Showing posts with label sim. Show all posts
Showing posts with label sim. Show all posts

3/06/2012

Transport Giant Review

Transport Giant
Average Reviews:

(More customer reviews)
Transport Giant really has a good idea behind it. It is certainly more realistic than that of Chris Sawyer's Locomotion. but it isn't necessarily more fun. The game seriously lacks in terrain. The towns are excellent and grow realistically, but the terrain is lacking. As in: there is none. The only "variations" in terrain are images of cliffs that make track and road building impossible, but you can go around them. Anyone who has played a game like this knows that path and route finding is often severely limited by terrain, which makes the absence thereof in this game very noticeable.
Also, routing is very difficult. The trackbuilding elements all but require you to master routing of trains, and then they won't pick different platforms, which makes mainline services almost impossible, and the simplest of routes are complicated by the incompatibility of tracks to be manipulated like they can in Locomotion.
A huge plus is that passengers actually have destinations! What a novel idea! Just hope your new bus doesn't get stuck behind one of your old horse teams, because vehicles *will not* pass each other on a road.
It is a good game, but you'll probably get so aggravated trying to play it that it will probably sit on your shelf for some time before you attempt it again. At least, that's what happened to me. Solid game, poorly implemented.

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1/19/2012

Falcon 4.0: Allied Force Review

Falcon 4.0: Allied Force
Average Reviews:

(More customer reviews)
This game/sim is great fun. It has a truly dynamic campaign, which means that your actions do impact the outcome. There isn't another game out there where there is so much going on "in the background" that, aside from playing the game, you can see and use to impact on how you play the game.
I'm no kid, so I don't have time to learn many complex features or learn how to do it on a real F-16. So, while you can have all of the true to life features/requirements of the real jet if you want, you can also scale those down to simplified avionics, etc. There are about 30 training missions with specific instructions on completing them, which cover the major aspects of handling the jet.
As for documentation, if you do want to do all of the "realism" options, you can get plenty of reading material as there is a 716 page .pdf manual).
I would recommend this highly.

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