5/02/2012

Silent Storm Gold Review

Silent Storm Gold
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Combining the over-the-top fiction found in some World War 2 based comics and a combat system similar to that of the Fallout games, Silent Storm succeeds in being a very enjoyable experience with a few questionable gameplay decisions.
Silent Storm starts out by letting you customize the central character of your team, in other words your avatar. You can choose to be any of the classes available in the game: Scout, Soldier, Medic, Engineer or Grenadier and what side of the conflict to be in. All classes can partake in combat or perform any of the actions available but only those specialized in a certain area may increase their skills in said area substantially. Skills are raised through use during missions along with the opportunity to earn medals for your actions.
The graphics in Silent Storm are decent, while there isn't much that will impress they are very adequate for an RPG/Strategy hybrid. The missions are varied enough in scenery to keep things from getting monotonous. The sound never stood out much to me, but the effects that are available also feel adequate. The voice acting can at times seem amateurish but the exaggerated accents fit in nicely with the theme. The musical score is the typical military selection that you can expect from any game with such a theme. From pounding drums to solemn melodies, they can all be found among the soundtrack.
The weapons available to you range from guns, knives and explosives to laser weapons available in later missions. This brings me to another aspect of combat, your main source of new armament for you squad will be found during the game's missions. While you can stock up on some basic weapons shortly after your first mission in Silent Storm, you will find that the more advanced weapons are used by the enemy and can be picked up once they are dead or disarmed. During Sentinels things change a bit as you can purchase an ever increasing variety of weapons as you progress.
The expansion to Silent Storm, Sentinels, is included in this package and worth a look. The game takes place after World War 2 and you are now a mercenary that gets an opportunity to work for a peace-keeping organization called The Sentinels. The combat and much of the gameplay remain the same as in the original, but you will not be able to continue using the same character you developed in the previous storyline.
"Sentinels" does introduce some gameplay changes that make sense within the context of the story. No longer will your only opportunity to increase a skill be on the battlefield, now you can train them up for a price while at headquarters. This is not the only major gameplay change introduced in the expansion as now to add additional members to your squad you will have to hire them at an increased cost for the more experienced sentinels available.
One of the questionable gameplay decisions happens to be the addition of Panzerkleins later on in both storylines. The shift in the action is so abrupt that it changes the mechanics of the game in a big way. From having to think ahead and plan out your assault, as well as having plenty of opportunity to use all of your squad's varied skills during a mission, it becomes an exercise in brute force. As soon as you obtain Panzerkleins for some of your squad you can blast your way through any level, the only thing keeping you from blasting through the enemy ranks unchallenged are the opposing Panzerkleins. Another questionable decision was that of making most of the terrain destructible. While in theory a very sound choice given the setting and subject matter, in practice it can become a bit of a hindrance if by chance you happen to blow away certain parts of the terrain and cut off access to the rest of the level for your Panzerkleins, which proceeding without in some cases can be near impossible due to enemy Panzerkleins.
As with most games translated to English there are some typos to be found. I would be willing to forgive these minor oversights if I did not feel that the game was already a quality product developed with some scrutiny, something which is not reflected in the sloppy translation. These minor complaints have become pet peeves for some fans of the game but in no way should keep you from giving it a try. As of this writing the "Gold Edition" is a bargain and its contents are well worth the money.

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Single and Multiplayer modes

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5/01/2012

Painkiller Pandemonium Review

Painkiller Pandemonium
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When the original painkiller came out in 2005, it was a great shooter which focused on bringing back the arcade fun of games like Doom and Quake. Even six years later, the game holds up in the fun department despite it clearly showing its age graphically. The weapons still follow the concept of "stupid, but awesome" and killing hordes of dumb enemies doesn't get old. The expansion pack, Battle out of Hell, is a great addition to the original and adds a good few hours to the original game. Not to mention, though the original didn't really need it, an increase in difficulty. The stories in both these releases are forgettable, but the games don't focus on them too heavily and only use them as an excuse to shoot demons. If you want a blast from the past, you got it.
That, however, was just Painkiller: Black Edition.
The fan-mod turned official sequel, Painkiller: Overdose, is a decent follow-up to the original. The level design is a bit hit-or-miss when compared to the original. None of the original weapons return; however, many of the new weapons are reskinned versions, but they do play differently. For example, Overdose's shotgun can not fire immediately after freezing an enemy unlike the original and Overdose's equivalent to the stake gun, which fires nuclear waste, has a secondary fire similar to a flamethrower unlike the grenade launcher of the original. The story of Overdose is actually a step down from the original as it is not only a bit dumber with plot points such as the main character being a half-demon, half-angel, but presented in a worse fashion as it is done entirely in monologues that can last up to five minutes. Thankfully, there are only three cut scenes in the game. Which brings to the next complaint, Overdose is significantly shorter than the original with two less episodes than the original. It should also be mentioned the music lacks the same strength of the original and the one-liners can get old. Overall, Overdose isn't the best sequel, but it'll past the time and it's actually pretty impressive for something that was originally just a fan-mod.
Painkiller: Resurrection, which is also a fan-mod turned official sequel, is significantly less impressive. While the story is a little bit of a step-up in concept, it's implementation is not any better than the original with robotic voice acting and a weak main character. However, the comic style cutscenes are a lot better than Overdose's monologues. That was about all Resurrection did that was anything resembling a good game. It was so buggy that I needed to patch it out of the box to stop it from crashing on the loading screen for the first level. While Overdose's loading could take a while at about a minute at a half, Resurrection's loading screen can go on for six to seven minutes which is even worse when one accounts for the constant reloadings due to crashing. All of the weapons from the original painkiller returned in Resurrection without any alteration which is actually disappointing as it makes this sequel have trouble standing out. Level design can be a bit confusing at times as it lacks clear direction and certain obstacles might as well be puzzles with how hard they are to navigate around. It should also be noted the name of the first level was not spelled correctly which is just sloppy. All in all, Resurrection is the black sheep of the painkiller series as it does nothing to stand-out except for being the buggiest.
For the price, you get a good game and its expansion, a decent game and a bad game. This doesn't seem like a bad deal, but one could buy Painkiller: Black Edition and Painkiller: Overdose separately and only spend half as much as this purchase and, at the same time, avoid wasting hard drive space on Resurrection. As a warning for shooter fans, this is a title for people who are looking for a new Doom or Quake and might not appeal to the shooter fan that enjoys the call of duty or battlefield franchises.

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4/30/2012

Call of Cthulhu: Dark Corners of the Earth Review

Call of Cthulhu: Dark Corners of the Earth
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This game has a lot of good ideas, and implements a number of them surprisingly well. In fact, almost everything innovative that this game tries, it succeeds at. Going insane feels like you're going insane, bolting doors and shoving bookcases in front of them to stop pursuers is adrenaline-pumping, having to treat the proper injuries that result from different ways of taking damage makes sense within the game, and the creepy atmosphere is so pervasive that you're practically suffocating on it throughout the entire game.
Where it goes wrong is the most trivial, inane, annoying details.
Checkpoint's frequently come only before extensive cutscenes (upwards of several minutes), or before long walks or tough obstacles, so if you make one mistake, not only have you lost all the progress since the last save, but you frequently have to repeat the same lengthy cutscene or retread the exact same long hallways over and over.
Frequent hard-to-see insta-kill traps often leave me wondering exactly why I died, which compounds the problems of the last point.
The game frequently mistakes an intent to bolt a door as an intent to open a door; trying to close a door behind you, oftentimes the door will catch you and push you into whatever is chasing you; for the game to register your attempt to close the door, you have to be standing just so, which can be very hard to do when you're trying to protect someone that's following you.
Then there's the glitches: if you run the game on Vista, a certain segment involving the artillery guns of a naval ship won't work right, and you'll have to download a save game just beyond that point. Also, the final segment in the game is almost literally impossible without some extremely precise bunny-hopping, and I ended up having to cheat to beat it.
In short: this is a very, very good game, much better than I expected, but you have to be able to stomach more questionable design decisions, poor scripting, and buggy interfaces than it's reasonable to expect of any player. A supermodel with headlice, right next to Vampire: The Masquerade: Bloodlines.

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4/29/2012

Global Agenda Review

Global Agenda
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Global Agenda is great for several reasons. First off I would like to say that I've personally never seen a team thats so devoted to making great content for it's MMO after post production. All the updates and patches have always added something new and exciting. The patch 1.3 aka Sandstorm is going to be off the chain and is to be realeased in a couple days (note that its 04/22/2010 when I made this review). MOST OF THE FEATURES ARE FREE TO PLAY FOREVER EXCEPT FOR ONE THING. (It's impossible for me to cover everything in one review and actually have people read it, so I suggest going to [...] and checking out everything you can.)
There are roughly four types of combat:
PvE: A player joins a que (or with an already created group) and plays with a team totaling four players. The object is to blast your way through mutliple enemys, robotic and cybernetic, to face the final boss. The difficulty of the missions after easy and medium is much more potent and tactics and team communication are REQUIRED for succes. (the game comes with VOIP, but you can type statements too)
PvP: Comes in three different flavors
Agency vs Agency: Player made agencys vie for control of a territory and requires team resource management, diplomacy with other players and various other strategies. (THE ONLY THING YOU HAVE TO PAY FOR WITH A SUBSCRIPTION)
Mercenary: If your don't pay for the subscription then no prob, you can still experience most of the content you get in AvA. When you join this, you are basicaly setting yourself up as a mercenary, and you fight other players in roughly six game play modes which boil down to;Bombing the other guys base, controling an area, defending zones, and escorting resources. All require teamwork to succeed, and this is really were you get paid (in game).
Virtual Arena: If you just feel like testing that weapon you unlocked, or practicing your pvp skills with no consequence,then this is were you go. I must say that you should be wary the first time you are transported in, as noobs will be quickly dispatched lol.
The new 3.1 patch will also include several new gameplay modes plus new weps, armor, and tonnes of other things. But the biggest thing it will offer is a new open world to explore.

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4/28/2012

Axis & Allies: Iron Blitz Edition Review

Axis and Allies: Iron Blitz Edition
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Despite the problems of this game (dim AI, some bugs), it is still the best strategy game I've ever played, next to chess. I've spent countless hours over-the-board, but now I can play with friends in about half the time with out all the mess. We used to constantly run out of chips, or scatter the pieces with the dice, or we'd argue about the rules.
The game has many new choices, including marines, destroyers, paratroopers, kamakazis, etc, and also the option to edit the pieces' or territories' statistics. Don't bother playing the computer, unless you're new to the game, because the only challenge is to see how quickly you can win. You can play multi-player from one computer, with a network card, or over the internet (MSN Zone). There are a few bugs, but save often and you won't have too many worries about it.
The game is out-of-print and Hasbro Interactive sold the rights to Infogrames, so your best bet is put in an "auction alert" on amazon and wait until you receive an email telling you that someone is selling it.

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Stand at the threshold of history and take command of the greatest military conflict ever--World War 2. From the opening shots of Germany's blitzkrieg to the events leading up to the dramatic beach assaults by Allied troops, the fate of the world is in your hands. Find your enemy's weakness, order your naval forces into position, deploy your ground troops, achieve air dominance, and wage a campaign never attempted in World War 2. Dare to create new alliances, play out fascinating what-if scenarios, and get ready to experience military history on a new level.

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4/27/2012

Half Life 1 (Jewel Case) Review

Half Life 1 (Jewel Case)
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Half Life is a great game, completely revolutionized the shooter-on-rails style game. I generally don't like those types of games, because the game play is limited... it's just repetition really... then the enemies get stronger.
So, personally, i get bored with these games if the terrain and environments don't change much, or if there isn't alot of strategizing needed. Shoot-outs are boring to me, because eventually you know you'll get good enough to beat it, it's not really mentally taxing.
Beyond that, it's great. the monsters are great, the story is compelling, the levels are well constructed, the pace is super fast and intense and heart-pounding. I opften had to put it down because it was just too intense, i needed a break.
Way better than HL2 despite the graphical differences.
get it.

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4/26/2012