Showing posts with label tbs. Show all posts
Showing posts with label tbs. Show all posts

5/02/2012

Silent Storm Gold Review

Silent Storm Gold
Average Reviews:

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Combining the over-the-top fiction found in some World War 2 based comics and a combat system similar to that of the Fallout games, Silent Storm succeeds in being a very enjoyable experience with a few questionable gameplay decisions.
Silent Storm starts out by letting you customize the central character of your team, in other words your avatar. You can choose to be any of the classes available in the game: Scout, Soldier, Medic, Engineer or Grenadier and what side of the conflict to be in. All classes can partake in combat or perform any of the actions available but only those specialized in a certain area may increase their skills in said area substantially. Skills are raised through use during missions along with the opportunity to earn medals for your actions.
The graphics in Silent Storm are decent, while there isn't much that will impress they are very adequate for an RPG/Strategy hybrid. The missions are varied enough in scenery to keep things from getting monotonous. The sound never stood out much to me, but the effects that are available also feel adequate. The voice acting can at times seem amateurish but the exaggerated accents fit in nicely with the theme. The musical score is the typical military selection that you can expect from any game with such a theme. From pounding drums to solemn melodies, they can all be found among the soundtrack.
The weapons available to you range from guns, knives and explosives to laser weapons available in later missions. This brings me to another aspect of combat, your main source of new armament for you squad will be found during the game's missions. While you can stock up on some basic weapons shortly after your first mission in Silent Storm, you will find that the more advanced weapons are used by the enemy and can be picked up once they are dead or disarmed. During Sentinels things change a bit as you can purchase an ever increasing variety of weapons as you progress.
The expansion to Silent Storm, Sentinels, is included in this package and worth a look. The game takes place after World War 2 and you are now a mercenary that gets an opportunity to work for a peace-keeping organization called The Sentinels. The combat and much of the gameplay remain the same as in the original, but you will not be able to continue using the same character you developed in the previous storyline.
"Sentinels" does introduce some gameplay changes that make sense within the context of the story. No longer will your only opportunity to increase a skill be on the battlefield, now you can train them up for a price while at headquarters. This is not the only major gameplay change introduced in the expansion as now to add additional members to your squad you will have to hire them at an increased cost for the more experienced sentinels available.
One of the questionable gameplay decisions happens to be the addition of Panzerkleins later on in both storylines. The shift in the action is so abrupt that it changes the mechanics of the game in a big way. From having to think ahead and plan out your assault, as well as having plenty of opportunity to use all of your squad's varied skills during a mission, it becomes an exercise in brute force. As soon as you obtain Panzerkleins for some of your squad you can blast your way through any level, the only thing keeping you from blasting through the enemy ranks unchallenged are the opposing Panzerkleins. Another questionable decision was that of making most of the terrain destructible. While in theory a very sound choice given the setting and subject matter, in practice it can become a bit of a hindrance if by chance you happen to blow away certain parts of the terrain and cut off access to the rest of the level for your Panzerkleins, which proceeding without in some cases can be near impossible due to enemy Panzerkleins.
As with most games translated to English there are some typos to be found. I would be willing to forgive these minor oversights if I did not feel that the game was already a quality product developed with some scrutiny, something which is not reflected in the sloppy translation. These minor complaints have become pet peeves for some fans of the game but in no way should keep you from giving it a try. As of this writing the "Gold Edition" is a bargain and its contents are well worth the money.

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11/29/2011

Total War: Shogun 2 Review

Total War: Shogun 2
Average Reviews:

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About a decade ago Shogun: Total War was the masterpiece that launched one of the best Strategy simulation franchises in gaming history. It was a perfectly balanced game that combined turn-based strategic decisions with real time battles in a beautiful interface made in the style of medieval Japanese artworks.
The game was based on the teachings of Sun Tzu, the Chinese strategist, who believed in the indirect approach: search for comparative advantages, use your forces with economy, surprise and deceive, and only fight limited wars. The medieval Japanese setting (relatively small armies made up from a limited number of distinct units fighting on different terrains), served as the perfect substrate to implement these strategies.
I have played every single Total War game since and they were all a joy to experience - yet nothing surpassed to the first Shogun. Until now.
KNOW THY SELF, KNOW THY ENEMY. A THOUSAND BATTLES, A THOUSAND VICTORIES (Sun Tzu)
The gameplay has matured, deepened and acquired a number of new features, including some RPG additions. We now have Mastery of Arts, a tech tree branching into Bushido (warfare) and Chi (governance & finances). There are now hero units, inspiring the troops, going after the enemy general or turning the battle at that crucial point.
Generals are upgradable and modifiable, increasing their effectiveness and making them indispensable. The honorable death of a seasoned general will affect many aspects of your overall strategy and may prove the decisive point of the entire campaign. Which is why subterfuge is so important.
There may be no honor in using Ninjas - but now they can assassinate the enemy general or soften up the enemy defenses by sabotaging their production or the integrity of their defensive structures. And because the Ninja knife cuts both ways, make sure to have enough Metsuke units to sniff out the ninjas send by the enemy.
Children serve as hostages to ensure cooperation whereas marriages are arranged to strengthen alliances. And since no army fights on an empty belly, one should make sure to set up complex trade agreements. Ones that will hold through the treacheries of war. Because sooner than later, your task will graduate from impossible to you-gotta-be-kidding-me.
INVINCIBILITY LIES IN THE DEFENSE; THE POSSIBILITY OF VICTORY IN THE ATTACK (Sun Tzu)
The AI will make your life miserable. Enemy units will try to flank you from every possible direction and they will try to make use of your troops movement in order to achieve this. And then, just when you think you are winning, every single clan and province turns against you...
It is possible to let the AI auto-resolve all battles and play the game as a highly sophisticated turn-based Civilization game - but why miss all the fun?
Unlike the first game, SHOGUN 2 also has sea vessels and battles. While in a sea battle, you either board and take over or burn the enemy vessels. However, the real strategic consideration is this: when attacking a neighboring province, did you leave adequate defenses to prevent, say, the sacking of your own castle? Because the AI does not forgive such oversights.
OPPORTUNITIES MULTIPLY AS THEY ARE SEIZED (Sun Tzu)
The graphics and sounds of Shogun 2 are something one has to experience to believe. Even on DirectX 9 (WinXP - which is the OS I am experiencing this on), the strategic map feels like flying over the real Sengoku period Japan whereas the game design goes into unbelievable details. Every ribbon on a set of armor, every blade of grass, every ray of light reflected on raised katanas or refracted through the clouds are just gorgeous.
The game absorbs you into its world and never let's go. In one word: Kan-Zen (Perfection).
HE WHO KNOWS WHEN HE CAN FIGHT AND WHEN HE CANNOT, WILL BE VICTORIOUS (Sun Tzu)
I usually deduct a full star from the final rating of any game that comes with any form of DRM that requires online activation or ties your game with digital shackles. Because even the retail version of SHOGUN 2 comes with mandatory STEAM, I did exactly that. However, because I rated the game well...above 5-stars, this could not become apparent and the game still rates a perfect score.
Yes, STEAM is the pheasant festering on the porch someone has to do something about. However, SHOGUN 2 is one of those extremely rare games that are worth their DRM hassle. If STEAM is still a deal-breaker for you, well, now you can make an informed decision either way.
SHOGUN 2 truly embodies The Art of War - and it will stay with you for a very long time.
HIGHLY RECOMMENDED!
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Kokoro yori okuyami moushiagemasu.
On a more sober note, I want to send my deepest sympathies to anyone in Japan hit by the latest earthquake and ensuing tsunami. Courage and endurance have always been characteristics of the Japanese psyche.

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