Showing posts with label zombies. Show all posts
Showing posts with label zombies. Show all posts

12/31/2011

Castlevania: Lords of Shadow Review

Castlevania: Lords of Shadow
Average Reviews:

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Check out my video review to see what you get in the limited edition with your own two eyes!

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Castlevania: Lords of Shadow is a single player Action-Adventure game developed as a reimagining of the classic Castlevania mythology. An entirely modern action console game, Lords of Shadow combines fast-paced weapons and magic based combat against otherworldly enemies, with platforming and puzzle-solving gameplay, to create a fresh gameplay experience that will thrill both fans of the original game series and gamers more rooted in modern action games. In addition to the game disc, this special Limited Edition contains a variety of extras. See a list of the complete contents below.


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12/23/2011

Left 4 Dead Review

Left 4 Dead
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Original L4D review of Nov 18, 2008
'Left 4 Dead' is a great new 4 man co-op or single player FPS game from VALVE.
The GAME:
This game is a 4 player journey of survival; it can be played as single player (with 3 computer comrades) or with 3 other people on-line. The trek begins in any of 4 different locations and ends in another part of town with an extraction to safety if you survive. (or a nice mention, in memoriam, if you don't)
The Pros:
1.)Great graphics and audio. The atmosphere is very dusky and eerie; lighting is sparse in buildings except for your flashlight (kind of reminds me of 'Doom 3'). Creeping into a pitch black room with only a flashlight to find it either empty, full of zombies or even worse, harbouring a super mutant is visceral to say the least.
2.)The action is fast paced and hectic; there is not a lot of down time between one attack and the next. Attacks either by a hoard of undead or a super mutant comes at a fairly regular clip. Half the fun here is trying to find out what weakness the monsters have and what works best against them.
3.)Weaponry come in the form of guns (shotgun, sniper rifle, automatic machine gun and pistols) explosives consist of pipe bombs and Molotov fire bombs.
4.)You can start the game from the beginning any one of four campaigns OR at the beginning of any chapter within a campaign. Each section of the game is reasonably short, so you don't have to redo the entire game if you have to shut down for a while [see Cons: 2.) below]. Also, if your team dies while playing, you restart from the last 'safe-house' you made it to.

5.)The game resets weapons, monsters, and health packs for every new game; so each game is slightly different than the last, although played over the same geographic area.
6.)Certain 'achievements' are awarded throughout the game for accomplishing certain things. I initially thought these were a perk or upgrade, but now I don't think so...they just recognize certain 'accomplishments' i.e. setting a 'tank' afire or pushing away a 'hunter', and many others.
They add absolutely nothing to the game play and they were not available in the demo.
7.)You have the ability to set up a game from the Undead point of view; haven't tried this yet.
8.)A couple of nice on-line game features:
a.] you can change the difficulty setting ANYTIME; great if it's too easy or if your taking a continual pounding
b.] if you have a player that is 'disruptive' to the team play, you can kick that player out of the game by simply taking a vote among the other three on-line players. (I was surprised that this actually happened a couple of times while I was playing)
c.)And finally, a truly great feature; You can 'Take a Break' from an on-line game by pressing ESC> Take a Break> anytime while playing; great for a call to the BR or to take a phone call. When you 'Take a Break' you go 'Idle' while your away and your computer player takes over until you get back into the game (by pressing the left mouse key).
The Cons: (all minor)
1.)A fairly linear game; only a little room to travel off the prescribed path. Yet, in retrospect, having played this game many times, it would be difficult for this game to function properly with a 'open world', given the fighting style required for on-line co-op; each segment is a fairly short 'meat' run from point 'A' to point 'B'.
2.)No game saves...none; and this is understandable from the 4 player on-line game. However with the single player game, the chapters aren't terribly long BUT they do require a degree of concentration and work to finish, especially on the higher difficulty levels. And somehow losing all your hard fought gains if you have to leave the game unexpectedly, seems a little unfair; you'll understand more clearly what I mean once you begin to play.
3.)The AI of your comrades in the single person game needs one small modification; your buddies will guard you, heal you and stay near you BUT, they won't pick up the extra pipe bombs or Molotov bombs that often sit there before them. And it would be really helpful in the single person game-play if they did, especially on advanced and expert.
Suggestions:
I can not stress how much headphones/microphone add to the enjoyment of playing this game on-line; especially with communicating with your on-line playing partners. If you can, try playing with a headset, you won't believe the difference.
Conclusion:
A new FPS that requires 4 player co-operation (in both single and on-line play) to be successful. You may get away with a little 'individuality' on 'Easy', but on 'Normal', 'Advanced' or 'Expert' forget about it; if you don't travel and fight as a pack, your toast.
The on-line co-op version is one of the greatest games EVER...IF played with the 4 players who have an understanding of the game concepts and are willing to work together. And that being said, having a maximum of 4 players for on-line play is probably the perfect number; 3 would not be enough to fend off the hoards (except on easy maybe) and with 5 players you'd be getting in each others way.
The game chapters are fairly short and there are no game saves. However the game play is intense and visceral and you do tend to become wrapped up in the action that is taking place around you.
And finally, this is one of those rare games that I just don't ever get tired of playing, (at least, with the on-line game)...and a game with this quality has to be in the running for game of the year.
4 1/2 to 5 Stars
Ray Nicholson (cujo)
Addendum: Oct 07/09
"Crash Course"...some comments
First impressions from a co-op viewpoint...initially disappointing, but better since they've updated it (see comments below).
A very short game...maybe 30 minutes or so consisting of only two segments. The map is mostly made up of streets littered with abandoned cars and trucks, and the buildings are mostly warehouses. This added map, although playable as single player or co-op, was primarily intended I believe, for Versus players.
This map has improved since its original debut; updates have apparently removed a lot of the excess ammo and guns, making it a better challenge.
The finale...interesting and takes some planning (although the final run to the rescue vehicle is extremely easy). Which leads to the one drawback in this new map...if you all die in the finale, you must restart at the last safehouse...about 15 minutes of travel to the ending.
Conclusion:
Now that the game (with the removal of all the extra guns and ammo) has become more of a challenge, I'll probably play this map a bit more...too bad they didn't make it a full map like the others (probably didn't want to divert too much attention away from the upcoming L4D2).Addendum: April 22/09
"Survival"... some comments,
Well the much anticipated update for Left 4 Dead has finally arrived. The new game is call 'Survival' and it IS aptly named. There are several new individual mods to this new game that use slight variations from some of the different sections of the 4 established games i.e. No Mercy, Death Toll, Dead Air and Blood Harvest. There is one brand new locale called 'Last Stand'; its setting is at a lighthouse and it's probably the most difficult game of the lot.
Rather than a prolonged campaign these games are very short; and make no mistake about it, you are going to die. The challenge here is to see how long you can last; 4 minutes gets you a bronze medal, 7 minutes a silver and you get a gold medal if you last for ten minutes. Unlike the regular game, there is NO option for easy, normal etc. difficulty; just the one standard for everyone; "brutal" might be a good name for this newness addition.
In the regular game you get attacked by hordes of zombies, with an occasional smoker, hunter or tank thrown in, but usually not all at once. However in this game, you get attacked by ALL types of infected, all at once. In addition, there is no long stretch to outrun a tank; not that that matters, as you are fighting the horde, smokers and hunters the same time as your trying to fight off the tank...yup, just about impossible.
Impression:
Intense...yes. Gut wrenching...yes. FUN...hmmm, I'm not sure. One of the great strengths of on-line Left 4 Dead was the co-op fighting style needed to get through the advanced and expert campaigns. Here in 'Survival', co-op is needed but somehow, after a battle that begins with about 1 minute of 'easy', all chaos breaks-out. And because your being attacked from all side by ALL types of infected, the co-op gaming style, that made the regular L4D sooo enjoyable, is gone; gone because at this point, it becomes a game of personal survival, rather than the group...and that's the real shortcoming of this update.
And finally, I could play the regular on-line L4D for hours and never (well almost never) get tired. But with this game, I found that not only did it take quite a lot of time/effort to strategically set up gas cans, propane tanks etc. in the area you want to TRY to defend, but also, that after 3 or 4 tries I was frustrated, weary and eager to return to the regular game.
I must admit, in fairness, that I've never been a great fan of time based/get the highest score, type games, so I'm probably a little prejudiced. I'll continue to 'give this a go' for a while; maybe it'll turn out to be a great game. But somehow, I think I'd have liked a new regular campaign map better.
R.N. (cujo)


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12/12/2011

Castlevania: Lords of Shadow Review

Castlevania: Lords of Shadow
Average Reviews:

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I have never played a Castlevania game before, so I was hesitant to buy this at first. However, each trailer I saw for this game looked great and when I played the demo, it kinda reminded me of God of War 2 (one my most favorite games of all time), so I had to give this one a shot. After I finished it once, here is what I thought.
PROS.
SOLID AND FLAWLESS ACTION: The combat system in this game is just perfect. Last time I enjoyed punishing enemies was in Devil May Cry games. Everything works just as you want to. Controls respond very well. Tactical use of dark and light magic adds whole new dimension to the combat. Once you master the different moves, the joy you get punishing the enemies using them, is just indescribable.
SPECTACULAR SUSPENSEFUL STORY: It has been a while since I have experienced a story in the game that makes me go wow. While the game does starts out a bit abruptly, things will make sense in the end. Don't want to spoil much.
UNANITICIPATED AFTER CREDIT ENDING: If you are familiar with character names than you may see this after the credits ending I am talking about, but I sure as hell did not see it coming. I was very surprised by it and quite frankly could not get this ending (LONG VIDEO) out of my head for days. Don't want to spoil much, but please FINISH THE GAME, trust me, after the credits will make it worth your while.
BEAUTIFUL GRAPHICS AND ANIMATION: This game will make you go through jungles, valley, barren towers, huge castles etc. etc. Frankly, they are very nicely designed and the game looks great in 720p.
GREAT VARIETY IN ENEMY: It has been a while I have seen SO MANY different types of enemies in the same game. Different types of werewolves, vampires, goblins, deads and other creatures I can't remember names of. All of these gothically designed. I am telling you artwork in this game is just magnificent.
RIDING HUGE ENEMIES GAMEPLAY: I personally loved it. Once you weaken huge enemies such as big warewolves, spiders etc, YOU CAN RIDE THEM. Use them to unleash devastating attacks, solve puzzle etc. etc. Truly remarkable.
TONS OF CHALLENGING BOSSES: Slaughtering hordes and hordes of enemies and moving forward in the game will reward you with some really compelling boss battles. Just like levels and small fry enemies, these bosses are also very aesthetically animated. To me boss battle was the third strongest aspect of the game (after story and art). As soon as I defeated a boss, I look forward to the next one. Such anticipation and mysterious story really drives you forward in this game.
ACROBATIC GAMEPLAY AND PUZZLES: If you like puzzles there are tons and tons of them in this game. If you don't like puzzles no worries. Spend your experience points and you don't have to solve them. HOW WONDERFUL IS THAT? I salute this game for providing that option. Genius! The acrobatic gameplay, which would be hanging from cliff, then jumping from cliff to cliff, is pretty good. Kind of like Prince of Persia: Sands of Time games. What I particularly found interesting was use of the chain to do acrobats. There points in the game you can jump off of cliffs, use chains to hang somewhere, use the momentum of chain to break through weak structures etc. You have to play it to get a feel for what I am saying.
UPGRADABLES AND HIDDEN ITEMS: In this game you can buy new combat moves and upgrade them by trading your experience. While most of the moves can be purchased through the first gameplay (assuming you don't trade experience for solving puzzles), to get all moves and all hidden items, you will have to play different chapters in the game over again.
TREMENDOUS REPLAYABILITY: The game itself is long enough. If you want to go for 100% of the items, it will even take longer since you will have to revisit chapters and use your upgrades. In addition it comes with 4 different difficulty levels and a minigame. This will keep you engage for a long while.
OH DID I MENTION FREE CASTLEVANIA SOT GAME WITH THIS GAME?
CONS.
MINOR ISSUES WITH PUZZLES: Honestly the only con I found in this game was I was too used to God of War 2 controls. Because of that I was stuck in puzzles such as clocktower puzzle. Fortunately I figured out the difference in controls and was able to solve the puzzle. An example: In clocktower puzzle, ever time I tried to raise a platform, it would rise halfway and then fall as my character would let go of the lever contrary to the fact that I was holding the button. THE KEY IS TO LET GO OF R2(or L2 whichever is to hold the lever) once you hold the lever. The character will hold it himself without you having to hold the button. Other than this I think some puzzles are a bit too challenging. But again every one of them is solvable and if not, YOU CAN ALWAYS SOLVE THEM BY TRADING EXPERIENCE.
CONCLUSION:
I frankly am quite impressed by this game. As listed above, Pros. easily outweighs Cons. My score for this game would be 9.5/10. God of War, Prince of Persia and Devil May Cry fans, THIS IS A MUST BUY. Only thing I recommend is play it on the hardest mode possible for those of who are veteran to God of War type of games.

Click Here to see more reviews about: Castlevania: Lords of Shadow


Castlevania: Lords of Shadow is a single player Action-Adventure game developed as a reimagining of the classic Castlevania mythology. An entirely modern action console game, Lords of Shadow combines fast-paced weapons and magic based combat against otherworldly enemies, with platforming and puzzle-solving gameplay, to create a fresh gameplay experience that will thrill both fans of the original game series and gamers more rooted in modern action games.


Buy NowGet 44% OFF

Click here for more information about Castlevania: Lords of Shadow

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