Showing posts with label wh40k. Show all posts
Showing posts with label wh40k. Show all posts

2/22/2012

Warhammer 40,000 Dawn of War II Review

Warhammer 40,000 Dawn of War II
Average Reviews:

(More customer reviews)
The game is fun, but it had the potential to be amazing, and fell short. Originally I said to wait before buying, but the bugs have been ironed out, and now it's a good time, specially at the discounted prices.
Things to know:
- Requires Games For Windows Live (GFWL) account
- Steam installation and account required
- No base building (departs from traditional RTS)
=== SUMMARY ===
I just realized the review has gotten pretty long as I've added other information, so I wanted to write something for those people who want a quick overview:
If you don't mind few units, Steam, Games For Windows Live and lack of base building, you will enjoy the game a lot. The loot/items, unique characters, combat right from the start, persistent troops throughout the single player campaign, and an engaging and different 4 races make this game a great departure from traditional RTS. All wrapped up with great graphics, sound and animation to boot. The single player campaign does become very very repetitive after mission 30 or so. (there are probably 80 plus missions - I'm on 75 and counting)=== THE BAD STUFF ===
- Steam (more details below)
- You need to be connected to the internet to play the single player campaign.
- You need to be logged in to Windows Live to play the game... ugh...
- [[EDIT February 27: While the game crashed quite a bit when I first got it, it has been very stable with the last 2 patches, improving things dramatically. I only have 1 BSOD right after a February 23 major patch. So it looks like the crashing issues have been ironed out. But it was a serious issue at first]]
- Single player campaign ONLY for marines... This is just plainly a bad decision. There are 4 fun and distinct races, with multiple heroes each, and they just do 1 (albeit quite long) campaign with only 1 faction, involving just 1 hero. Very disappointed. I hope they add more campaigns for cheap, like 9.99 for a long campaign for the Eldar or Tyranids.
- Can't restart a mission. Got distracted and lost your units? Too bad, you can't restart it to get that reward you wanted. The game goes on even if you fail, which means you have to always be careful of what you're doing.
- [[Edit: My wireless internet connection dropped while I was playing, and the game didn't stopped, just a little pop-up came up for a second letting me know the connection to GFWL was dropped - this is just a sigh of relief, as I didn't really know what would happen]]
== Steam (why I don't like it) ==
1. No resale value. Period. The software is attached to your steam account upon installation, and you cannot transfer the software or your steam account per the agreement you need to accept. (Kills the second game market - also a word of warning: Do not buy this game used - if someone is selling you one, it either won't work, or it's somehow a cracked version.)
2. You have to log in to Steam to play the game. (offline mode is there but pointless for the game, since you need to log in to windows live anyhow, still needs to run steam though, even in offline mode).
3. SLOW. Opening a game takes forever, since it first has to load up steam, then it needs to connect to steam online, then it starts launching the game. (At least 5 times as long as non-steam games.)
4. You can't play your games if the server is busy (unless you do the walk around every boot up to set it to offline mode). This was a most unpleasant surprise, I did not know Steam would actually go that far, and honestly I cannot think of a worse thing, not even DRM is that annoying. I click on my game, then after about 30 seconds trying to connect to steam, it just tells you something like: "Our servers are busy, try again later"... I could go on and on about how dumb this decision is, but I digress. How hard can it be for them to do implement the logic: "If server is busy, launch the game in offline mode". Note, this wasn't for a minute, I couldn't play it for about half an hour of trying to connect to their servers. Also, if there is a patch, you cannot run your game. My internet connection is not blazing fast so a 150MB patch also leaves you without playing until that's done.... This is unacceptable, period. It is a single player game installed in my local computer, I don't want your server to tell me when I can play it or not.
Note: Steam is not securom or a rootkit or malware like some reviewers are suggesting. It's just an extra software layer, some people love it (you can buy games online, it keeps track of your friends, so you can see who is online and play with them, etc. So there is stuff to like about Steam.
=== THE GOOD STUFF ===
- Co-op single player campaign. You can progress through the campaign online with a friend.
- Graphics are really good, animation is great.
- Loot. (there are white, green and purple 'drops' to powerup the crews from the campaign. So you can customize your characters with new weapons.
- Leveling. You level up both in the single player and the multiplayer games. In the campaign you even get to enhance your stats by spreading those points around. In multiplayer it just increases your attributes, making a veteran squad much more powerful than a new one.
- Tactics are all about combat. (Even though I like base building, it was nice to depart from it - more info below).
- Smaller number of units - (you cannot just outnumber your opponent to victory, you need to plan and use your units accordingly)
- 3 levels of cover (standing behind rocks makes you harder to hit/damage at a maximum level, while standing behind say, a fence gives you only a medium level of cover protection.
- Destructible environment
- The 4 races play very differently, making the game more unique.
- Even though I am disappointed the campaign is only for the Marines, I have to commend the developers, because it's actually a long campaign. I haven't finished it yet, and played through at least 35 missions, if not more. Granted you have the option of finishing it sooner, but I am doing all the optional missions too.
=== NO BASE BUILDING ===
Since these 3 items are new for RTS games, I wanted to expand on Relic's implementation as far as the single player campaign goes:
- I have come to really, really enjoy not having a base. It works superbly along with the small number of units. In typical RTS I found myself building a well defended base, while "teching" so I could unload lots of powerful units and overwhelm the enemy. So basically, it took a while to complete a mission, and most of the time was spent building defenses and teching up, while the actual battle took very little, since the enemy was outmatched. In this game, you start fighting right away.
=== SMALL NUMBER OF UNITS ===
Most of the time you control 4 squads (in single player, multiplayer is 100 units per race, which depending on the unit type can be 12-15 squads)
What I like about it:
- You learn to care more about your units. (you cannot afford to lose squads in an important battle) You get to experience each squad's personality through their leader, and they are always with you - they are with you through the entire campaign.
- War tactics become most important. Using cover wisely, using the special items wisely (like a grenade to quickly clear units inside a structure)
- And what I like the most: I know my squads 1 - 4 hot keyed, so I can call upon each squad when I need them. I am not managing 100 units where I just select all and click attack - in order to be successful, you need to plan out your attack, heal your quads when needed, and basically be able to quickly call upon any squad when the need arises. (My sniper squad is being attacked by stronger melee units, I need to quickly hit the hot key of my jump squad to jump there and save them)
=== LEVELING ===
Commenting only on the single player campaign.
Do I want my hero to be melee based, or do I want him to be a range damage type? (through the levels and experience points you can choose a path). Do I want my all purpose squad to be stronger in melee? Or do I want to make it into a range squad? Do I want my sniper team for this mission, or should I go with my melee team?
=== BOSS FIGHTS ===
They are fun, and a lot of them really hard. They can quickly wipe out your squad if you are not careful. They drop powerful items some times, which you can then use to bolster your squad. I think they did this very well, since bosses have special abilities, all the boss fights (so far) have been different from each other.
=== LOOT ===
I like having to make decisions as to how to equip the squad, which squad should get which powerups, which armor is better suited for x, y or z. However, it also suffers the same problems of most loot systems:
- An item will drop that I can't use for 2 more levels (which could take about 4 missions to do at the latter stages).
- Right now I have 6 extra pretty good armor drops level 6-9 green drops (sit unused, or switched in for some missions). While my commander has a level 0 gun, and a level 4 sword (there just haven't been good weapon drops for me). My supression squad meanwhile has like 4-5 great guns to choose from. Basically, it is what it is with random drops. I just wish my hero had better weapons at this point, my sniper team is also pretty weak in the weapons department, as is my all-purpose squad.
- The reward items for completing missions stink at first (white items, and the random drops from the mission are better). In the latter stages the reward items become very powerful. On a side note, a lot of blue drops seem worse than green drops...
- One annoyance is changing the...Read more›

Click Here to see more reviews about: Warhammer 40,000 Dawn of War II

Warhammer 40,000: Dawn of War II transports players into Games Workshop's vast Warhammer 40,000 universe, where an intergalactic war between ancient races has raged on for countless millennia. Featuring vicious front-line combat, destructible environments, a fully cooperative multiplayer mode, four unique playable races and an epic single-player campaign, Warhammer 40,000: Dawn of War II delivers the ultimate sci-fi fantasy Real-Time Strategy (RTS) experience.
The Story Continues It is the distant future and the Imperium of Man has spread across the entire galaxy. But our days of expansion are long past. Once, when the Emperor of Man led us in battle, we were unstoppable, but no longer. The Emperor has withdrawn to Earth to rule from his Golden Throne, leaving us to fight a thousand wars of attrition in his name where our defenders die by the billions. We have little hope for support from Earth and we are losing the battle for human survival. Our only chance lies with the Space Marines, genetically modified warriors of superhuman ability and the pinnacle of human potential. But the Space Marines are few, the galaxy is large and our enemies are countless. The situation is most dire in Sub-Sector Aurelia. It is from this cluster of worlds on the very edge of the Imperium that came the Blood Ravens, a chapter of the Emperor's own Space Marines. Now savage aliens seek to overrun the sector, and break the Blood Ravens once and for all. Captain Davian Thule and a handful of Space Marines lead the raw recruits defending these worlds. Yet, another Space Marine prepares to join this desperate battle, a newly promoted Commander, ready to lead in our darkest hour. You are this Space Marine.

Playable Factions

Key Game Features:

Simplified Entry Point - Whether you're new to the genre or a seasoned veteran, Dawn of War II gets you into the action quickly and easily. Learn the game at your own pace and get ready to save the galaxy.
Brutal Frontline Action & Tactics - Get straight into the action and experience intense melee & devastating ranged combat. Use vicious melee sync-kills to obliterate your enemies. Outsmart your opponents - using dynamic and destructible environments to suppress, flank and destroy your foes.
Epic Single Player Campaign - Command an elite strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Persistent Long-Term Goals - Customize your Space Marines with persistent leveling and unlockable special abilities. Equip them with the hundreds of unique weapons and items you earn through mission rewards and battlefield drops.
Co-Op Multiplayer - Play through the entire single player campaign co-operatively with a friend, at any point in the game, anytime.
Next Generation RTS Engine - Utilizing Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics & special effects.
Gameplay Dawn of War II is split between campaign-based gameplay playable as a Space Marine, supporting singleplayer and co-op action, and skirmish gameplay in which players can play as any of the four playable factions in singleplayer or multiplayer battles. In the case of these multiplayer conflicts, gameplay and matchmaking is supported via the Games for Windows LIVE gaming service. In addition, unlike previous Dawn of War games or expansions, Dawn of War II features an increased and more realistic acknowledgment of the importance of cover. To that end players will notice that some environments in-game are now fully or partly destructible by certain units in their arsenal, adding to the battlefield carnage and the need for players to plan their strategy and choose their playable units and battlefields wisely.


System Requirements:



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1/26/2012

Warhammer 40,000: Dawn of War II - Chaos Rising Review

Warhammer 40,000: Dawn of War II - Chaos Rising
Average Reviews:

(More customer reviews)
One caveat first. This is a Windows Live/Steam game, so if you have objections to either of those things then stear clear. That said, I'm going to provide a brief review of the game with scoring not weighted by those factors.
I have a fairly uncommon perspective on this game, I imagine, which is that I played it before I played the original (which I just completed last night), so I can rate it both as a stand alone experience untainted by preconceptions, and as a continuation of the original.
As a stand alone experience I found the game to be quite addictive and fun. The first level is designed as something of a tutorial to the game's basic mechanics. You're introduced to various ideas like explosives, the cover system, bunkers, the strengths and weaknesses of the different squad types, etc. Not having read the manual I found myself scratching my head at a few things but if you click the little quick tip icons on the left side of the screen and pay attention you can figure out most of the game's major mechanics fairly quickly. I was able to beat the first level of the game at the medium difficulty setting on my first try. Don't forget to use the "x" button frequently to retreat your squads that have lost members. This way you can replenish them to full strength and bring them back into the fray without any of your squad leaders requiring revival. This works especially well during boss battles. Since the bosses don't heal you can chip away at them and win by sheer persistence. Once you learn the mechanics you are fairly quickly thrust into the thick of things and the game ceases to coddle you.
Your squads carry through from one mission to the next, gaining levels and experience much like an RPG. You can and will upgrade their equipment multiple times. Though individual members of each squad can die (and easily be replaced at any control point), the squad leaders persist and stay with you for the whole game. You'll have to play through a few missions before you find Captain Thule, or unlock your Terminator armor, though.
You lose stars on your mission rating for each squad leader that becomes incapacitated during the mission (whether you revive them during that mission or not). I find this mechanic works well. You can plow through most missions by attrition, even if you have to revive your squad leaders multiple times, but to earn the highest rating (and the most experience), you'll need to be smarter and more methodical. It can be quite a challenge to get a 5 star rating in all three categories (number of enemies killed, squads that didn't become incapacitated, and speed with which you complete the mission).
There are a few changes to the game as compared to its predecessor, but nothing major (with the exception of the corruption system). Mostly, you just don't have to worry about defending your foundries and such any more. You'll probably also appreciate the new abilities you can unlock. Some of them are truly amazing such as converting signum use to energy. Talk about blasting the enemy to smithereens! Good stuff. I particularly enjoyed the section of the game where you get to explore an ancient space hulk. I had flashbacks to the board game. Also, at a certain point you unlock a new unit type, the Terminator Librarian. This guy is extremely versatile and effective if specced out right. Controllable mini "black holes"? Yes, please. The game includes an additional enemy type, chaos marines, which are pretty evil and fun to blow up. I'm sure there's some change to the tactics required to defeat them, but I found that they died pretty "hand"ily to Davian Thule's massive Dreadnought claws. Long live Captain Thule! Additionally, there's a corruption system whereby you can let your team become more and more evil, thus unlocking the ability to use special "corrupted" weapons and armor, which are fairly univerally better than the uncorrupted stuff. I didn't try it this way yet, so I don't know exactly how it would change the story, but intend to do this on my 2nd play through.In summary, if you liked the original, you'll like this. I can't imagine why you wouldn't. If you haven't played any DoW II but you like tactical style RTS games with no base building (much like World in Conflict) then you should definitely give this one a try.

Click Here to see more reviews about: Warhammer 40,000: Dawn of War II - Chaos Rising

Story Your Blood Raven Space Marines have saved the sector, but can they save themselves? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. New Missions, Units, Multiplayer Race and Corruption Mechanic Dawn of War II struck a new chord in the RTS genre with its focuson specific unit based strategy with limited reinforcement options andlimited RPG elements, as opposed to the generally repetitive RTS tacticof resource gathering-base building-and swarming maneuvers. The ChaosRising expansion to the franchise follows suit with 15 new singleplayer missions centered on the players' strategic choice of units; uppingthe ante further by including new units for each of the returning in-gameraces and even introducing a new race, the traitorous Chaos Space Marines,who are a playable faction in online multiplayer action. In addition,players must navigate a new corruption mechanic built into in single playercampaign, which consists of access to new and dangerous destructive powers.Designed to allow for variation in completing mission objectives, thesepowers also carry the possibility of drawing units closer to the influenceof Chaos, which affects both the mission possibilities as the game progressesand the overall outcome of the game. Key Game Features
New Single Player Missions – Continue your fight against the enemies of the Emperor and use your squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
New Multiplayer Faction – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners.
New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

System Requirements

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