2/07/2012

Homeworld 2 Review

Homeworld 2
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This game was a must-buy for me since I also owned the original Homeworld. The story of HW2 is a lot less compelling than the story of the original Homeworld, but still not bad. The gameplay is however better.
If you are unfamiliar with the Homeworld series, it's based on fighting your way through levels, where you bring your resources and space fleet from the previous mission (level) to the next. They are all interconnected, and if you do poorly in one, chances are you'll be at a disadvantage in the next one.
You command the mighty mothership in your quest to save the galaxy by retrieving an old hyperspace gate. The mothership is able to build ships, including carriers that in turn can build most types of ships. You will be tasked with developing technology, building a viable fleet, mining for resources, completing mission objectives, and fending off the enemy - all in a nice concoction of organized chaos. The pace can be pretty high at times, and although the battlefields are nicely laid out and the navigation relatively simple, it's still a mess to get through some of the missions. Chances are you'll play each mission somewhere between 2 and 20 times before you succeed.
PROS:
* Excellent concept and gameplay
* Beautiful graphics and sound
* Hours and hours of fun and challenging gameplay
* Multiplayer option, and option to play against the computer
* Large fleet of different ships - friends, allies and foes
* A lot of improvement to make to your fleet through research
* Nice storyline to follow
CONS:
* Extremely hard - only one difficulty level. It's a good idea to either read online strategy guides and walkthroughs, or simply buy the official strategy guide.
* Hours and hours of challenging gameplay - It can get a bit tedious and frustrating to play the same mission over and over again.
* Not a game for relaxing in front of the computer.
I highly recommend this game, and it's sure to give you days and days, probably weeks and weeks of active gameplay. I was considered giving this game a 5, but since there's quite a bit of room for improvement, and the difficulty level is a bit on the high side, I give it a still very enjoyable 4 STARS!!!

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You reclaimed your home.Now reclaim your destiny. Long go you returned from exile, but now fate will not be so kind. Your struggle has only just begun. The saga continues in the sequel!

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2/06/2012

High Speed Trains: Microsoft Train Simulator Add-On Review

High Speed Trains: Microsoft Train Simulator Add-On
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I had great expectations after playing German Railroads 1 (see my review there) in this add on and I am deeply disappointed. Here is some of the main flaws: A lot of the sound is not authentic but copied from the North East Corridor - including the flawed audio when the train is stopped and you still hear driving sounds. AI trains come the opposite directions with no headlights on. The CAB display (aka MCD or LZB) has not been implemented. The manual says to use the track monitor - what a joke. If you like high speed trains - save your money on this one and drive the TGV for free instead (look for LGV Med 2 on various TS related sites).
I played for about 1 hour and I don't think I will spend more time with this add on.

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2/05/2012

Alien vs Predator Review

Alien vs Predator
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I am a long time fan of the Aliens and Predator franchises. When the 1999 AvP game was released, I thought I had found gold.
The 2010 version is, I'm quite sad to say, an utter disappointment to this long-time fan of the franchise.
I will point out the good things about this game first.
The environment is beautiful and perfect. Everything looks like it is supposed to look.
The story line is pretty good.
The sound is great. Everything sounds like it was sampled from the movies.
Cut scenes are great.
I LIKE that Marines can only carry 2 weapons plus a pistol. I also like that you have to hold a special key to run and the Marine can only run a certain distance before tiring and having wait before running again.
And.... well.... that's the only good things I can say about this game.
To be honest, I have only played about halfway through the Marine campaign. But so far, the gameplay is terrible. There is no crouch. Seriously. Hitting the "Jump" key seems like it causes the Marine to lift the equivalent of about 6 in off the floor. I realize his is armored and carrying a weapon but come on.
It seems the developers tried to get away from the "pickup health and armor" that is the norm for 1st person shooters. I give them credit for TRYING to think outside the box. The Marine has 1 bar for health. It is replenished by using stim-packs. There is no bar for Armor. I understand the devs wanting to do something different. Fine. But the Marines wear armor. There needs to be some way to repair it. As it is, the armor plays no role in your character. That is supposed to be one of the things that differentiates you from the Alien and the Predator.
The environment is entirely too dark. I realize that when you are a marine the environment is supposed to be dark and scary, but there is a difference between "dark and scary" and "I cant see a $^&@ thing!".
The environment is beautiful, but largely non-interactive. It actually reminds me of Doom 3.
In the first AvP game, and the AvP universe in general, Aliens are super fast, super strong, can climb anything, see in the dark and if they grab you, you are dead. Their weakness is that if the Marines see them before they can close the distance, they are turned into a pile of goo by a short burst from the Marines "Superior Firepower". Not in this game. The Aliens are slow and take about 4-5 bursts from a pulse rifle to kill.
So if the Aliens grab you, you are dead right? Wrong. Not in this crappy game. Marines can MELEE an Alien off if the Aliens grab them. "WTF" you say? You heard me. If an Alien grabs you and is about to put the jaws to your forehead, you can whack him with your gun and knock him off. When I discovered this, it made me wonder if the devs of this game had ever seen the movies or read any of the comic books. A MARINE CANNOT MELEE WITH AN ALIEN OR A PREDATOR! Come on, Arnold got his ass KICKED by a Predator, you think your average marine would fair better?
When I got the first AvP, Half-Life 2, FEAR, Left 4 Dead, or Deus Ex, I sacrificed sleep to play through them. I couldn't wait until I had everything done and had some time to indulge in some epic video game fantasy. I could care less if i play the 2010 version of AvP ever again. The gameplay just plain sucks. I may try skipping to the Predator campaign to see what kind of job they did with him but if the devs messed the Marines up this bad, I can only imagine how much they changed with the predator.
If the devs had half a brain, they would have taken the 1999 game and updated it with modern graphics, a modern engine (Source perhaps?), more missions, and more multi-player levels and released that. But noooooo! Im sure they had to "exercise their artistic license" and try to "create something unique. Our take on the series". In other words, the same mindset that caused Hollywood to release that steaming pile of poo "Aliens vs. Predator" in 2004. What they have ended up doing is messing up the formula that made the original game so great.
The thing that makes me the maddest is that I game on the PC. So i cant even take this piece of crap down to gamestop and trade it in for something else. Im simply out the [...]. I got screwed.

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2/04/2012

Eve Online: Commisioned Officer Edition Review

Eve Online: Commisioned Officer Edition
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Warning: long and detailed =>
While I have not purchased this particular version of the product, I had played Eve nearly continuously from Open Beta until about a year and half or so ago (when I stopped due to a lack of time), however when time permits I have activated my account for a month here and there a couple of times since then. To be honest it has an extremely steep learning curve as it is unlike any other game out there, however they have done amazing things with making it easier to learn and once you catch on to the basics it is pretty intuitive as to the user interface. Unlike other MMO's they also offer their regular expansions (typically about two per year) free to their player base (thus you don't have to spend an extra $50 to buy the new shiny bits every so often in addtion to your monthly subscription).
However this game is not for everyone. If you want to play a brain-dead game that takes very little thought you are better off with something like WoW (which in my opinion is about as challenging and engaging as opening a box of cereal). Having played more than 20 different MMORPG's over the last 10+ years, Eve Online is by far the most flexible and engaging that there is. Characters are not cookie cutter as they are in games such as WoW, in fact you are unlikely to find any two characters that are exactly the same in Eve, even with the hundreds of thousands of active accounts that exist within the single game universe (yes, everyone in the world plays together, as they don't have hundreds of different servers, but one single server farm that handles the single game universe). There are no "classes" or "professions" that limit what you can do or what you can be good at or what you can learn. In Eve Online you can train and do just about anything you set your mind to, and training is handled off-line such that you don't have to play 20+ hours a day to become powerful.
It allows for both hard-core gamers as well as casual gamers (and both can be very successful), there are no experience points and no levels. Likewise you need to be cautious as if you come across another character you have no idea if they are simply a newbie or are a skilled and dangerous player. It is also possible for a character that has been around for years to be "taken out" by a new player or character, as no one way of doing things always conquers. There are things that only small ships are capable of doing and accomplishing, likewise there are things that can only be accomplished if flying a capital ship that takes a year to work up to being able to fly and build. Likewise there are things for combat twitch gamers to do and keep their adrenaline going, while there are plenty of things for casual "care-bear" gamers to do as well (and can make damned good game money doing so with such things as mining, industrial manufacturing, hauling and transporting, or even simply buying low and selling high a wide variety of equipment and commodities in the game). There are also thousands of NPC "missions" that can be run with a variety of themes (combat, trade, hauling, mining, manufacturing, as well as combinations of these) and difficulties (can be done with a light frigate to those where you need to have an organized group of skilled pilots flying high-end battleships).
Then there are player operated and run "alliances" (essentially groups of "corporations or player run governments) that claim and rule over their own sections of space (in some cases very large sections of space). However even with more than 5,000 solar systems (all with numerous planets and resources) prime real estate is still a very hot commodity, so these alliances are constantly battling between one another (sometimes involving huge battles with hundreds of players involved on each side, and with make WoW and other similar games "arena" type battles look like a friendly game of tic-tac-toe by comparison). Not to mention that there is probably no other game or virtual world where political, military, economic, and industrial espionage all occur and one needs to be on their guard if you participate in any of these aspects of the game on a large scale. And from an economic standpoint, this game environment is a prime example of what a truly capitalistic economy is capable of being. The business end of things can be very cut-throat in some areas and commodities, but can be very rewarding and profitable if one knows what they are doing. As an example, one of my characters in the early days of the game manufactured and sold nearly 1-billion isk ("Inter-Stellar Kredits" I think is the intent of their in-game monetary system) in ammo before selling my entire collection of ammo blueprints (for every type of ammo that was available in the game at that time, all of which were heavily researched to maximize efficiency) for a sizeable amount to an organization that was one of the early fore-runners of the alliance system (before the mechanism for creating alliances even existed).
And unlike other games were resource recovery was added in as an afterthought, in Eve Online, it plays a major role in everything (if you control access to valuable resources, you control those resources, thus a major portion of the reason for claiming various solar systems or regions of space). As most items you purchase is made by a player and requires appropriately large quantities of resources to manufacture. Although even the rarest of resources are still available in many different locations, so it is probably next to impossible to truly control the economy. Although I have seen it done with an item for which there were only two blueprints available early on in the game and the owner, who purchased both of these BP's from the people who "found" them) thus became the sole supplier of them and was able to effectively set up their own monopoly and made billions of isk from the venture (at least until more BP's eventually became available).
Or if you have a darker side, there is always piracy (and if not, you will want to learn quickly what areas of the game to avoid to keep from being jumped by player pirates, as there are a fair number of them) along the fringes of the "safe" zones (security ratings 1.0 to 0.5) and the lawless zones (where the alliances tend to control large tracts of space, security ratings of 0.4 to 0.0), as the pirates tend to sit and wait along the borders of these areas and often work in small but organized groups. But beware of doing this as there are definitely repercussions, as by being a pirate you usually end up becoming "wanted" with a "bounty" being placed on your head (yes this is an active mechanism in the game), where other players will try to hunt you down for the reward and you may not be able to even enter "civilized" space without even the NPC "cops" ("CONCORD" as well as NPC law enforcement ships) attacking you.
Thus if you are interested in a game that is truly engaging and where you don't have to sit at the computer for hours on end and let it take over your life to be successful (as there are hundreds of ways to be successful, with each person being free to pursue any aspects of the game that they enjoy), then this game is well worth considering. As far as the other persons comments about not being able to transfer your free 14 day trial over to this version where you can train your character more quickly, trust me, you will make lots of mistakes and I highly recommend that you use the free trial first and then go ahead and create a new character if you purchase this product, as you will not be out that much time anyways (as the first couple of months you will still be learning what you can and want to do to enjoy it anyways and will likely change the direction of your training plans more than once). I also strongly recommend that you either find someone you know who plays to help guide and/or tutor you or that once you are in the game that you try to find someone there who is willing to help by giving advice and answering questions for new players as it does have a steep learning curve and there are so many different options and things you can do that it will likely blow your mind and you may feel overwhelmed initially.


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2/03/2012

Elven Legacy Review

Elven Legacy
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Please see my review of the prequel of this game, Fantasy Wars, for a nearly identical review (both games share the same game engine, graphics, sound, gameplay, overlapping storyline and characters to some extent).
First the basics:
Video - 4.5; Positives include generally crisp resolution in higher settings, excellent terrain. Negatives are include character models, which are less convincing as well as some cinematics. Based on the somewhat scantily clad Elven women, one has to wonder what is wrong with the Elven males that their race is dwindling...
Sound - 5; excellent sound and musical score. Music was appealing and seemed broadly "period correct" - whatever that is for a fantasy game!
Gameplay - 4.5; Positives include ease of play and user interface, which is very intutive, as well as in-game battle sequences and sounds (though you have to get close to the action to really hear the sounds, which is realistic, I suppose). Spells effects are decent, overall, though most of the actual impact on troops is marginal. With a couple of noted exceptions, the magic takes definite second stage to the battle elements. Unlike Fantasy Wars, the elves have more magic, and there are two kick-butt spells that are the fantasy equivalent of tactical nukes which they can employ - devastating to most troops when they are concentrated together, and decent visual and sound for the spell effect. No mushroom cloud, though.
Atmosphere - 4; I found the maps and story line to be engaging and immersive, within the limits of a turn-based wargame (v. a first person game). Landscapes and buildings were overall well done and evoked the right reactions.
Replayability - 3 (5); Not much, unless you want to play it again at a differnt difficulty level or try some different units or tactics since the overall storyline is the same.
Commentary: Overall, I found the game one of the more enjoyable and engaging fantasy wargames I have played in some time. I admit I strongly prefer turn-based wargames that are NOT RTS (Real Time Strategy - but actually have little strategy and are mostly just "gather resources/build structures/produce troops" efforts with little or no real military tactics or strategy). Elven Legacy is - refreshingly - NOT an RTS, but a thoughtful turn-based strategy/tactics game with NO resource gathering, NO structure building, and troops are purchased/recruited rather than produced in structures. The only resource is gold (money), which you get for accomplishing missions or taking ground in cities.
So if you like turn-based wargames, and a fantasy theme is up your alley, this is a great game (as is Fantasy Wars, the prequel to this game and using the same game engine). On the other hand, if you really like the RTS "gather/build/produce" games, Elven Legacy probably won't be what you are looking for.

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2/02/2012

Medal of Honor 10th Anniversary Bundle Review

Medal of Honor 10th Anniversary Bundle
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The good news if you decide to purchase the 10th Anniversary Medal of Honor Bundle:
You will have a fresh new copy of each game
Pacific Assault will be on 1 disk instead of 6.
The bad news if you decide to purchase the 10th Anniversary Medal of Honor Bundle:
None of the games are patched (downloading 2.5 GB of patches for just Airborne, and then the other games not very fun,)
May have issues trying to run Medal of Honor Series games on Newer PCs. (I had to use Nhancer to get them to run on my PC because of my video card)
May have a invalid CD Key error. (I cannot join any MP games in Pacific Assault due to the fact I have an invalid CD key, even though I have uninstalled fully to include in the registry and re-installed the game twice)
- EA's support site and e-mail all say you should have a response within 24 hours. Well after 40 hours I still had no response.
- EA's phone support was almost promising. After going through the automated responses I finally was getting to speak with a person I thought, until I heard this: "Please call back during normal business hours" So I tried again everyday this week at 9:00 am EST and 9:00 am Pacific Time. Wouldn't you know they have no business hours I guess...

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2/01/2012

Warhammer 40,000 Dawn of War II Review

Warhammer 40,000 Dawn of War II
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Since it is the number one consideration I make in choosing if I'm going to buy a game, I have to talk about the copy protection. Yes it's not the game, but it is a part of the overall product. If you can't play the game, then it's of no use to you. Dawn of War 2 is more intrusive than the CD keys of the old days. Those keys were perfectly reasonable and fair, but nowadays I can't understand why companies punish their paying customers with annoying activations. I purchased Max Payne 2 and the protection couldn't recognize my CD drive so I couldn't use it; their response was tough luck. I have almost entirely stopped buying PC games because the protection adds risk.
That said, the protection scheme that Relic went with is at least not as bad as it could be. You have to install Steam by Valve software and there is a CD Key too, but as far as I can tell Steam isn't evil and it doesn't do anything to screw with your system. You do need to have an Internet connection the first time you install the game, but after that you can put everything in offline mode and not connect. While this isn't as bad as it could have been, if you're a US Army trooper stationed in a country without access to the Internet to validate your copy or if you just don't have a connection, you're out of luck. You also have to have a Games For Windows Live account, but you can create an offline one. When playing single player it's slightly annoying to be asked/reminded multiple times if you want to be in online mode.
So, on to the game. The first thing you'll notice is that this is NOT Dawn of War. The first game was kind of like StarCraft or most RTS games where you build a base, then units, then fight it out. At least in single player, Dawn of War 2 is more like those StarCraft levels where you had a small group of soldiers and your goal was to reach the other side of the map. Whether you like this change or not, well that's a matter of taste. I kind of like not worrying about the base development. At the same time, it does make the game a little less interesting because you lose that base defense and resource management aspect.
The characters are great. You get a little bit of RPG angle to things because you can customize the armor, weapon, and special bonus that each squad gets. This isn't all that deep, sort of like X-Men Legends 2 character tweaking. There is an interesting touch where you can gain certain bonus skills if you reach milestones adding points in certain areas. For example, if you add points to the scout's "will" (mana) attribute you can get a skill to not drain energy if concealed while standing still. You get the idea. I liked it since you get to choose whether to round out your squad or take a risk and get some benefits for focusing in on one or two areas.
Dreadnoughts are back and just as fun as ever. They'll still pick up the bad guy sometimes and toss them around the map. Plus, they don't need cover; they ARE cover. In single player, he's about useless until you get the "self repair" ability. Unlike your normal characters, he won't heal over time. Once you get that ability, he'll can fix himself and becomes a major player. You can revive fallen comrades if you have at least one guy left, but I couldn't ever get him to revive anybody so it's probably a limit to balance the abilities of this unit type.
Controls are tight and the characters will generally do what you want them to. I occasionally had problems selecting all units at once, though. Graphics look good. Sounds fit the game nicely and the voice acting is quite good. You've got a good story and entertaining Multiplayer. Overall though, to me it just didn't meet what I was expecting. I do enjoy it, but I'd have rather had more of an enhanced version of the previous game with some levels like this thrown in. As with the first game, you only get Space Marines campaigns. Too bad. I probably won't stick around too long after I finish the single player campaign, but I'll have fun until then.
This package is perfect because you can import your DOW2 campaign into CR and start off with your earned skills and some of your equipment. DOW2 and CR differ signifigantly in their mechanics. DOW2 is easier; you have a lot more chance to play random missions to level up or for goodies and supplies boost everybody's special equipment. Chaos has fewer random missions and throws in tasks that leave you more pure or more tainted by Chaos. It's an interesting idea, but does make things annoying at times when you have to use a specific character or replay a mission just to avoid corruption. Supplies are type specific so you get fewer uses. Both games are fun.
Check the system requirements well before you buy it. It requires significantly more power than Dawn of War did. You also need a decent video card. My system beats the suggested specs, I have an Athlon 5600+ CPU, 3 GB of RAM, and a GeForce 8400 GS video card and it's a little jerky at times. The game has a cool feature that rates your setup and can automatically configure for best performance. My card apparently isn't up to snuff even at the lowest settings, so I can still play but it thinks I'd lag out of online play. Just as well, I have no interest in that.
I did find one trick that can help a little in Vista. Right-click the Steam icon (since Steam has to run to play the game) and choose Properties. Now go to to the Compatibility tab and check to Disable desktop composition. This will shut down the Aero features and should give a little bit of a graphics boost. If you have a nVida card you can go into nVidia Control Panel, view Advanced Settings, manage 3D settings, and change the "Texture filtering - Quality" to "Performance". Do a search online if you need more detailed instructions how to change that setting. Those seem to have helped a bit for my setup. Really though, you need a decent card if you want to play online or if you care about it being super pretty.

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Defend the Imperium of Man It is the distant future and the Imperium of Man has spread across the entiregalaxy, but our days of expansion are long past. Once, when the Emperorlead in battle, and the Imperium was unstoppable. Those days are no more.The Emperor has withdrawn to Earth to rule from his Golden Throne, leavinga thousand wars of attrition in his name where defenders die by the billions.There is little hope for support from Earth and humanity is losing the battlefor survival. The only chance lies with the Space Marines, genetically modifiedwarriors of superhuman ability and the pinnacle of human potential. Butthe Space Marines are few, the galaxy is large and enemies are countless.The situation is most dire in sub-sector Aurelia. It is from this clusterof worlds on the very edge of the Imperium that came the Blood Ravens, achapter of the Emperor's own Space Marines. Now savage aliens seek to overrunthe sector, and break the Blood Ravens once and for all. Captain DavianThule and a handful of Space Marines lead the raw recruits defending theseworlds. Yet, another Space Marine prepares to join this desperate battle,a newly promoted commander, ready to lead in our darkest hour. You are thisSpace Marine. Key Game Features
Simplified Entry Point – Whether you're new to the RTS genre or a seasoned veteran, Dawn of War II gets you into the action quickly and easily. Learn the game at your own pace and get ready to save the galaxy.
Brutal Front-line Action and Tactics – Get straight into theaction and experience intense melee and devastating ranged combat. Usevicious melee sync-kills to obliterate your enemies. Outsmart your opponents- using dynamic and destructible environments to suppress, flank anddestroy your foes.
An Epic Single Player Campaign – Command an elite Space Marine strike force, developing the skills and abilities of your squads and commander as you progress through the game.
Persistent Long-term Goals – Customize your Space Marines with persistent leveling and unlockable special abilities. Equip them with the hundreds of unique weapons and items you earn through mission rewards and battlefield drops.
Online Multiplayer – Play through the entire single playercampaign cooperatively with a friend, at any point in the game, anytime,or go it alone as any of the four factions against online competition.
Next Generation RTS Engine – Utilizing Relic's proprietary Essence Engine 2.0 to deliver cinematic visuals, detailed graphics and special effects.
Stand Against the Forces of Chaos Your Blood Raven Space Marines have saved the sector from the ravenous Tyranid hordes, but can they save themselves in the conflict to come? In Warhammer 40000: Dawn of War II: Chaos Rising, the sequel to the acclaimed Dawn of War II RTS franchise, you return to sub sector Aurelia where a long lost frozen ice planet has reappeared from the Warp, bringing with it new secrets to uncover and foes to face. Here you must take command of the Blood Ravens and defend the sector against the forces of the Black Legion. Purge the chaos filth and hold the chapter together as traitorous forces work from within to try bring down the Blood Ravens. Key Game Features
New Single Player Missions – Continue your fight against the enemies of the Emperor and use your Space Marine squads' wargear, abilities, and experience to battle Chaos in 15 new missions.
New Environment and Multiplayer Maps – New ice planet graphics set increases visual diversity and adds 7 new multiplayer maps. Six-player multiplayer support available online.
Aspire to Glory – Build your existing squads up to level 30 and unlock even more devastating abilities.
Chaos Corruption Mechanic – New single player mechanic allows you to equip incredibly powerful equipment that corrupts your squad and will guide the story towards or away from the corrupting influence of Chaos.
Five Multiplayer Factions – Swear loyalty to the Chaos Gods and play as the bloodthirsty Chaos Space Marines or any of the other four factions in multiplayer battles against both Chaos Rising and Dawn of War II owners.
New Units – New units for the Space Marines, Ork, Eldar, and Tyranid armies.
2 New Last Stand Heroes – Face off against the relentless hordeas either the Chaos Sorcerer or Tyranid Hive Tyrant.

System Requirements

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