Showing posts with label puzzle games. Show all posts
Showing posts with label puzzle games. Show all posts

3/16/2012

Portal Review

Portal
Average Reviews:

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The game is a blast to play, if you are into physics-based puzzles. I'm not going to describe it, because it's well-described elsewhere (Wikipedia, for instance). So the question comes down to, "Is it worth buying?" And the answer is a qualified yes.
The game is short. Yes, really short. Compared to the typical puzzle game ("Myst", etc.), you blast through this in half the time (or less). But what is cut out is all the "envirnoment exploration". It has just as many puzzles as the typical puzzle game, but none of that walking around and looking at the scenery stuff. No bits where you have to go to island A to get the key that opens a lock in island B, which gives you the answer to a puzzle back on island A again, etc.
But it's not sudoku, either. GLaDOS is hilarious and menacing at the same time. Even with no other visible characters to interact with, the plot is a surprisingly important part of the experience. You start to get emotionally attached to the idea that you are a lab rat trying to get out of the maze before you get euthanized.
So, yes, it's worth the money. It's short, but intense. In the same way that an hour-long movie might be better than that same movie stretched out to three hours, I'm not sure the game would have worked if it was much longer than it is. In fact, I bought the whole "Orange Box" just to try this game, and I'm happy with the purchase. (That doesn't mean I'm not also going to play Half-Life, eventually.)
If I want to just kill hours on the computer, I can play solitaire. What I wanted was what I got -- an exciting and challenging set of puzzles with a surprisingly compelling plot as a bonus.

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Portal is a new single player game from Valve, creators of Half-Life 2 and Counter-Strike.Set in the mysterious Aperture Science Laboratories, Portal has earned over 15 Game of the Year Awards and offers gamers hours of unique gameplay.The game is designed to change the way players approach, manipulate and surmise the possibilities in a given environment; similar to how Half-Life 2's Gravity Gun innovated new ways to leverage an object in any given situation.Players must solve physical puzzles and challenges by opening portals to maneuvering objects, and themselves, through space.

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2/28/2012

Myst 3: Exile Review

Myst 3: Exile
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I realize Ubisoft, not Cyan, made the third Myst game, but they really pulled off an excellent experience for us Myst fans. I got the collector's edition two days after it came out, and HIGHLY recommend it to anyone who enjoyed the first two, Myst and Riven.
Graphically, the freedom and playability are top-quality. You can actually move around while videos play, and turn 360 degrees plus full up and down at every location. The puzzles easily integrate into the story. Sound and music are superb, and in my opinion, the music tends to make the Myst games a top seller. They put a lot of work into that part of these games.
As for story, without any spoilers, they are utterly faithful to the D'ni history. You face a new (old?) adversary of Atrus, and he brings a new depth to the story. If this has been a concern, rest easy. Exile continues and expands the familiar issues of Atrus and his ages.
I have two small criticisms of the game, but I will only give one so the game won't be spoiled for you. It was way too easy, too fast. This could be because I finally understand how these people think, and nearly walked through most of the game. I don't know for sure. Myst and Riven took me over 9 months with the hint book. Exile took me three weeks without the hint book. Don't be discouraged, that could just be "ME" finally "getting it!"
Overall, Exile is a fine addition to the D'ni universe, and I hope to see future episodes of this amazing world. The puzzles, music, characters, and ease of game play will keep you spellbound right to the end.
I should add that people who were let down by the ending to Myst (including me), and grateful for a much improved ending to Riven, will be in for a great surprise at the end of Exile! The finale makes you feel like a real winner, and certainly leaves the door open for future Myst games. Highly Recommended!

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Building on the surreal style of Myst and Riven Myst III: Exile features newfantastic environments that made its' predecessors immersive mysterious andbeautiful. Exile features five entirely new ages for players to explore andhours of new mysteries to uncover. Myst 3 Exile has new panoramic navigationtechnology to bring the world alive without losing any of the artistic beauty orinteractivity of previous Myst games.Developed by Presto Studios Myst III: Exile features five entirely new agesfor players to explore and hours of new mysteries to uncover. Myst III: Exileuses new navigation technology to bring the world alive without losing any ofthe artistic beauty or interactivity of the previous Myst games. Fans will findmore of what they love about Myst and Riven and a few surprises. By drawing onthe history of the series and new technology Myst III: Exile is a trueevolution of the seriesnot just a continuation.Myst III: Exile introduces a new villain a bitter man whose home world wasruined by Sirrus and Achenar and returns to take revenge against Atrus and hisfamily at their most vulnerable time. Trapped in a mysterious age you mustexplore the environment and navigate the puzzles of the age to gradually uncoverthe mystery of this new adversary.Product FeaturesFree-look movement system allows players to pan a full 360 degrees at anylocation fully immersing them in the world.Five entirely new ages to explore each with their own distinctive visualstyle.Dramatic storyline extends the Myst mythology by focusing on a pivotal newcharacter.Puzzles gradually reveal mystery and intrigue as they are solved.Original soundtrack.Supports optional 3D hardwareSystem RequirementsMyst 3 Exile is a Hybrid Mac/PC CD-ROMWindows 95/98/Me or MAC OS 8.0; Pentium 300 MHz or PowerPC 200 MHz; SVGAGraphics Card; 150 MB; 4X or Faster; 32 MB

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1/17/2012

The Clockwork Man Review

The Clockwork Man
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This is a beautiful hidden object game. Some of the scenes are panoramic, while others allow for zooming-- making it more innovative than most games of this nature. The over all look is rather appealing-- sort of this mechanical/victorian fantasy world. I loved the main character's white hair-- and also loved the cute little sprocket assistant. Over the course of game sprocket gets upgrades that help with the hint system and change the game play. The story is standard-- essentially the headstrong heroine off in search of her missing grandfather. However, the distinctness of the characters and fantasy world makes up for this. The ending was also quite good. I can not wait for the sequel.

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