yourself.
In summary, here are the pros and cons:
PROS:
-Vastly upgraded graphics
-Gorgeous battles
-Improved interface and playability
-Napoleonic theme
-Multi-player (if you're into that)
-Stable build, no crashes
-Shorter load times
CONS:
-Need to shell out more cash
-No fife/marching music?
-No additional unit formations, e.g. mixed order formation?
-Sieges are best auto-resolved
-Minor AI Quirks
-Cannons shooting into the backs of own troops, !$#@%
Just a brief note about the cons; I noticed they added a fife playing soldier to each infantry unit, however, he doesn't seem to play any particularly famous historical tune. I used to play a...Read more›

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1/16/2012

Supreme Commander 2 Review

Supreme Commander 2
Average Reviews:

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WARNING: It has come to my attention that there is an organized campaign to manipulate the review scores for this game, with posters on the official forums attempting to recruit others to create multiple accounts and write 5 star reviews. Obviously it hasn't been very effective, but be aware that the review scores have been slightly increased by this shilling. I highly encourage you to download the demo and find out the truth.
Supreme Commander 2 is the latest game in a disturbing trend gripping the gaming industry: more and more developers simply have no regard at all for the fans who put them on the map. If you enjoyed Supreme Commander and Forged Alliance for everything that made them unique, DO NOT BUY THIS GAME. It is complete and utter rubbish, in essence a parody of the masterful original. The game has been dumbed down to be almost unrecognizable, although some of the good elements like extreme map zooming and a good unit patrol interface remain. Those who prefer more micro-heavy games like Command and Conquer may still get some enjoyment out of it, but if you want a small scale RTS there are many of them better than Supreme Commander 2.
The problems start with Tiers. In Supreme Commander 1, there were three tiers of units, plus experimental units. The first tier units were like little ants, useful for little other than early game harassment but incapable of dealing any real damage. Second tier units were capable fighters, and third tier units were pretty powerful. By the end of the game, you could have hundreds upon hundreds of units out, yet it was still possible for a single experimental unit to slice through your entire army and kill your commander. It was thrilling to devote your entire economy for a protracted period of time just to get that experimental out, and you would cheer for it as it completely shifted the battle. Supreme Commander 2 throws all of that away. The units now fall roughly along the lines of the dozens of C&C style RTS games, with experimental units being roughly as powerful as Mammoth Tanks. I saw an experimental unit get taken down by five gunships. FIVE. Now there is no longer any strategy in deciding what to build. Whereas before, you would need to make hard choices about whether to devote significant resources to tech up and devote a large portion of your economy to build single units or structures, now you can pump out experimental units in under 5 minutes from the start of a game. In other words, Supreme Commander 2 is now just your standard RTS, but with units far more generic than most. The macro has been scaled back dramatically, yet most units are still one-dimensional so there is little need for micromanagement since you won't affect the outcome of a skirmish.
As for resources, the great system where you used mass to build things and power to, well, power them is gone. Structures and units no longer use up power by being in play. Instead, power is just like mass. When you build something, power is deducted from your cache and that's it. In other words, you can build shield generators and artillery all over the place with no consequence since it costs nothing to support them. This means even more incentive to turtle since a surgical strike on any one area of your base isn't going to damage anything you can't easily replace. In Supreme Commander 1, it was at least a possibility that your generators would be taken out, rendering you defenseless as the shields and turrets shut down. To make matters worse, the old system where resources were deducted as units and structures were built is GONE. Now resources are deducted immediately when you queue up unit production or structures, which means you can no longer queue up a massive base and then let an engineer do his thing. This was one of the two or three most important aspects of Supreme Commander and it is completely ruined.
Now there is a third resource: research. Points are produced by buildings and can be spent in one of five overly convoluted tech trees. This is a terrible system that replaces the tiers from Supreme Commander. Unlocking the best units is too easy, and the pace of the game is killed by having to constantly open up the tech menu to unlock things. It also discourages adapting your tactics to the situation because there are so many minor upgrades that you'll need to choose between specializing in ground, air,or naval units since it will take a very long match to power up all three. It was just flat out stupid to have a menu-based system instead of tying upgrades to buildings. Some games like Battle for Middle Earth make it work because they don't have as many upgrades and don't require constantly accessing the menu, but it doesn't work here.
Normally a sequel is supposed to be bigger, badder, and better in every way. Supreme Commander 2 takes a step back in almost every aspect. The graphics are scaled back. There are far less unit types and the unit cap is far lower. The maps are much smaller. They aren't small just in comparison to the original, they're actually some of the smallest maps I've seen in a RTS. The campaign is very short, with 18 missions that take around 10-30 minutes each. Normally a RTS with such a low mission number will at least have 1-2 hour missions. And as for the much vaunted "story" and "cinematic experience" that was supposedly added? It's terrible. The CG is just video of the normal in-game assets, so it actually looks worse than the gameplay if you have a decent computer. The characters are insufferable, the dialogue terrible, and the story paper thin. The only positive thing I can say is that the art design of the maps is improved.
There is very little to recommend Supreme Commander 2. If you like the original, you're better off playing that, and if you didn't, there are many better RTS to spend your time and money on. To add insult to injury though, once you own this terrible game, you OWN it. That's right, Steam is required for this game, and it will be tied to your account forever. I look at this as a shrewd and cynical move by a developer that knows the market would otherwise be flooded with used copies because most who buy this game will not want to keep it.
-------
Addendum: If I could revise my score down to 0 stars after what I've seen of the online play after writing the original review, I would. Matches end one of two ways almost every time. In a 2 v 2 or larger match, multiple players will rush with their commanders at the start and kill one of the enemy commanders 2 on 1. Then repeat with the other players. Total match time is around 5 minutes. Otherwise, the match will end in a swarm of gunships due to the weak anti air options. There is no reason to build anything else because there aren't any units or structures in the game that, for the same resource cost, can kill a swarm of gunships faster than they can kill a commander. Also, to clarify something I said earlier, in SINGLE player it is very easy to unlock the best experimental units and pump them out in mass quantities. In online play however, they barely play any role at all. Anyone who tries to build them will probably lose because they are not as effective as normal units, dollar for dollar. There is no point in trying different strategies. Online play is ruled by basic units and whoever has the bigger blob of them wins.

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Set 25 years after the events of the original game, Supreme Commander 2 begins with the assassination of the newly elected president of the Colonial Defense Coalition. The CDC members - the United Earth Federation, the Order of the Illuminate, and the Cybran Nation - deny involvement, blame each other, and a galactic war ensues!Experience brutal battles on a massive scale! Players will wage war by creating enormous customizable armies and experimental war machines that can change the balance of power at any given moment. Take the role of one of the three enigmatic commanders, each representing a unique faction with a rich story that brings a new level of emotional connection to the RTS genre, or fight the battle online. Where do your loyalties lie?

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