Showing posts with label playstation 2. Show all posts
Showing posts with label playstation 2. Show all posts

3/09/2012

Steambot Chronicles Review

Steambot Chronicles
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"Steambot Chronicles" (known in Japan as "Bumpy Trot") is a hard game to classify. It's equal parts adventure, Bemani rhythm game, and mech combat. There are RPG elements but it's not a true RPG, as there are no experience points, no levelling up, and the only fighting is done atop battlemechs (known here as Trotmobiles). It's set in a version of the Industrial Revolution in which the first World War seems never to have happened. All with anime-style characters. The back of the box mentions a comparison to Miyazaki's films, and that's actually pretty accurate.
Vanilla -- that's you -- starts out by salvaging an old Trotmobile, which can be upgraded with different parts at garages, to suit your needs. The Trot controls utilize both analog sticks, much like driving a forklift... or a Katamari. Although it starts out on one of the worst RPG cliches ever (lead female finds hero, and he has amnesia), "Steambot Chronicles" quickly became one of the most unique and endearing PS2 games I've come across. I felt a real attachment to the characters, even though there's not a lot of depth to most of them. You're given the choice of how to play the main character -- nice guy, a jerk, or a money-grubbing moocher.
In fact you can pretty much play the entire game however you choose. There's a story weaved through it, with a significant plot branch about 2/3 of the way through, but most of the time you're free to wander around and do whatever you want. There are some randomly-generated dungeons to explore, and arenas for battling other Trotmobile pilots. You can dig up fossils, transport people or raw materials, or play one of several instruments in a band -- that's where the rhythm game aspect comes in. The songs (translations of the original Japanese lyrics) had a nice timeless folk quality to them, although the timing almost always felt a little off to me.
Graphics get the job done. The Trots themselves look fine, but the textures and character models aren't very detailed, and I'm sorry to say a lot of the game looks a little bland. Sometimes when you're moving through a city your Trotmobile will pass right through pedestrians and other vehicles. Same with environmental objects in the countryside. It's doesn't affect gameplay at all, but it just doesn't look good. Another problem is that sometimes when there's a lot of activity onscreen, particularly during a massive desert battle scene, the framerate drags and the game becomes very sluggish and difficult to control.
There are multiple story paths leading to different endings, and a ton of optional side quests, most of which can be gone back to after you complete the main story. Unfortunately, I found travel between all the different places just too tedious to complete most of them. In order to get from one city to another, you need to pick either an exit gate or the train station as your destination, then sit back and wait while your Trotmobile moves through the streets to get there. (You can speed it up with L1 but it can still take over a minute with the load screens.) Then, depending on where you're going, you may also have to navigate through multiple outdoor areas, all the while fighting off the exact same enemies who reappear every time you come through. This was tolerable for the story phase of the game, which isn't terribly long, but I just didn't have the patience for it during the free-roaming sandbox mode that comes after. If only there were an unlockable "instant travel" feature to skip all that, it would have encouraged additional exploration so much more.
Overall though, the game is a real treat. The world of Steambot Chronicles is one you'll want to immerse yourself in, and visit again and again. If you're one of those people who likes to thoroughly explore and find every hidden secret in their games, you will be entertained for months. This is one of those games that people will always have fond memories of. It saw a relatively low production run (typical of Atlus fringe titles) so it'll likely become highly sought-after and collectible once the PS2 fades and the next-gen fully takes over. Pick it up now while you still can.


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12/30/2011

.hack: G.U., Vol.3: Redemption Review

.hack: G.U., Vol.3: Redemption
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With seven games to this series, and an inexhaustible supple of anime, film, toys, etc., the Dot Hack series has reached the heights of longevity shared by very few RPG's. Final Fantasy is the undeniable owner of the title, both in terms of number of episodes and sheer quality, but Dot Hack will always be a contender. And more to the point, a lot of fun as well. The premise of these games is that a multi-player online fantasy game can become larger than life and that threats within the game can endanger the real world. The first 4 games in this series were based on Kite, a young player who finds himself caught up in the game beneath the game. This set of games established the basic pattern - basically a dungeon game with a number of sidequests,
This second series - 'G.U.' - continues this pattern, this time centered on a new set of characters led by Haseo. Haseo, seeking vengeance for the loss of his girlfriend as become an avid killer of player killers whose nickname is 'The Terror of Death.' One of the things that make the three 'G.U.' an improvement over the original games is the strong element of character depth and development. Haseo starts out unlikable and, as the conflict with the viral AIDA develops, becomes more the responsible leader and hero and less the bitter killer. By the end of the game there are some twenty characters that Haseo can team with, oppose AIDA with, or even propose to.
Along with the quality of character the storyline has become more detailed and logical. And the character enemies have become more interesting as well. This last stanza carefully ties many of the threads together. The game uses the interactions in the game, in addition to resources in the computer interface such as emails and discussion groups, to drive the plot forward. In fact, one of the most noticeable flaws in the game is that faithfully reading your emails will drive the story forward faster than you want to go. Of course, this is one of the few games that will let you play all the sidequests after the main story completes but I found this a bit unsatisfactory. But there is a lot of gameplay here in any case.
The game offers a considerable number of sidequests and internal games to keep anyone happy. There's a fight card game where you can go on quests for special cards and challenge other players. There's motorcycle races and arena fights. All of this in addition to the find every one thing or another quests. There is a enough game time here to play until you are senseless. Since this is the last in a long series most of you know what to expect and I promise you that that is exactly what you will get. If you are new to the series I suggest you track down at least the previous two games if you want to understand the plot and the characters.
Now, what should I do until .hack starts up once again?

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12/28/2011

.Hack: G.U., Vol. 2 - Reminisce Review

.Hack: G.U., Vol. 2 - Reminisce
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dot Hack has redefined RPG gaming by pitting players in an MMO simulation. The first four games were great, each title adding to the storyline. Think of it like getting a booster pack from a new set. Each set or game brings in new monsters, items, characters and storyline. But once you beat the game, it's not over, there are still tons of things left to do to bide the time until Part 3 comes out! Definitely a must play, just a shame that these games tend to fall under the radar!
A note to all the bad reviews this game has received from magazines. No, this game is not Halo, World of Warcraft, Gears of War or Zelda. That does not mean it is a bad game (GameInformer, I'm talking to you). Any gamer who has actually played the dot Hack series has loved it, which only leads me to conclude that the folks at these game magazines have not actually played the game, or at least did not play it very far. Dot Hack is anything but repetitive. Granted the levels are generated, the actual storyline is far from repetitive. Dark Cloud was another game with levels that were generated, and that game was awesome too! Just because the dungeons are not manually designed does not make this a bad game.


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12/19/2011

Swashbucklers Review

Swashbucklers
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I've read alot of reviews for this game that trash it. I am writing this review to say that this game does not deserve that. However what is does deserve is to make a check payable to Sid Meier. This game's only real fault is that it borrows so much material from Sid Meier's Pirates. If you're going to rip somone of then at least rip off the best. The 2 games are very comparable with each having their own strenths and weaknesses, but I digress as this is a review for Swashbucklers and I want to help you decide whether or not to purchase this game.
First off I am a little annoyed that in this day and age Atari would chose to have the characters talk in mumbles with text at the bottom of the screen. It sounds kinda like the Sims. This can grate on your nerves a little. Music is pretty boring too, but when you're in the middle of a naval battle you don't notice as much because cannon fire sounds just as you would expect it to. Awesome. Play these levels in surround sound!
When you board a ship combat starts out bland as there is one basic attack button when fighting multiple opponents, but as you level up you learn new attacks and defense options that you assign to the remaining buttons on your controller. In this way your character is quite customizable. Once you defeat all enemies on screen you then fence against the ship's captain much like in Sid Meier's Pirates. The only difference is that you have a high and low attact and now 2 special attacks.
You can also engage in prize fights at bars for cash. This mode, while fairly entertaining seems to be little more than a distraction from the actual gameplay. It controls much like the ship duels against the captain except you only lhave 1 attact.
My favorite part of the game is the naval combat. Fair warning though. The controls are pretty realistic so the ships move slow. The level of detail as you and your opponent blast one another's ships is awesome.
My recommendation is that you rent this one before deciding on a purchasing it. Some may find this game too slow for their tastes. Others may feel angered at the fact that it so blatantly draws material from another source. However, some may see this as a whole new experience in and of itself that warrants some extensive play time.

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