2/14/2012

Trine Review

Trine
Average Reviews:

(More customer reviews)
'Trine' is a 3rd person, horizontal platform scroller, which I downloaded through 'Steam'; the cost...$29.99
However, don't let my opening statement regarding 3rd person scroller, put you off; this is an interesting and addictive game. In fact it won the 'Best Downloadable game' by 'Gamespot's' 3E Editor's Choice Awards.
The Game:
Three characters (a wizard, a thief and a knight) are physically joined into one person by a magic object called the 'Trine'. They must travel (all the while using their collective skills of conjuring, jumping, swinging and fighting), an evil-laden labyrinth to escape, and thus return themselves into their individual persons.
Each character has different 'skills'. The wizard...object creation and levitation; the thief...a powerful bow and grappling-hook device; and the knight...a fighters sword and shield AND a hammer. Only one character can be activated at a time so you must determine which 'skills' are needed to accomplish the task/puzzle before you.
As you proceed along you will find 'treasure chests' with upgrades and bonuses; there are also experience points gained while fighting, with which you can upgrade your characters abilities and skills. And this is were the game really becomes interesting, because sometime these chests and bonus vials are just visible at screens edge, so you need to figure out a way to get to these precious objects, in order to obtain the bonuses contained within.
The only annoying thing about this game is the game-save method; games are automatically saved at game-generated checkpoints; if all characters die, you restart back at the last checkpoint reached...and this is OK because this checkpoint is usually not too far back, The problem is if, for some reason, you must exit the game and restart at a later time (without having finished the last level you were on)...because then, you must restart from the very beginning of the level. So a restart at the beginning of the last level is not only quite repetitive but also very irritating, because some of the levels are quite long.
Conclusion:
This is not a particularly long game...maybe 8-10 hours if played continuously, but it is addictive and it's one of those games that just keeps you coming back. It does have some replay value as you'll probably not find all the 'bonuses' on the first time through. Lack of full, anytime game saves is a minus...and thus the loss of 1/2 star. 4 1/2 Stars.
BTW, the ending is quite tricky.
Ray Nicholson


Click Here to see more reviews about: Trine



Buy NowGet 67% OFF

Click here for more information about Trine

Read More...

2/13/2012

Crysis Review

Crysis
Average Reviews:

(More customer reviews)
I played the first crysis and absolutely loved it. Amazing graphics, interesting/fresh gameplay, open levels etc. I was then disappointed to learn that crysis warhead had a limit on how many times you could install on a different machine. Since I am constantly upgrading my computer this would mean that after changing out 5 components I would need to buy a new game. I then decided not to purchase the game.
When I found out crysis maximum edition was releasing I checked the forums and discovered that EA had added a workaround to the authorization allowing me unlimited installs as long as I used the tool correctly. I hurried out and purchased the game as it gave me a backup version of crysis and in addition crysis wars. I began playing through warhead and was just as happy as I was with the original crysis title. Probably the best game I have played this year. However, I discovered that some programs of mine were not working (for example, daemon tools) and other games were crashing frequently. I went on the interwebz and found that this was probably caused by the securom 7 that installs with crysis warhead. This securom installed without my knowledge, is not able to be uninstalled without advanced knowledge of your operating system or with a 3rd party uninstaller that was rather difficult to locate (the one provided by the securom company does not work well) Needless to say I did not want malware on my PC so I ran the uninstaller and rid myself of it. This rendered warhead, which I was only halfway through, unplayable but imo it was worth it. I do not need securom deciding what my computer can and can't do.
I learned my lesson, from now on I will check and see what kind of drm a game has before purchasing. If it uses anything as intrusive as securom 7 I will not even give it consideration, its not worth the hassle and I refuse to give money to a company for a game which knowingly puts malware on my computer when hackers who did not pay for the game get to play malware free. Save yourself a headache and skip this game. Tell EA with your dollar vote that excessive and intrusive drm is not the answer for piracy.

Click Here to see more reviews about: Crysis

Finally, gamers can get their hands on the entire Crysis world in Crysis Maximum Edition. The 2007 PC Game of the Year is packaged along with the critically acclaimed parallel story, Crysis Warhead, and the explosive multiplayer combat of Crysis Wars. For newcomers to the Crysis world, Crysis Maximum Edition gives players chance to don the Nanosuit in three different games for one low price. Whether they're saving mankind from an alien apocalypse or fighting alongside friends in online team instant action matches, there is something for everyone in Crysis Maximum Edition.The Games Earth, 2019. A team of US scientists makes a frightening discovery on an island in the South China Sea. All contact with the team is lost when the North Korean Government quickly seals off the area. The United States responds by dispatching an elite team of Delta Force Operators to recon the situation. As tension rises between the two nations, a massive alien ship reveals itself in the middle of the island. The ship generates an immense force sphere that freezes a vast portion of the island and drastically alters the global weather system. Now the US and North Korea must join forces to battle the alien menace. With hope rapidly fading, you must fight epic battles through tropical jungle, frozen landscapes, and finally into the heart of the alien ship itself for the ultimate Zero G showdown. Key Features
A unique three-act structure forces the player to use real-time armor and weapons customization to adapt constantly to an ever-changing world.
Encounter a frightening and totally original alien species—they use their senses intelligently and work together to present the most challenging enemy yet in an FPS.
Control of a variety of land, sea, and air vehicles including trucks, tanks, boats, and helicopters.
Explore a living, dynamic world where earthquakes, breaking ice, landslides, and tornados pose an ever-present threat.
32-player multiplayer with real-time armor and weapons customization, plus an all-new multiplayer mode that combines player modification and tactical objectives.
Emergent gameplay means that in-game actions affect future outcomes and give each player a unique experience.
Highly robust and easy-to-use mod toolset allows players to create their own expansive levels for both multiplayer and single-player modes.
The CryENGINE 2 engine delivers the most realistic environments, spectacular special effects, physics game engine, lighting system, and enemy Al.
Take on the fight as the volatile Sergeant "Psycho" Sykes in a new parallel story taking place during the events of Crysis. Psycho's secret mission will take him to the other side of the island on a ruthless pursuit of a North Korean general hell-bent on obtaining powerful technology. With the versatile powers of his Nanosuit and an arsenal of fully customizable weapons & vehicles at his disposal, Sykes will do whatever it takes to carry out his top-secret objective. Action on the other side of the island is more intense, the battles are fierce, and the mission protocol is no longer "Adapt to Survive". As Sergeant Sykes, now you must adapt to dominate the battle. Twin SMG's blazing, seizing new vehicles, or going stealth, the action and the victory is on your terms. Key Features
Fight as the volatile Sergeant Sykes on a secret mission to stop the enemy from obtaining a weapon that threatens humanity.
Discover what happened on the other side of the island in a campaign that takes place at the same time as the events of Crysis.
Never play the same way twice- experiment with going stealth or with guns blazing in over-the-top action.

System Requirements:

Buy Now

Click here for more information about Crysis

Read More...

2/12/2012

Cities XL 2011 Review

Cities XL 2011
Average Reviews:

(More customer reviews)
*This is from my review of the downloadable version*
* I haven't encountered any crashing bugs so far. I went through the forums and looked at what some are having trouble with. So I'm reviewing and informing at the same time.
*** Just a Reminder*** If you have the original Cities XL ('09) you can get CXL '11 for half the price. All you need is your serial number. Go to Citiesxl.com. ***
**Update** There is a patch now available**So after a year since CXL was released by Monte Cristo, Focus Interactive releases Cities XL 2011. They promised some changes and a transit system complete with buses and trains (subway and elevated). The next generation city simulator gets a makeover with these much needed features. I liked CXL and was annoyed that Monte Cristo went bankrupt before it could implement its new ideas ie. G.E.M.'s Transit expansion, and a host of others. When Focus Interactive took over CXL, it seemed like a breath of fresh air and a new chapter for the city building genre.
Unfortunately, some (and for others, many) bugs from the original CXL and some new ones have marred it to the point where the forums are lit up by frustrated people. Focus has been quiet although they did fix a bug for steam users. I recently saw a post that Focus has no patches in place because they are working on releasing CXL '11 for other languages. It could be a while before we get any type of patch. They are also very quiet concerning CXL '11 and it's future. From my point of view, it seems like they are going to crunch numbers and see if it's viable to continue. Hopefully, they will. There has been no attempt at creating a city-building game after Simcity Societies (not including CXL). Simcity Societies was dreadful.
If you are familiar with Cities XL, buying the game online has your serial number emailed to you; and online activation. The download was pretty fast but bare in mind, I am using FIOS. Previously, Monte Cristo told me that I can load CXL on as many computers as I like, no limits. Focus doesn't mention it. I heard that Starforce DRM is on it but I didn't see it while going through installation. I've had Starforce before and it usually says, "loading Starforce." If anyone who has this, had seen, it, I'll change this sentence, but like I said, I didn't see it. I went through the files as well. For people who had CXL, you have the opportunity to buy CXL 2011 for half the price if you have your serial number for CXL. If you forgot it or lost it, emailing Focus Interactive Tech support is the way to go..You have to provide your username, password and email you used to sign up CXL.
There is no online aspect of the game. Previously in CXL, you had the planet mode. online mode is completely left out in CXL 2011. You can trade with each of YOUR cities or Don Madoff of Omnicorp, but no one else. It's fairly simple. Like a point and click. You have a "earth" screen that will show where the trades are going but it doesn't show your road network like Simcity 4. In the earth screen, you can also see the available areas to build a city. It doesn't truly represent what you will see when you pick that spot unlike in Simcity 4, you see what land you are getting; including all the physical features. A wishlist here would be when you are searching for an area to create your city, it would be nice to get a feel of what you are getting. You cannot change the land. You can terraform AFTER you pick your spot and name your city. Terraforming is very expensive and a little frustrating. Simcity 4 was much easier when it came to terraforming.
The same premise is back. You can build a city on the CXL "planet," picking a spot with different physical features ie. peninsula, volcano, lakes on a plain, fertile plains, tropical island, and more. Also, keep in mind what type of resources that each "plot" has ie. oil, water, holiday, water, farm. You give your city a name and go through a quick tutorial of where to place your first road, city hall, and early power/garbage zone. The tutorials at the very beginning (before you pick where you want your city) are good enough to give you the know-how of the basics. Again, you cannot terraform the land after you pick it and name it. I found one bug. I chose a peninsula and I was creating my city when I saved and closed it. When I came back to it, all of a sudden, my city became a island with peninsula qualities.
Many people are having problems installing the game, starting it, and playing it. Steam was the worst but I think a patch, fixed that. I haven't had this trouble at all. Also, people have been reporting slow frame rates early in the game. Usually the frame rates decrease when you have a sizable city. This is true. I loaded my city that I exported from CXL and yes, it was slow. Not too terrible though. It was like your large city in Simcity 4. You would think in 2010, almost 2011, the multi-core support and increased framerates for a city-building genre would be there.
The graphics are gorgeous. The people in CXL '11 are just like the original; not very realistic but better than others. There is no comparison concerning graphics between Simcity 4, CXL '11, and Simcity Societies. This one is by far better!
One thing new, you can tax different types of zones. In Industry, you can tax separately; heavy industry, office buildings, high tech etc. In CXL '11 you have industry, commercial, and residential zones. Building have been added as well as packs ie: coastal homes on stilts, Asian style homes, European....
One of the best things done in CXL is the idea of allowing us to create our own bus lines; up to 20 lines. The maps show your worst traffic and how your lines are being utilized. You can;t go crazy or else you will go bankrupt quickly. The best thing is that the bus stops are placed along your roads; they don't take up a tile as in Simcity 4. Perfect, since every bit of real estate is needed. The Metro (train) works the same way as the buses except, the station needs to be placed near a road. you can create many lines depending on the size of your depot (just like the buses; small or large). What is great, concerning the Metro, you can run your lines along side or under your lines placed already. The belief in the CXL universe is that the tracks go under the track already placed. A roundabout was added in the roads section however, it really has no use at this time. Expressways are now highways. One bug that had carried over from the earlier CXL is the way traffic moves. On a multiple lane road, cars in the left lane turn right and cars in the right lane turn left (besides going straight). The traffic lights, again are not animated. These 2 things too me are glowing issues especially since we are in 2010 and this game pushes city building realism. I'm also a realism nut :) The way cars and trucks turn is unnatural. People waiting at the bus stop looks nice, however, when the bus arrives, they mysteriously get out of the bus and get on. The windows on the bus look like the windows on the buildings. I wish we were able to change the physical features of the land we choose to put our city, otherwise, it's very expensive to terraform.
For those looking to buy Cities XL 2011, just be on the lookout concerning the bugs; there seems to be more in this one that the previous one. In the previous Cities Xl, Ive only experienced one lockup but in this one, none. Like I said, I haven't come across the crashing and error messages that others have gotten. Most people reporting the issues have decent systems. Check the forum. You need a decent video card because this one will wake up your video card. But again, the bigger the city, the game lags. Not terrible, but it's noticeable as in Simcity 4. The game was rumored to have multi-core support but it doesn't.
Besides all the bugs being reported, what makes me nervous is the way the developer is very quiet. Contacting them gets a very slow response. Sometimes, it seems like you get a generic response also. For those who remember, Cities XL '09, Monte Cristo was quick to respond and always had their news updated. Even when nothing new was reported, they seem to update their website. When emailing tech support, they responded quickly and seemed more personable. They even took the time to let you know that they've logged your issue and will send it to the development team. In other words, at least they responded. When I couldn't find my serial number from CXL '09, it took more than a few days for Focus Interactive to email me back and even their response was kind of cryptic. You had to read it a few times to realize what they were asking. Don't get me wrong, I'm not blasting Focus Interactive. I'm happy that they've added some things to CXL 2011 and cleaned up the resource trade screen. It just would be nice if they kept us, those who bought the game in the loop ie a patch will be coming, updates will be coming soon. It's like pulling teeth! Not good customer service. I feel bad for those who are looking to buy this game or have it on their wish lists but are afraid to take a chance because they might feel, "what if I get those bugs and/or crashes."
All and all, what is surprising is the amount of bugs being reported. If you don't experience the bugs, you will enjoy this game. It really requires you to thin what type of city you want to build, where, and how big. You have to keep an eye on your finances. In Simcity 4, it was easy to zone and expand quickly without any problems. In CXL '11, you can't expand quickly. When things become available, sometimes it's best not to immediately place them because it will put you in the red quickly. The passage of time in CXL '11 is by cycle, not month/day/year like in Simcity. I happen to like CXL way of passage of time. By default, the...Read more›

Click Here to see more reviews about: Cities XL 2011



Buy NowGet 10% OFF

Click here for more information about Cities XL 2011

Read More...

2/11/2012

Richard Burns Rally Review

Richard Burns Rally
Average Reviews:

(More customer reviews)
How can I explain... I have tried to define to friends how accurate and realistic the cars handle in this game and how this simulation has achieved a level of excitement and fulfillment that stands apart from all other games, but it is not until they finally come over to drive it that they say "..now I see why you could not explain this!" or as one girl said.. "I could just keep driving...!"
It takes some time to learn to handle the cars well. The included driving school and it's advanced techniques is a must for good stage times. It could actually take years of intense white knuckle fun to master this game.
I have about thirty driving games including all types of racing along with two computers equipped with Force Feedback steering wheels (FF is a must to fully experience this game) Before the arrival of Richard Burns the most realistic and fulfilling for myself and friends continued to be Grand Prix Legends, Nascar Racing 2003, SCC mod for F1 Challenge 99-02. These games along with others keep you coming back and drawing you in for more where others in comparison like the Colin McRae series seem "two dimensional", flat and have canned predicable responses that quickly become boring at best.
The dynamics of Richard Burns cars and tracks are on a whole new level of refinement such that you can really feel the mass of the car change in how it reacts to the suspension at different speeds and angles to the road and road conditions. Get unstable from hitting ruts and potholes at high speeds or bumping a berm on the edge of a fast narrow road. Use the crown of the road to your advantage while hooking your inside tires into the low side of a turn. And, while keeping the gas on at varying levels, use your left foot to work the brake into a turn keeping your power up while throwing the weight of the car forward to loosen the rear grip a little and increase traction on the front tires. Then, power out of your turn in a four wheel drift as you try to focus on what the co-driver is saying as he calls out the turns ahead while you are working the wheel and throttle feverishly trying to get this corner just right. Watch the realistic replay with long hanging dust trails for those one or two corners where you did get it just right and you scream "YES!" in awe of the beauty and fulfillment of a perfectly executed corner. This game is very challenging in the best sense of the word. It is very dimensional and is simply fun to drive at any speed and yet the more you choose to work and focus on increasing the challenge for better stage times, so will increase the depth of deserved satisfaction.
It goes on and on. As you will too into endless captivating hours of amazement and fulfillment. Grand Prix Legends still holds the dearest of places in my heart for what they did to make those classic racers handle in a way that is so sensitive and alive. Richard Burns Rally has just made my heart much bigger! GPL was created in 1998 and six years later still holds a huge following with hundreds of added tracks created by others. I am confident this game will also bring you many years of awe, amazement, and totally immersed enjoyment. I have complete admiration and appreciation for what this team has done in their attention to every detail in getting it right; from the photo realistic graphics to the intricate detailed sounds to the amazingly interactive suspension working in real time over long and highly varied roads and road surfaces.
This game it as pure 10. As pure as it gets. I can truly recommend this to anyone with a computer and graphics card, not just to those already enjoying 3D games and/or racing. If you don't have one, spend the extra $20 as soon as you can for a Wingman Formula Force or similar force feedback wheel on ebay or from here at Amazon to fully unlock what this game has to offer. You can experience and feel the best of racing without having to pay for crashing your car! ...and believe me, you will have many terrific tumbling crashes!
Good luck and the happiest of trails...

Click Here to see more reviews about: Richard Burns Rally



Buy NowGet 78% OFF

Click here for more information about Richard Burns Rally

Read More...

2/10/2012

Half Life 2 Review

Half Life 2
Average Reviews:

(More customer reviews)
This game is a blast- no way around it. But Steam, Valve's annoying memory hog run in the tray adware copyright protection content delivery application is a constant source of screaming fits. Every time I sit down and I just want to play for 30 minutes or something before work or school, Steam throws an error and refuses to let me into the game, even going so far as to tell me that I do not own the game, or its "unavailable."
Valve is going to have to realize that treating customers like criminals is just bad business, and that Steam has GOT to go.
I can no longer reccomend this game despite it's being so much fun, because at least %50 of the time I try to get in to play it, I am unable for some error.

Click Here to see more reviews about: Half Life 2

Half-Life 2: Game of the Year Edition compiles all the best elements of this incredible game, with all-new player options and even better graphics. Start out with Half-Life 2, where you return to the alien research facility called Black Mesa. The aliens are now pouring into our world and you'll join the resistance movement to stop them. Battle it out with friends in crazy, realistic mulitplayer action with Half-Life 2 Deathmatch. Then test your tactical abilities with Half-Life: Source -- where the gaming kicks up anotch through the amazing Source game engine. With the Source engine, you get high-resolution textures, detailed character models, realistic physics and lighting, support for up to 64 players, shiny water effects & better objects - creating a more realistic gaming experience. The action continues in bigger, better form with Counter-Strike: Source

Buy Now

Click here for more information about Half Life 2

Read More...

2/09/2012

Darkspore Review

Darkspore
Average Reviews:

(More customer reviews)
Alot of people are comparing this to Diablo II, but I don't really think thats fair. While Diablo 2 has 7 different playable characters there were many, many possible builds you could create. This game boasts 100 different playable heros, but there are really just 25 different heroes with a measly base attack, 2 abilities, a third 'genesis' ability that alternates depending on which of the 4 different color variations of a hero you are using, and a passive ability.
I included Torchlight in the title of my post because thats what the levels feel like. There are about 5 or 6 different stages with slight variations that you fight in. It really feels like a multiplayer Torchlight. They try to add a story, but its horribly explained in game and you're not really playing through it. A computer pops up every once in a while and gives you a history of stuff that happened, but it doesn't personally engage you.
Speaking of the multiplayer, if you're not the ideal level for a stage, you can go back to previous stages and play them again in hopes of getting better gear. Unfortunately, you will need to plan on doing that alone. In an effort to make it more "fun" to play with your friends, your hero will be nerfed to a point where you are substantially weaker than your friend, despite having far superior gear. Basically, only play with friends or never play with friends, because once you shoot ahead of them you will be at a huge disadvantage. The matchmaking system is pretty bad too, you may or may not get the level you want to play, and once the matchmaking system finds one person the game pretty much always starts after that. You can't tell it to always find four people or try to search a little longer.
Often times in Darkspore you will run across mini-bosses that are impossible to beat. They may spawn with an ability that limits the damage they can take and they regenerate. They can have up to 4 of these random abilities, and just these two alone can be nasty. You can't always flee from these enemies, as far as I can tell they will chase you indefinitely, and the portals the transport you through the area won't allow you to enter them with enemies nearby.
Darkspore was very fun playing through the first 24 levels (1-1 to 6-4), sadly after that, it starts getting very hard and oftentimes impossible to advance. A little bit of play-testing on the developers' parts before they released this game would have discovered the major problems the game has now. In my opinion, re-releasing a Diablo 2 with slightly better graphics than what it has now would blow this game away, and I would not advise my friends to buy this game. For 50 bucks, buy a real MMO. This game is only worth 20 in my opinion.

Click Here to see more reviews about: Darkspore



Buy NowGet 40% OFF

Click here for more information about Darkspore

Read More...

2/08/2012

Half-Life: Blue Shift Review

Half-Life: Blue Shift
Average Reviews:

(More customer reviews)
First off: only buy Blue Shift now if you don't own Half-Life: Opposing Force. Now, Blue Shift is, of course, Half-Life, so many of us die-hard fans will want to (and should) own it. Unfortunately, the price tag on this just isn't worth it. The game can be beat in just 2-4 hours, making this one of the shortest expansion packs in the history of gaming. Yes, they did add in Opposing Force, but that's just because they realized that the title game was just too short, and it's not worth it if you already own OpFor, as most of us Half-Life fans do. There's a High Definition pack added, which "upgrades" the looks of the weapons, enemies and friendly characters, but how it looks isn't that important. The original game still looks good, so this wasn't needed. If anything, it just makes the sinister "G-Man" character look less intimidating. As it stands, the game isn't quite worth a [price]price tag; wait until they drop it to a more sensible ... price and buy it then.

Click Here to see more reviews about: Half-Life: Blue Shift

This software is BRAND NEW. Packaging may differ slightly from the stock photo above. Please click on our logo above to see over 15,000 titles in stock.

Buy Now

Click here for more information about Half-Life: Blue Shift

Read More...