Showing posts with label adventure games. Show all posts
Showing posts with label adventure games. Show all posts

3/27/2012

Myst Trilogy (Myst Masterpiece, Riven, Myst III - Exile) Review

Myst Trilogy (Myst Masterpiece, Riven, Myst III - Exile)
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Like a complete nincompoop, I bought this thing without visiting UBI Soft's website first. DO NOT try to run Myst Masterpiece Edition on a Windows XP machine. It will make things very unstable. At least, it did for me. Fortunately, I was able to reboot using the last known good configuration, then uninstalled the miscreant software and performed a System Restore. My machine appears to be fine now.
A visit to the FAQ page on UBI Soft's support site informed me that they do not support Windows 2000 or XP for their "classic" games, nor do they have plans to do so. So why are they selling a brand new boxed set of the most popular game trilogy in the history of the world without a warning? When they say "For Windows 95 or 98", they mean ONLY Windows 95 or 98. They didn't even mention Millennium Edition, that I could see!
Practically all new computers sold in the past six months have come with Windows XP, so I'm guessing there are going to be lots of very unhappy campers, if my experience is any guide.
Need I say more?

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With more than 10 million copies sold throughout the world, the Myst series has become the benchmark for all adventures to come. Now, for the first time, the three volumes of this mythic saga are assembled in one astounding collection. Gather your cunning and summon your imagination--for every enigma you unravel binds you closer to the unforgettable realm of Myst. Myst Trilogy includes Myst Masterpiece, Riven, and Myst III: Exile.
Myst Trilogy includes: Myst Masterpiece The remastered version of Myst. In this acclaimed first adventure, embark on an intrepid journey into a strange world and its mysteries--a world wracked by intrigue, betrayal, and inexplicable distortions of time and space. Join Atrus as you discover the secrets of the D'ni civilization, where books are portals into other worlds, and lessons of the past shape your future. Riven: The Sequel to Myst Riven plunges you deeper into a world cursed by bewildering rifts in time. Every shadow hides a secret, and appearances are never what they seem. Atrus needs you once again; help him free his wife, Catherine, and untangle the daunting mysteries of Riven. Myst III: Exile A decade has transpired since Riven. Now Atrus and Catherine's efforts to rebuild the D'ni civilization are jeopardized by a new enemy. Saavedro, bent on avenging his ruined existence, has emerged from exile to claim vengeance upon Atrus's two sons.

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3/20/2012

Grim Fandango (Jewel Case) Review

Grim Fandango (Jewel Case)
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I was very dubious when I started playing Grim Fandango. An adventure game with polygons? And the SCUMM menu interface system that was in every single past Lucasarts adventure game was gone? But I gave it a try. Thank goodness I did.
Grim Fandango is a story about Manny Calavera, a travel agent for the souls of the dead. He sells packages to the departed for their four year journey to their just rewards, and if he sells enough he can earn enough to make his own trip someday.
Imagine the theme of Casablanca with some mexican folklore and Mayan art thrown in for fun. Add big orange demons, hot rods, killer beavers, cat races, and the grim reaper and you have Grim Fandango.
The story is supurb and the voice acting was top notch. It's very difficult to do a dramatic yet humorous story, but somehow this game pulls it off. Grim Fandango could yank me to the brink of tears one moment and cause me to almost bust a gut another.
The things that make a good adventure game are all there. Logical puzzles that don't cause your gameplay to come to a standstill until you solve them, good acting, good animation, and good code! If I were ever forced to reccomend only on adventure game to someone, this would be it! Especially at the new low price!

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Meet Manny Calavera, travel agent at the Department of Death.He sells luxury packages to souls on their four year journey to eternal rest.But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.

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2/28/2012

Myst 3: Exile Review

Myst 3: Exile
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I realize Ubisoft, not Cyan, made the third Myst game, but they really pulled off an excellent experience for us Myst fans. I got the collector's edition two days after it came out, and HIGHLY recommend it to anyone who enjoyed the first two, Myst and Riven.
Graphically, the freedom and playability are top-quality. You can actually move around while videos play, and turn 360 degrees plus full up and down at every location. The puzzles easily integrate into the story. Sound and music are superb, and in my opinion, the music tends to make the Myst games a top seller. They put a lot of work into that part of these games.
As for story, without any spoilers, they are utterly faithful to the D'ni history. You face a new (old?) adversary of Atrus, and he brings a new depth to the story. If this has been a concern, rest easy. Exile continues and expands the familiar issues of Atrus and his ages.
I have two small criticisms of the game, but I will only give one so the game won't be spoiled for you. It was way too easy, too fast. This could be because I finally understand how these people think, and nearly walked through most of the game. I don't know for sure. Myst and Riven took me over 9 months with the hint book. Exile took me three weeks without the hint book. Don't be discouraged, that could just be "ME" finally "getting it!"
Overall, Exile is a fine addition to the D'ni universe, and I hope to see future episodes of this amazing world. The puzzles, music, characters, and ease of game play will keep you spellbound right to the end.
I should add that people who were let down by the ending to Myst (including me), and grateful for a much improved ending to Riven, will be in for a great surprise at the end of Exile! The finale makes you feel like a real winner, and certainly leaves the door open for future Myst games. Highly Recommended!

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Building on the surreal style of Myst and Riven Myst III: Exile features newfantastic environments that made its' predecessors immersive mysterious andbeautiful. Exile features five entirely new ages for players to explore andhours of new mysteries to uncover. Myst 3 Exile has new panoramic navigationtechnology to bring the world alive without losing any of the artistic beauty orinteractivity of previous Myst games.Developed by Presto Studios Myst III: Exile features five entirely new agesfor players to explore and hours of new mysteries to uncover. Myst III: Exileuses new navigation technology to bring the world alive without losing any ofthe artistic beauty or interactivity of the previous Myst games. Fans will findmore of what they love about Myst and Riven and a few surprises. By drawing onthe history of the series and new technology Myst III: Exile is a trueevolution of the seriesnot just a continuation.Myst III: Exile introduces a new villain a bitter man whose home world wasruined by Sirrus and Achenar and returns to take revenge against Atrus and hisfamily at their most vulnerable time. Trapped in a mysterious age you mustexplore the environment and navigate the puzzles of the age to gradually uncoverthe mystery of this new adversary.Product FeaturesFree-look movement system allows players to pan a full 360 degrees at anylocation fully immersing them in the world.Five entirely new ages to explore each with their own distinctive visualstyle.Dramatic storyline extends the Myst mythology by focusing on a pivotal newcharacter.Puzzles gradually reveal mystery and intrigue as they are solved.Original soundtrack.Supports optional 3D hardwareSystem RequirementsMyst 3 Exile is a Hybrid Mac/PC CD-ROMWindows 95/98/Me or MAC OS 8.0; Pentium 300 MHz or PowerPC 200 MHz; SVGAGraphics Card; 150 MB; 4X or Faster; 32 MB

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1/13/2012

Torchlight Review

Torchlight
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This game sure comes with some serious pedigree: Travis Baldree, designer of Fate, and Max Schaefer and Erich Schaefer, co-designers of Diablo I & II put their heads together and came up with an action hack&slash isometric RPG game that can appeal to all ages. The result is a good game that will keep us hacking and summoning - until the ...3rd coming that is.
In fact, the game developers made sure to often pay tribute to the DIABLO Series: from the background music while at the town-camp (you would recognize those Tristam guitar riffs anywhere!), to the draining health and mana fountains and to the voice announcing & warning, you cannot miss the timeless DIABLO influences. Having said that, I found TORCHLIGHT to be something between a DIABLO and a FATE game.
If you have experienced any of the FATE games you will be reminded of them often, although the heroes here are not children. The village NPCs will keep giving you straightforward quests (usually a go-and-fetch excuse to dwell deeper into the dungeon). Extra dungeons, however, can be accessed by accepting the extra quests of the male NPC in the south and by purchasing dungeon maps of various levels from the local merchants. Also, sometimes a spectral animal appears while in a dungeon: slaying it will open up a bonus dungeon where better equipment often becomes available. There is no traveling to/from town while in a bonus dungeon, so you better keep an empty inventory before entering it.
Yes, you do get a pet (a dog or a cat - but you can interchange them by purchasing and feeding them a special fish) and, yes, you can transform them by feeding them different types of fishes. Fishing is carried out in pretty much the same fashion: you wait for two concentric circles to merge and their color to change from pale blue to purple but it is less important than it was in FATE (so far I brought in nothing else but fish - no equipment or valuable items).
Now, when not playing an AD&D RPG (where I always choose to be a Paladin), I like to play other RPGs as a warlock, a fighting mage. The Alchemist class allows you to both cast powerful spells and exchange blows in the midst of the action (the other available classes is the Destroyer and the Vanquisher). The Destroyer is the up-close-and-personal tank warrior whereas the Vanquisher is the ranger.
When leveling up as an Alchemist, make sure to get both the (steampunk!) golems and the Ember Strike spell. Together with some good shielding spells, nothing can stand in your way.
Try not to go broke. At first I though, "finally, an RPG that is not stingy with its money". But that was only at first. Items are less expensive at the shops but (surprise!) they also sell for a pittance. The good news is that money drops like rain from slain foes. The money-hole is the enchanter: attempting to further enchant your equipment will deplete your funds faster than you would imagine! And you also run a considerable risk of having all of its enchantments removed. No post-dated checks are honored. No credit cards accepted. I tried.
You WILL get swarmed so be prepared. Place healing potions, defensive and knockback spells on quick-slots (1-0); equip your pet with self or group healing spells and a powerful summoning spell; and never forget to first stay alive and then keep pounding on your enemies. In the heat of the battle it is best to deactivate (Alt-key) the fallen-items labels (more on this later on) and to always keep an eye on your health and mana levels. Respawning is not free: it will cost you either time, money or experience.
The inventory seems small but, in fact, it is more than adequate. Potions and scrolls are stackable up to 20 and (more importantly) every item takes up only one inventory square (no, you do not have to carry your fishing pole, it is just there).
You can send your pet to town to sell off its inventory and the time it needs to return is much less that what it did in FATE.
And there are treasure rooms you can only access by finding and pulling levers (sometimes in specific sequence) to open doors or turn bridges.
Now, some negative points:
(1) the game is only a dungeon crawler, there are no outdoors locations.
(2) the graphics of the the spells are very impressive but they can become really confusing as well. Even at maximum settings, unless the fallen-items labels are deactivated you will not be able to actually see much of the battle. That means alternating between fighting and looting - but it also means missing some important interactive objects (levers or ballistas). Also, when electric, fire, ice and poison spells get mixed the result is not something one can discern friend from foe in. It makes no tactical difference (you cannot harm yourself or your company) but it sure would be more enjoyable if you could aim more than...80% of the time.
(3) the environments are beautifully designed but your path is often blocked by obstacles that visually you could easily bypass. Sometimes you find your hero running in place, stopped by a ...pebble.
Finally, some closing suggestions to the developers for a future patch: (a) add the possibility to order our pet to bring back potions and identification scrolls when sent into town, and (b) make it possible to change class in mid-game (keeping the level and redistributing the skill points).
All in all, TORCHLIGHT is a very enjoyable experience. It is easy to master, it is beautiful and it is fun for the whole family.
HIGHLY RECOMMENDED!

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