Showing posts with label classic. Show all posts
Showing posts with label classic. Show all posts

2/17/2012

Arcanum: of Steamworks & Magick Obscura Review

Arcanum: of Steamworks and Magick Obscura
Average Reviews:

(More customer reviews)
Arcanum is a game that appeals to a certain audience. If you like figuring out alternate solutions to problems, you may enjoy this game. Fans of the Fallout games will find a similarly well-thought-out setting and sense of humor. Fans of complex RPGs will be delighted by the depth and length of the game.
If you thought Diablo was a great RPG, well, don't bother with Arcanum. The only thing they have in common is that you have a character that grows over time. Diablo was a linear hack-and-slash adventure with clearly defined characters and simple mechanics. Arcanum has a non-linear path and complex character options. Furthermore, if you try to bash through every situation, you will have your head handed to you, especially at the beginning of the game.
Specific likes: The setting, that of a fantasy realm going through an industrial revolution (with some Steampunk-like technology thrown in), is fantastic. The character creation options are varied and give you a great deal of control. The plot is long and involved. Some of the voice acting is quite good, and the background music is very appropriate, if a little monotonous at times. The system for using technology is a lot of fun. Characters can literally take bits and pieces of things and assemble them into everything from hand grenades to healing salves.
Specific dislikes: The combat system has a few odd points. Grenades and such somehow never harm you or your party, so you can throw them with impunity at folks standing right next to you. Critical hits and misses are ludicrously common, with sometimes drastic results, such as self-inflicted damage, dropped or damaged weapons, scarring or even crippled limbs. It reminds me of the old D&D Wandering Damage table some pundit proposed, with entries like, "Cut yourself shaving, consult limb loss table."
Graphics are pretty bland. You can't really tell your party members from people on the street -- although the clothes they wear do make a difference in appearance, at least. The graphics seem to be at about the same level as X-COM: UFO Defense in terms of utility, although they are far more detailed in Arcanum than in that game.
The interface for interacting with party members can be pretty frustrating. You can tell them what to do and what to use, but they have minds of their own, and sometimes they aren't so bright. They will quite willingly run between a gun and a target, and they pick up anything that might be lying around, including stones, old shoes, and bits of fluff. Sometimes, this is useful, but you'll find yourself scanning their inventories on a regular basis.
Overall, if you are in the target audience mentioned above, you can expect a four or even five star rating for this game. If you are not, then three would probably be more acurate for the average gamer, and those addicted to different genres that require a fast mouse and a short attention span will probably rate it as a two or less.

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Arcanum is the first game to come from the development house Troika Games, LLC, started by former Fallout team members Tim Cain, Leonard Boyarsky, and Jason Anderson. This team takes the depth of gameplay and world-building in role-playing games to entirely new levels of realism and excitement.Arcanum creates a compelling new world where magic and technology coexist in an uneasy balance. As Arcanum opens, the mechanical age has only recently arrived in this ancient land where Humans, Elves, Dwarves, Orcs and other races have learned to survive in the new sprawling industrialized cities. But this radical shift from magic to technology has created a potentially explosive situation. As the townspeople and other thinkers begin mass production of light bulbs, batteries, eyeglasses and guns, the Mages grow leery. This tightly wound setting is the starting point from which the character must set out on his quest.Classless, point-based attribute system allows for limitless creativity in guiding your character's development.Complex stat system underlies every event taking place within Arcanum

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1/02/2012

Fallout Collection (Fallout, Fallout Tactics, Fallout A Post Nuclear RPG) Review

Fallout Collection (Fallout, Fallout Tactics, Fallout  A Post Nuclear RPG)
Average Reviews:

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The Fallout games have still not been replaced after ten years of RPGs. The extreme, even libertine freedom that defines the series has not since been captured in a videogame. One can literally go anywhere, fight with anything, and kill anyone within the setting of the game.
The original Fallout and Fallout are turn-based, top-down perspective role-playing games. Though they feel dated in some reguards (graphics, minimal voice-overs, dated AI), they still exhibit gameplay superior to more recent role-playing videogames (libertine freedom, moral choices, engaging dialogue, and a "sandbox" feel).
Fallout's "sandbox" feel is one of its greatest strengths. While most games will force the player to adhere to a certain rigid path, or force him/her to stay in one area until he/she advances in level, Fallout disreguards these limiters. Players can venture into the most dangerous and hostile areas as soon as they begin the game. In Fallout 2, for example, one can beat the game in under an hour if their character was properly oriented (and if they were so inclined).
Fortunatly, the massive worlds and the many ways to play the games will keep players holding their ultimate victory and exploring more of the game. The first two Fallout games have not yet been replaced. The freedoms granted in the Fallout games are comparable to Morrowind or Oblivion, but The Elder Scrolls games lack the complex dialogues and social engineering of the Fallout games. The worlds and the style of play are comparable to the Baldur's gate series, but Fallout has so much greater a sense of freedom than any Dungeons and Dragons videogame ever released. Fallout and Fallout two have not yet been replaced, and I doubt they ever will be.
Fallout Tactics is a tactical strategy game, and it fails to retain the strengths of the other games in the series. As a strategy game, the in-depth dialogue interactions and moral choices simply do not exist. Likewise, the immense feeling of freedom that defines the earlier Fallout games is non-existent in FO:Tactics, as the game progresses on a linear mission-to-mission basis.
Unlike the previous Fallout games, in Tactics the player -directly- controls a squad of up to six soldiers. The combat is either fought in the traditional, turn based Gurps system of the previous games, or in a newer pseudo-real-time mode. In the new system, "action points" recharge over time instead of after ending one's turn. While an interesting twist, controlling one's entire squad is far easier, and in the author's opinion, more fun in traditional turn-based combat.
Veterans will be pleased to know that the main changes to the game's ruleset are simply re-orienting combat towards real-time. All skills from the previous games remain, as well as most traits and perks. Nostalgia aside, the game is boring for the audience of the original games. While the setting and "ruleset", if you will, stay the same, the focus shifts from a "sandbox" to a monotonous "shoot-shoot-shoot" game. Tactics is only for hardcore fans of post-apocalyptic fiction, and only after they are bored of Fallout 1 and 2. There are much better games in the tactical strategy genre (see Jagged Alliance or X-Com).
This release/printing/issue of the Fallout series is very well executed. While the box art is mediocre at best, the single DVD contains Fallout 1, 2, and Tactics; a set that previously would have appeared on 5, that's f-i-v-e compact disks. The extras are wonderful. While I was at first, dissapointed to see a lack of a manual, I then realized that the DVD contains the wonderfully designed and written manuals of all three games in PDF format. The manuals contain some great background story, and even recipies! (see Fallout 2's appendix 8 for "Carrion Kabobs") The extras on the disk are rather nice, but nothing amazing. The concept art is entertaining, but nothing too insightful.I am extremely happy with my recent purchase of the Fallout Collection on DVD. I highly reccomend that any fan of post-apocalyptic fiction, role-playing videogames, "retro" gaming, and to any fan of the Fallout series should pick up this editition.
PS: This game is rated M! The current display of "T" is a mistake! Finally, this game is on a DVD, as the description states. Not a CD.

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