Showing posts with label mmo. Show all posts
Showing posts with label mmo. Show all posts

4/29/2012

Global Agenda Review

Global Agenda
Average Reviews:

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Global Agenda is great for several reasons. First off I would like to say that I've personally never seen a team thats so devoted to making great content for it's MMO after post production. All the updates and patches have always added something new and exciting. The patch 1.3 aka Sandstorm is going to be off the chain and is to be realeased in a couple days (note that its 04/22/2010 when I made this review). MOST OF THE FEATURES ARE FREE TO PLAY FOREVER EXCEPT FOR ONE THING. (It's impossible for me to cover everything in one review and actually have people read it, so I suggest going to [...] and checking out everything you can.)
There are roughly four types of combat:
PvE: A player joins a que (or with an already created group) and plays with a team totaling four players. The object is to blast your way through mutliple enemys, robotic and cybernetic, to face the final boss. The difficulty of the missions after easy and medium is much more potent and tactics and team communication are REQUIRED for succes. (the game comes with VOIP, but you can type statements too)
PvP: Comes in three different flavors
Agency vs Agency: Player made agencys vie for control of a territory and requires team resource management, diplomacy with other players and various other strategies. (THE ONLY THING YOU HAVE TO PAY FOR WITH A SUBSCRIPTION)
Mercenary: If your don't pay for the subscription then no prob, you can still experience most of the content you get in AvA. When you join this, you are basicaly setting yourself up as a mercenary, and you fight other players in roughly six game play modes which boil down to;Bombing the other guys base, controling an area, defending zones, and escorting resources. All require teamwork to succeed, and this is really were you get paid (in game).
Virtual Arena: If you just feel like testing that weapon you unlocked, or practicing your pvp skills with no consequence,then this is were you go. I must say that you should be wary the first time you are transported in, as noobs will be quickly dispatched lol.
The new 3.1 patch will also include several new gameplay modes plus new weps, armor, and tonnes of other things. But the biggest thing it will offer is a new open world to explore.

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2/04/2012

Eve Online: Commisioned Officer Edition Review

Eve Online: Commisioned Officer Edition
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Warning: long and detailed =>
While I have not purchased this particular version of the product, I had played Eve nearly continuously from Open Beta until about a year and half or so ago (when I stopped due to a lack of time), however when time permits I have activated my account for a month here and there a couple of times since then. To be honest it has an extremely steep learning curve as it is unlike any other game out there, however they have done amazing things with making it easier to learn and once you catch on to the basics it is pretty intuitive as to the user interface. Unlike other MMO's they also offer their regular expansions (typically about two per year) free to their player base (thus you don't have to spend an extra $50 to buy the new shiny bits every so often in addtion to your monthly subscription).
However this game is not for everyone. If you want to play a brain-dead game that takes very little thought you are better off with something like WoW (which in my opinion is about as challenging and engaging as opening a box of cereal). Having played more than 20 different MMORPG's over the last 10+ years, Eve Online is by far the most flexible and engaging that there is. Characters are not cookie cutter as they are in games such as WoW, in fact you are unlikely to find any two characters that are exactly the same in Eve, even with the hundreds of thousands of active accounts that exist within the single game universe (yes, everyone in the world plays together, as they don't have hundreds of different servers, but one single server farm that handles the single game universe). There are no "classes" or "professions" that limit what you can do or what you can be good at or what you can learn. In Eve Online you can train and do just about anything you set your mind to, and training is handled off-line such that you don't have to play 20+ hours a day to become powerful.
It allows for both hard-core gamers as well as casual gamers (and both can be very successful), there are no experience points and no levels. Likewise you need to be cautious as if you come across another character you have no idea if they are simply a newbie or are a skilled and dangerous player. It is also possible for a character that has been around for years to be "taken out" by a new player or character, as no one way of doing things always conquers. There are things that only small ships are capable of doing and accomplishing, likewise there are things that can only be accomplished if flying a capital ship that takes a year to work up to being able to fly and build. Likewise there are things for combat twitch gamers to do and keep their adrenaline going, while there are plenty of things for casual "care-bear" gamers to do as well (and can make damned good game money doing so with such things as mining, industrial manufacturing, hauling and transporting, or even simply buying low and selling high a wide variety of equipment and commodities in the game). There are also thousands of NPC "missions" that can be run with a variety of themes (combat, trade, hauling, mining, manufacturing, as well as combinations of these) and difficulties (can be done with a light frigate to those where you need to have an organized group of skilled pilots flying high-end battleships).
Then there are player operated and run "alliances" (essentially groups of "corporations or player run governments) that claim and rule over their own sections of space (in some cases very large sections of space). However even with more than 5,000 solar systems (all with numerous planets and resources) prime real estate is still a very hot commodity, so these alliances are constantly battling between one another (sometimes involving huge battles with hundreds of players involved on each side, and with make WoW and other similar games "arena" type battles look like a friendly game of tic-tac-toe by comparison). Not to mention that there is probably no other game or virtual world where political, military, economic, and industrial espionage all occur and one needs to be on their guard if you participate in any of these aspects of the game on a large scale. And from an economic standpoint, this game environment is a prime example of what a truly capitalistic economy is capable of being. The business end of things can be very cut-throat in some areas and commodities, but can be very rewarding and profitable if one knows what they are doing. As an example, one of my characters in the early days of the game manufactured and sold nearly 1-billion isk ("Inter-Stellar Kredits" I think is the intent of their in-game monetary system) in ammo before selling my entire collection of ammo blueprints (for every type of ammo that was available in the game at that time, all of which were heavily researched to maximize efficiency) for a sizeable amount to an organization that was one of the early fore-runners of the alliance system (before the mechanism for creating alliances even existed).
And unlike other games were resource recovery was added in as an afterthought, in Eve Online, it plays a major role in everything (if you control access to valuable resources, you control those resources, thus a major portion of the reason for claiming various solar systems or regions of space). As most items you purchase is made by a player and requires appropriately large quantities of resources to manufacture. Although even the rarest of resources are still available in many different locations, so it is probably next to impossible to truly control the economy. Although I have seen it done with an item for which there were only two blueprints available early on in the game and the owner, who purchased both of these BP's from the people who "found" them) thus became the sole supplier of them and was able to effectively set up their own monopoly and made billions of isk from the venture (at least until more BP's eventually became available).
Or if you have a darker side, there is always piracy (and if not, you will want to learn quickly what areas of the game to avoid to keep from being jumped by player pirates, as there are a fair number of them) along the fringes of the "safe" zones (security ratings 1.0 to 0.5) and the lawless zones (where the alliances tend to control large tracts of space, security ratings of 0.4 to 0.0), as the pirates tend to sit and wait along the borders of these areas and often work in small but organized groups. But beware of doing this as there are definitely repercussions, as by being a pirate you usually end up becoming "wanted" with a "bounty" being placed on your head (yes this is an active mechanism in the game), where other players will try to hunt you down for the reward and you may not be able to even enter "civilized" space without even the NPC "cops" ("CONCORD" as well as NPC law enforcement ships) attacking you.
Thus if you are interested in a game that is truly engaging and where you don't have to sit at the computer for hours on end and let it take over your life to be successful (as there are hundreds of ways to be successful, with each person being free to pursue any aspects of the game that they enjoy), then this game is well worth considering. As far as the other persons comments about not being able to transfer your free 14 day trial over to this version where you can train your character more quickly, trust me, you will make lots of mistakes and I highly recommend that you use the free trial first and then go ahead and create a new character if you purchase this product, as you will not be out that much time anyways (as the first couple of months you will still be learning what you can and want to do to enjoy it anyways and will likely change the direction of your training plans more than once). I also strongly recommend that you either find someone you know who plays to help guide and/or tutor you or that once you are in the game that you try to find someone there who is willing to help by giving advice and answering questions for new players as it does have a steep learning curve and there are so many different options and things you can do that it will likely blow your mind and you may feel overwhelmed initially.


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12/05/2011

Rift Review

Rift
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This is the version you should get.
If you are looking to buy this game, I recommend getting this Digital Collector's edition for $60.
Unlike what is said in the description, the in game mounts has no levels restriction. You can ride one as soon as you can get one. An extra $10 will get you a mount right off the bat for all new characters that you make. The cheapest mount you can get is about 2.5 plat. I didn't get 2.5 plat until about level 20 from a normal play. I created 3 characters to level 20, and it's pretty much the same pace. Having the mount as soon as you can get to the mailbox is awesome.
Now to the game review...
Coming from someone who has been playing all type of MMORPG games from MUD to WoW and all that are in between. RIFT is a great game by its own rights. It's been a long time since the MMO community has a very successful launch. I'm not going to compare features between this game and that game, but here are the good and the bad from my playing experience.
Default UI is a great. Although many of the goodies are turned off by default, you can easily turn them on through the interface setting. No need to go to addon website to install extra stuff. Things like target of target, AoE auto loot, auto sell gray items, etc. The UI layout editor is very easy to use. I'm actually really happy with it out of the box. It's not perfect, but a great starting point.
Public groups. I thought it was dumb when I first saw it, but there's a plus sign above everyone's avatar. You can click this and invite yourself to create an auto-group with the person. This is great when you see someone doing the quest you're looking to do, you can just auto group and you both and help each other. When you're done, just leave and be on your way. You can turn this feature off if you don't like a random stranger joining you. This also works for Public Group when taking down world events, such as RIFTs and Invasions. If there are multiple public groups, it merges them in to one.
Warfronts. Essentially, it's instance battlegrounds. The queues are very quick since its cross-servers. You need to be at least level 10 to do your first Warfront. There are brackets from 10-19, 20-29, and so on. It's pretty much the same old same old here, so nothing exciting about it. The experience gain is enough that you could level from just playing the warfronts if you choose to. I don't recommend it though, it gets boring pretty fast if playing it back to back... to back. Plus, you'll be pretty weak because you can't get gear efficiently if this is all you're doing.
Rifts and Invasions are pretty cool at first. After awhile it's just a zerg fest. I don't mind doing this, but again, in moderation. The blue and purple tokens you get from it are zone specific, so spend those to get yourself stronger. Not a lot of experience from invasions, so you can't level off of it like you can from warfronts. If you farm the invasion currencies you can buy items to make yourself stronger.
Quests are pretty much a straight shot. What is great about them is that you get pretty decent gears from following quests line. It will continually upgrade your gear as you go along. So this is the most effective way to get decent gear if you're playing by yourself or with a friend.
Dungeons are also pretty much like other games, but a lot prettier! It's hard to describe in words. The first instance is the Realm of the Fae, and the winter top mountain is pretty amazing, a must see! I won't spoil it.
This brings me to another point. The graphic and game effects in this game look very nice. Warrior's cleave bring up dust from the ground looks amazing. If your computer can handle ultra setting, the game is very pretty. I enjoy the graphic a lot. The last game I play that I thought was pretty was LotRO, this beats it.
Sound effects is pretty good, nothing that stands out. The script events and voice over is a nice touch, but nothing special. I turn music off when playing so I can't comment on that.
The loot is pretty also straight forward. The nice touch here is that all souls in the class use the same stat no matter what you're doing. For example, all clerics will use WIS gear. So I won't have to haul STR/DEX gear when tanking, WIS when healing, and INT/DEX when trying to DPS. All cleric uses WIS as the main attribute and that gets converted depending on the souls. If I'm tanking as Cleric Justica my WIS converts to STR for tanking. All I have to worry about is if I want to tank with 2H weapon or 1H and shield. Pretty awesome!
The Classes and Souls system is also nice, because it's very flexible. You can also purchase new roles to swap out from Tank to Healer on the fly. Since you're using pretty much the same gear from one role to another, it's painless.
In my opinion, this game doesn't bring anything new or innovative. It takes all the things other games done well and implement them in a nice package. There are a lot of improvements to be made. Like I said, it's not perfect, but it's a great start.

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Rift is the complete and full-featured MMO experience you've been waiting for! Adventure in the world of Telara as either a noble Guardian or techno-magical Defiant and enter a dynamic fantasy where 8 primal forces battle for control and the landscape is ever-changing. Build your own class using the Ascended Soul system and embark on challenging quests to take your RPG experience to new heights of achievement and excitement! the special edition includes the following exclusive items in addition to the game client DVD: Exclusive in-game digital items: Ancient Tartagon Mount: Available at level 20, this turtle mount increases player speed by 60%. Collector's Satchel: Increases the size of your primary backpack to 24 slots. Bogling Wastrel: This unique pet sets you apart from the other Ascended.

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