Showing posts with label board game. Show all posts
Showing posts with label board game. Show all posts

4/28/2012

Axis & Allies: Iron Blitz Edition Review

Axis and Allies: Iron Blitz Edition
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Despite the problems of this game (dim AI, some bugs), it is still the best strategy game I've ever played, next to chess. I've spent countless hours over-the-board, but now I can play with friends in about half the time with out all the mess. We used to constantly run out of chips, or scatter the pieces with the dice, or we'd argue about the rules.
The game has many new choices, including marines, destroyers, paratroopers, kamakazis, etc, and also the option to edit the pieces' or territories' statistics. Don't bother playing the computer, unless you're new to the game, because the only challenge is to see how quickly you can win. You can play multi-player from one computer, with a network card, or over the internet (MSN Zone). There are a few bugs, but save often and you won't have too many worries about it.
The game is out-of-print and Hasbro Interactive sold the rights to Infogrames, so your best bet is put in an "auction alert" on amazon and wait until you receive an email telling you that someone is selling it.

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Stand at the threshold of history and take command of the greatest military conflict ever--World War 2. From the opening shots of Germany's blitzkrieg to the events leading up to the dramatic beach assaults by Allied troops, the fate of the world is in your hands. Find your enemy's weakness, order your naval forces into position, deploy your ground troops, achieve air dominance, and wage a campaign never attempted in World War 2. Dare to create new alliances, play out fascinating what-if scenarios, and get ready to experience military history on a new level.

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7/31/2011

Rails of Europe Review

Rails of Europe
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Rails of Europe is an add on game to Railways of the World. You need Railways of the World to be able to play this game. You need the parts, cards, money, etc. You are getting the board so that you can play Railways in a different part of the world... It's a fun strategy game, like Risk but not as confrontational.

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6/23/2011

Railways of the World Review

Railways of the World
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I've grown up around Monopoly and Risk and other games that everyone has heard of. When I first played this game I was in awe of components and in shock of all the rules to know. But as I played it, it became very simple to understand the rules. Build your track through different cities (connections) and deliver goods cubes through the longest route to earn the highest points possible. The more points you have through the game the bigger your payout per turn. So you generate more and more money as the turns progress allowing you to build more expansive network. This game is the first true game to eliminate luck whereas Monopoly is left up the roll of the dice in this game you choose your fate and the only luck in this game is where the color goods cubes are randomly drawn at the beginning of the game. I have taught this game to over 20+ people and everyone has thoroughly enjoyed their experience. This game is one that new players will pick up on easily and experienced players will still feel challenged every time they play.


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6/11/2011

Age of Steam (2009 Edition) Review

Age of Steam (2009 Edition)
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The 2009 Eagle Games printing of this classic game has new artwork, detailed locomotive pieces, mounted displays, improved tiles and a full color rulebook. This is the latest officially licensed version of the original Winsome designed and developed award-winning game. Two rulebooks are provided, one in English and one in German. Two bonus expansion maps are provided with the game, a $20 value for free.


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6/10/2011

Power Grid Review

Power Grid
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Short Version:
This game is great. You build cities on a map of Germany or the US, connecting adjacent cities to each other along power lines. Then, you buy power plants of various sorts (coal, oil, nuclear, wind, fusion, garbage) that power a certain number of your cities for a resource cost (coal, oil, etc.). Finally, you pay resources (which you also buy) to use your power plant (or power plants, you can have up to 3) and get paid based on how many cities you have that are receiving power. You repeat this progression (though not in the order described -read below for full details).
Basically, this game is sort of a blend of Settlers of Catan and Ticket to Ride, with some added twists. It plays with 2 to 6 players, with the game adapting somewhat with more or fewer players. I'd guess it's not for kids younger than 10, but it is hard to say. The game is somewhat complex in strategy, but pretty basic in number of rules. It plays in about 2 hours. The board looks great, the pieces are of excellent quality, and there is quite a lot of room for strategy (no die rolling, so not much depends on chance). This is my favorite Rio Grande Game and pretty close to my favorite game of all (Pirate's Cove might still be the top).
Longer Version:
Each turn, you first bid with other players for different power plants. Each plant has advantages: they cost less in their initial bid, they power more cities (from 1 to 7 cities), they cost fewer resources to power cities, they use a resource that other players aren't using, or they take no resources at all to power cities (wind power and fusion power -there is only one fusion power, the most expensive plant in the game). After every player has had a chance to initiate bidding on a power plant, you move on to the next step of the turn.
Next, you buy resources that you will use to feed your power plants. There are six resources types: uranium, garbage, coal, oil. Wind-based power plants and the one fusion-based power plant cost no resources. The cost of resources varies on a sliding scale depending how many were purchased by players in prior turns. The resources also regenerate from turn to turn.
Next, you build cities using money (called Elektro). The cities cost a set amount, and you pay both for the cost to build in a city and for the cost to build power lines to that city. There are no actual power line pieces, you just look at the connecting line on the board between cities and it tells you what it costs to connect those two cities.
Finally, you fuel your power plants with resources, which generates power for your cities. Based on how many cities are receiving power, you get Elektro. After all players have built cities, the turn now ends.
That's the overview, but there are several nuances to Powergrid that add a lot of strategy. First, the more cities you build the lower in turn order you go each round. So if you have the most cities, the other players have a chance to take actions before you. They might build cities where you wanted to build them. Or they might buy resources, which causes them to be more scarce on your chance to buy them (thus you pay more for them).
Second, you don't want to build too fast or you won't be able to outbid other players when buying new and improved power plants, which can be very expensive depending on bidding.
Third, as you build more cities, the game changes somewhat, moving from "stage 1" to "stage 2" and finally to "stage 3." In each stage, resources regenerate faster (or slower), players are able to share cities (so instead of one player controlling a city, in stage 2 two players can control one, and three players can in stage 3).
This game also changes based on the number of players. With 2, you use less of the map, whereas with 6 you use the whole board. The victory conditions also change (the number of cities you have built triggers the end of the game, with various factors affecting who actually wins).
In sum, this is a great game. Very much like Ticket to Ride in general feel, but with the added resources idea of Settlers of Catan plus the bidding aspect of games like High Society or Cleopatra. It's an excellent game, and very well made.

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