Showing posts with label games for windows live. Show all posts
Showing posts with label games for windows live. Show all posts

3/13/2012

Viva Piñata Review

Viva Piñata
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The most oft-repeated phrase in any review for "Viva Pinata" is that it's "not just for kids." This is not without good reason. While the packaging and overall feel of the game is as bright and shiny as a candied marble and is specifically designed to draw kids in, the gameply is consistently entertaining and is challenging enough to daunt any experienced adult gamer...
I'd even go so far as to say that this is one of the most original and interesting games to come along in years. It's rare that I become so engrossed in what's going on in a given game that hours pass, seemingly, with speed of a blink of an eye- but such has been the case, since I installed Viva Pinata.
Now- a word of caution: I'm running the game on a dual 3.1 GHZ system with a Radeon 512 MB 3d accellerator, and the game automatically put my graphic preferences at the lowest level, when I started it up. I manually changed things to medium, which resulted in a very pleasing improvement in graphics. However, my system now routinely ratchets up to overdrive, during play. One can only assume that you need a pretty hot system to view the game in its full glory. That having been said, the game plays smoothly as silk, and lacks the lags during autosave that have been a bane to Xbox gamers.
In closing, I heartily reccommend VP. To those gamers who reject this game because of the "cute factor," I can only say:
It must suck to be you...

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1/26/2012

Warhammer 40,000: Dawn of War II - Chaos Rising Review

Warhammer 40,000: Dawn of War II - Chaos Rising
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One caveat first. This is a Windows Live/Steam game, so if you have objections to either of those things then stear clear. That said, I'm going to provide a brief review of the game with scoring not weighted by those factors.
I have a fairly uncommon perspective on this game, I imagine, which is that I played it before I played the original (which I just completed last night), so I can rate it both as a stand alone experience untainted by preconceptions, and as a continuation of the original.
As a stand alone experience I found the game to be quite addictive and fun. The first level is designed as something of a tutorial to the game's basic mechanics. You're introduced to various ideas like explosives, the cover system, bunkers, the strengths and weaknesses of the different squad types, etc. Not having read the manual I found myself scratching my head at a few things but if you click the little quick tip icons on the left side of the screen and pay attention you can figure out most of the game's major mechanics fairly quickly. I was able to beat the first level of the game at the medium difficulty setting on my first try. Don't forget to use the "x" button frequently to retreat your squads that have lost members. This way you can replenish them to full strength and bring them back into the fray without any of your squad leaders requiring revival. This works especially well during boss battles. Since the bosses don't heal you can chip away at them and win by sheer persistence. Once you learn the mechanics you are fairly quickly thrust into the thick of things and the game ceases to coddle you.
Your squads carry through from one mission to the next, gaining levels and experience much like an RPG. You can and will upgrade their equipment multiple times. Though individual members of each squad can die (and easily be replaced at any control point), the squad leaders persist and stay with you for the whole game. You'll have to play through a few missions before you find Captain Thule, or unlock your Terminator armor, though.
You lose stars on your mission rating for each squad leader that becomes incapacitated during the mission (whether you revive them during that mission or not). I find this mechanic works well. You can plow through most missions by attrition, even if you have to revive your squad leaders multiple times, but to earn the highest rating (and the most experience), you'll need to be smarter and more methodical. It can be quite a challenge to get a 5 star rating in all three categories (number of enemies killed, squads that didn't become incapacitated, and speed with which you complete the mission).
There are a few changes to the game as compared to its predecessor, but nothing major (with the exception of the corruption system). Mostly, you just don't have to worry about defending your foundries and such any more. You'll probably also appreciate the new abilities you can unlock. Some of them are truly amazing such as converting signum use to energy. Talk about blasting the enemy to smithereens! Good stuff. I particularly enjoyed the section of the game where you get to explore an ancient space hulk. I had flashbacks to the board game. Also, at a certain point you unlock a new unit type, the Terminator Librarian. This guy is extremely versatile and effective if specced out right. Controllable mini "black holes"? Yes, please. The game includes an additional enemy type, chaos marines, which are pretty evil and fun to blow up. I'm sure there's some change to the tactics required to defeat them, but I found that they died pretty "hand"ily to Davian Thule's massive Dreadnought claws. Long live Captain Thule! Additionally, there's a corruption system whereby you can let your team become more and more evil, thus unlocking the ability to use special "corrupted" weapons and armor, which are fairly univerally better than the uncorrupted stuff. I didn't try it this way yet, so I don't know exactly how it would change the story, but intend to do this on my 2nd play through.In summary, if you liked the original, you'll like this. I can't imagine why you wouldn't. If you haven't played any DoW II but you like tactical style RTS games with no base building (much like World in Conflict) then you should definitely give this one a try.

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Story Your Blood Raven Space Marines have saved the sector, but can they save themselves? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. New Missions, Units, Multiplayer Race and Corruption Mechanic Dawn of War II struck a new chord in the RTS genre with its focuson specific unit based strategy with limited reinforcement options andlimited RPG elements, as opposed to the generally repetitive RTS tacticof resource gathering-base building-and swarming maneuvers. The ChaosRising expansion to the franchise follows suit with 15 new singleplayer missions centered on the players' strategic choice of units; uppingthe ante further by including new units for each of the returning in-gameraces and even introducing a new race, the traitorous Chaos Space Marines,who are a playable faction in online multiplayer action. In addition,players must navigate a new corruption mechanic built into in single playercampaign, which consists of access to new and dangerous destructive powers.Designed to allow for variation in completing mission objectives, thesepowers also carry the possibility of drawing units closer to the influenceof Chaos, which affects both the mission possibilities as the game progressesand the overall outcome of the game. Key Game Features
New Single Player Missions – Continue your fight against the enemies of the Emperor and use your squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
New Multiplayer Faction – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines in multiplayer battles against both Chaos Rising and Dawn of War II owners.
New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

System Requirements

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12/29/2011

Red Faction Guerrilla Review

Red Faction Guerrilla
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The game runs excellent on my pc (Q6600, 9800GT, 6Gb RAM, Vista x64), and I have not encountered any major bugs. Sometimes the destruction effects can be a bit awkward, like when a huge building is being held up by one little pillar, but that doesn't happen too often. I turned off AO because I really couldn't see a difference in image quality and it was making me lose a few fps. The 5.1 sound thing doesn't bother me because I play with crappy headphones, so it didn't hurt my personal evaluation of the game. However, I believe it IS a problem that needs to be adressed by the developers.
The graphics, while good on a technical level, aren't very inspired. I feel like they wasted the Martian setting. It looks like Arizona with futuristic cars. They could've had more outlandish landscapes.
Other than the somewhat mediocre presentation (mediocre in terms of art direction, not technical design), I love the game. The protagonist is a likeable guy, and the story missions so far have provided nice variety. The destruction is not just a gimmick. It's extremely satisfying and never gets old. While the missions usually focus on destroying a structure, there are just so many way to do it. Also, other than the limits placed by the environment, there really is no set path anywhere. One mission asked me to track a marauder through some buildings. Instead following the winding rooms and hallways, I just smashed a straight path through with the hammer.
Overall I think it's an excellent purchase for the price, and hopefully the sound issues get patched up for those of you who want to enjoy it in 5.1.

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12/14/2011

Fable III Review

Fable III
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If you have played the Xbox 360 version, you may have noticed bugs, long load times, and framerate skipping. Annoying right? Well the PC version has fixed all of that and has even added upon the fable 3 experience, with all the DLC included right out of the box, a new "hardcore" mode, superior Mouse and Keyboard controls, and the stunning new Nvidia 3D functionality.
Pros:
-Majority of game bugs fixed with PC release
-Hardcore mode actually adds enjoyment to this game for the gamers who found the 360 release to be too easy.
-3D mode is very stunning
-Support a wide variety of Xbox 360 controllers
-New graphical details added exclusively for PC
-Achievements (if you care about those, I don't)
-Mouse and Keyboard works great
-No disk required to play after you install
-No securom
Cons:
-Still too easy (no real penalty for dying other than loss of guild points)
-Some minor GFWL interface issues (don't listen to the other reviews, game works fine and this isn't as big of an issue as they claim)
-Can't choose the expressions you want when interacting with other character like in Fable 2
-Crossplatform co-op is not included
-Possible gamesave corruption (I have heard others have this issue but I have beat the game and never had this problem. It should be fixed in a GFWL patch later on)
Final words: Don't listen to the negative reviews, if you have a gaming PC (or even a decent PC for that matter) and a Xbox 360 gaming console, buy this PC version. It's pretty much better in every way unless you have friends that only own the Xbox 360 version and even then this game is still enjoyable by yourself. (Note: I did not buy the DVD version, I bought Fable 3 on Steam.)

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MicrosoftFable 3 PC Win32 English 1 License DVD DVD Case

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